Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Thief/Assassin/Assassin Cross.
Thief Gear Skill List | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
STR Lv.1 | STR+2 |
STR Lv.2 | STR+3 |
VIT Lv.1 | VIT+2 |
VIT Lv.2 | VIT+3 |
DEX Lv.1 | DEX+2 |
DEX Lv.2 | DEX+3 |
ATK Lv.2 | ATK+6 |
ATK Lv.3 | ATK+10 |
MATK Lv.2 | MATK+6 |
MATK Lv.3 | MATK+10 |
DEF Lv.2 | DEF+6 |
DEF Lv.3 | DEF+10 |
MDEF Lv.2 | MDEF+4 |
MDEF Lv.3 | MDEF+7 |
Healing Amount Increase Lv.1 | Healing Increase +1% |
Healing Amount Increase Lv.2 | Healing Increase +2% |
Animal Lover Lv.3 | Reduce damage taken from animal types +3% |
Rose Cross Lv.3 | Damage Reduction from Demon Type +3% |
Gardener Lv.3 | Reduce damage taken from plant types +3% |
Funeral Officer Lv.3 | Damage Reduction from Immortality +3% |
Mystery Seer Lv.3 | Intangible damage reduction +3% |
Skilled Fisherman Lv.3 | Reduces damage taken from fishermen +3% |
Demon Worshiper Lv.3 | Reduces damage taken from angel types +3% |
Insect Doctor Lv.3 | Insect type damage reduction +3% |
Dragon Hunter Lv.3 | Damage Reduction from Balaur +3% |
Potion Master Lv.2 | Increases the effect of using blue potion and red potion by 6% |
Potion Master Lv.3 | Increases the effect of using blue potion and red potion by 9% |
Danger Detection Lv.1 | When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.2 | When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.1 | When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.2 | When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.1 | Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.2 | Damage increases by up to 2% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.1 | 3% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Casting Barrier Lv.2 | 6% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Horsepower Efficiency Lv.1 | Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.2 | Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Advanced skill | |
Skill name | Skill description |
Assassin’s Attitude Lv.1 | Grim Tooth Damage +50% |
Assassin’s Attitude Lv.2 | Grim Tooth Damage +60% |
One who walks behind his back Lv.1 | CRI.D 5% increase after escape from stealth state, lasts 3 seconds |
Those who walk behind their back Lv.2 | CRI.D 6% increase after escape from stealth state, lasts 3 seconds |
Shadow Cloak Lv.1 | In case of critical attack, Hiding CD-0.5 sec, CD 1 sec |
Shadow Cloak Lv.2 | Critical attack, Hiding CD-0.6 seconds, CD 1 second |
Paralysis Poison Lv.1 | Targets with Poison Effect -10% Movement Speed |
Paralysis Poison Lv.2 | Targets with Poison Effect -12% Movement Speed |
Emergency Recovery Lv.1 | Max HP 5% HP recovery for each evasion during Dodge Shield, 1 second cooldown |
Emergency Recovery Lv.2 | Max HP 6% HP recovery for each evasion during Dodge Shield, 1 second cooldown |
Thrust Lv.1 | 10% increase in movement speed after back sliding (lasts 3 seconds) |
Driving Force Lv.2 | 12% increase in movement speed after back sliding (lasts 3 seconds) |
Master’s Handwork Lv.1 | 10% chance to trigger additional Sonic Knife when Sonic Knife is cast |
Master’s Handwork Lv.2 | 12% chance to trigger additional Sonic Knife when Sonic Knife is cast |
Dangerous Hobbies Lv.1 | Enchant Poison’s ATK Effect is increased by 80%. |
Dangerous Hobbies Lv.2 | Additional 120% increase in ATK Effect of Enchant Poison |
Poison Research Lv.1 | Increases damage against wind, ground, water, and fire properties of poison property skills and general attacks by 10% |
Poison Research Lv.2 | Increases damage against wind, ground, water, and fire attributes of poison attribute skills and general attacks by 12% |
Gear-V | |
Beginner skill | |
Skill name | Skill description |
STR Lv.3 | STR+6 |
STR Lv.4 | STR+8 |
VIT Lv.3 | VIT+6 |
VIT Lv.4 | VIT+8 |
DEX Lv.3 | DEX+6 |
DEX Lv.4 | DEX+8 |
ATK Lv.4 | ATK+16 |
ATK Lv.5 | ATK+20 |
MATK Lv.4 | MATK+16 |
MATK Lv.5 | MATK+20 |
DEF Lv.4 | DEF+15 |
DEF Lv.5 | DEF+18 |
MDEF Lv.4 | MDEF+12 |
MDEF Lv.5 | MDEF+15 |
Healing Increase Lv.3 | Healing Increase +3% |
Healing Amount Increase Lv.4 | Healing Increase +4% |
Anthropologist Lv.3 | Reduce damage taken from humanoids +3% |
Potion Master Lv.4 | Increases the effect of using blue potion and red potion by 12% |
Potion Master Lv.5 | 15% increased effect of blue potion and red potion |
Danger Detection Lv.3 | When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.4 | When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.3 | When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.4 | When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.1 | 50% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.2 | 60% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.3 | 60% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking |
Heartless Strike Lv.1 | After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.2 | After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.3 | After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.1 | When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.2 | When attacking a target with more than 75% HP, damage increases by 3% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.3 | When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.1 | When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.2 | When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.3 | When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded] |
Memorizing Lv.1 | After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5% |
Memorizing Lv.2 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8% |
Memorizing Lv.3 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10% |
Bae Euijin Lv.1 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Bae Euijin Lv.2 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.3 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Magic Concentration Lv.3 | Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.4 | Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magical Power Efficiency Lv.3 | Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.4 | Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.3 | Reduces damage taken by 9% when in casting state [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.4 | 12% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Repeated Learning Lv.3 | ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Repeated Learning Lv.4 | ASPD +3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Assassin’s Attitude Lv.3 | Grim Tooth Damage +70% |
Assassin’s Attitude Lv.4 | Grim Tooth Damage +80% |
Those who walk behind their back Lv.3 | After escape from stealth state, CRI.D increases by 7%, lasts 4 seconds |
One who walks behind his back Lv.4 | CRI.D increases by 8% after escape from stealth state, lasts 4 seconds |
Shadow Cloak Lv.3 | Critical attack, Hiding CD-0.7 seconds, CD 1 second |
Shadow Cloak Lv.4 | In case of critical attack, Hiding CD-0.8 sec, CD 1 sec |
Paralysis Poison Lv.3 | Targets with Poison Effect -14% Movement Speed |
Paralysis Poison Lv.4 | Targets with Poison Effect -16% Movement Speed |
Chain Game Lv.1 | Trick Control CD-1s |
Chain Game Lv.2 | Trick Control CD-1.2s |
Emergency Recovery Lv.3 | Max HP 7% HP recovery for each evasion during Dodge Shield, 1 second cooldown |
Emergency Recovery Lv.4 | During Dodge Shield, Max HP recovers 8% of HP for each evasion, 1 second cooldown |
Thrust Lv.3 | 14% increase in movement speed after back sliding (lasts 3 seconds) |
Thrust Lv.4 | 16% increase in movement speed after back sliding (3 seconds duration) |
Master’s Handwork Lv.3 | 14% chance to trigger additional Sonic Knife when Sonic Knife is cast |
Master’s Handwork Lv.4 | 16% chance to trigger additional Sonic Knife when Sonic Knife is cast |
Dangerous Hobbies Lv.3 | Additional 160% increased ATK Effect of Enchant Poison |
Dangerous Hobbies Lv.4 | Enchant Poison’s ATK Effect increases by additional 200% |
Poison Research Lv.3 | 14% increase in damage to Wind, Earth, Water, Fire attribute of Poison attribute skill and general attack |
Poison Research Lv.4 | Increases damage against wind, ground, water, and fire properties of poison property skills and general attacks by 16% |
Gear-Y | |
Beginner skill | |
Skill name | Skill description |
ATK Lv.7 | ATK+35 |
ATK Lv.8 | ATK+40 |
MATK Lv.7 | MATK+35 |
MATK Lv.8 | MATK+40 |
DEF Lv.7 | DEF+25 |
DEF Lv.8 | DEF+30 |
MDEF Lv.7 | MDEF+18 |
MDEF Lv.8 | MDEF+20 |
Healing Amount Increase Lv.5 | Healing Increase +5% |
Healing Amount Increase Lv.6 | Healing Increase +6% |
Potion Master Lv.7 | Increases the effect of using blue and red potions by 21% |
Potion Master Lv.8 | 24% increased use of blue potion and red potion |
Danger Detection Lv.6 | When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.7 | When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.6 | When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.7 | When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.5 | 70% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.6 | 80% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.7 | 80% chance to cast a Lightning Bolt of Lv.8 on the opponent who did damage when evading or blocking |
Heartless Strike Lv.5 | After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.6 | After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.7 | After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.5 | When attacking targets with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.6 | When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.7 | When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.5 | When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirmation Kill Lv.6 | When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded] |
Confirmed Kill Lv.7 | When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded] |
Energy Storm Lv.1 | After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds) |
Memorizing Lv.5 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15% |
Memorizing Lv.6 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18% |
Memorizing Lv.7 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21% |
Bae Euijin Lv.5 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 32%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.6 | If a skill or general attack is successful, the damage of the skill and attack increases by 5~36%, and if it fails, the damage of the skill and attack decreases by 5~15% |
Bae Euijin Lv.7 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Magic Concentration Lv.6 | Damage increases by up to 6% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.7 | Damage increases by up to 7% as the casting distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.6 | Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.7 | Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.1 | Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.2 | Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.3 | Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.1 | If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.2 | If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded] |
Sword and Shield Lv.3 | If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.6 | When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.7 | Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.6 | ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds) |
Repeated Learning Lv.7 | When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Assassin’s Attitude Lv.6 | Grim Tooth Damage +100% |
Assassin’s Attitude Lv.7 | Grim Tooth Damage +110% |
Those who walk behind their back Lv.6 | CRI.D 10% increase after escape from stealth state, lasts 5 seconds |
Those who walk behind their back Lv.7 | CRI.D increases by 11% after escape from stealth state, lasts 6 seconds |
Shadow Cloak Lv.6 | In case of critical attack, Hiding CD-1 second, CD 1 second |
Shadow Cloak Lv.7 | In case of critical attack, Hiding CD-1.1 sec, CD 1 sec |
Paralysis Poison Lv.6 | Targets with Poison Effect -20% Movement Speed |
Paralysis Poison Lv.7 | Targets with Poison Effect -22% Movement Speed |
Chain Game Lv.3 | Trick Control CD-1.4s |
Chain Game Lv.4 | Trick Control CD-1.6s |
Emergency Recovery Lv.6 | Max HP 10% HP recovery every time you evade while Dodge Shield, cooldown 1 second |
Emergency Recovery Lv.7 | Max HP 11% HP recovery every time you evade while Dodge Shield, cooldown 1 second |
Dodge Shield Enhancement Lv.6 | Dodge Shield’s Passive Effect is increased by 100% |
Dodge Shield Enhancement Lv.7 | Dodge Shield’s Passive Effect is increased by 110% |
Thrust Lv.6 | Increases movement speed by 20% after back sliding (continues 3 seconds) |
Driving Force Lv.7 | 22% increase in movement speed after back sliding (lasts 3 seconds) |
Master’s Handwork Lv.6 | 20% chance to trigger additional Sonic Knife when Sonic Knife is cast |
Master’s Handwork Lv.7 | 22% chance to trigger additional Sonic Knife when Sonic Knife is cast |
Dangerous Hobbies Lv.6 | Enchant Poison’s ATK Effect increases by additional 280% |
Dangerous Hobbies Lv.7 | Enchant Poison’s ATK Effect increases by additional 320% |
Poison Research Lv.6 | Increases damage against wind, ground, water, and fire properties of poison property skills and general attacks by 20% |
Poison Research Lv.7 | Increases damage against wind, ground, water, and fire properties of poison property skills and general attacks by 22% |
Gear skill information added after the 20. 10. 28 update | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
Poison Resistance Lv.3 | Poison Resistance +3% |
Bleeding Resistance Lv.3 | Bleeding Resistance +3% |
Ignition Resistance Lv.3 | Fire Resistance +3% |
Dark Resistance Lv.3 | Shadow Resistance +3% |
Silent Resistance Lv.3 | Silence Resistance +3% |
Fear Resistance Lv.3 | Fear Resistance +3% |
Stun Resistance Lv.3 | Stun Resistance +3% |
Sleep Resistance Lv.3 | Sleep Resistance +3% |
Ice Resistance Lv.3 | Freeze resistance +3% |
Petrification Resistance Lv.3 | Petrification Resistance +3% |
Confusion Resistance Lv.3 | Confusion Resistance +3% |
Advanced skill | |
Skill name | Skill description |
Blade of Balance Lv.1 | Increases secondary weapon damage by 20% when using Qatar weapons |
Blade of Balance Lv.2 | Increases secondary weapon damage by 25% when using Qatar weapons |
Nocturnal Lv.1 | Movement speed 8% at level 10, lasts for 2 seconds, damage reduction +10% when removing the effect, lasts 3 seconds |
Nocturnal Lv.2 | Movement speed 8% at level 10, continuous 2 seconds, damage reduction +12% when removing the hyding effect, continuous 3 seconds |
Gear-V | |
Advanced skill | |
Skill name | Skill description |
Blade of Balance Lv.3 | Increases secondary weapon damage by 30% when using Qatar weapons |
Blade of Balance Lv.4 | Increases secondary weapon damage by 35% when using Qatar weapons |
Nocturnal Lv.3 | Movement speed 10% at level 10, lasts 2 seconds, damage reduction +12% when removing the hyding effect, lasts 3 seconds |
Nocturnal Lv.4 | Movement speed 10% at level 10, lasts 2 seconds, damage reduction +14% when removing the hyding effect, lasts 3 seconds |
Decree of the Heart Lv.3 | Removes pore casting, increases damage Int/34% |
Decree of the Mind Lv.4 | Removes pore casting, increases damage Int/32% |
Gear-Y | |
Advanced skill | |
Skill name | Skill description |
Blade of Balance Lv.6 | Increases secondary weapon damage by 45% when using Qatar weapons |
Blade of Balance Lv.7 | Increases secondary weapon damage by 50% when using Qatar weapons |
Nocturnal Lv.6 | Movement speed 12% at level 10, lasts for 2 seconds, damage reduction +16% when removing the effect, lasts 3 seconds |
Nocturnal Lv.7 | Movement speed 14% at level 10, lasts for 2 seconds, damage reduction +16% when removing the effect, lasts 3 seconds |
Decree of the Mind Lv.6 | Removes pore casting, increases damage Int/28% |
Decree of the Mind Lv.7 | Removes pore casting, increases damage Int/26% |
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