Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Swordman/Knight/Lord Knight/Paladin.
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List of Sword Skills Gear Skills | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
STR Lv.1 | STR+2 |
STR Lv.2 | STR+3 |
VIT Lv.1 | VIT+2 |
VIT Lv.2 | VIT+3 |
DEX Lv.1 | DEX+2 |
DEX Lv.2 | DEX+3 |
ATK Lv.2 | ATK+6 |
ATK Lv.3 | ATK+10 |
MATK Lv.2 | MATK+6 |
MATK Lv.3 | MATK+10 |
DEF Lv.2 | DEF+6 |
DEF Lv.3 | DEF+10 |
MDEF Lv.2 | MDEF+4 |
MDEF Lv.3 | MDEF+7 |
Healing Amount Increase Lv.1 | Healing Increase +1% |
Healing Amount Increase Lv.2 | Healing Increase +2% |
Animal Lover Lv.3 | Reduce damage taken from animal types +3% |
Rose Cross Lv.3 | Damage Reduction from Demon Type +3% |
Gardener Lv.3 | Reduce damage taken from plant types +3% |
Funeral Officer Lv.3 | Damage Reduction from Immortality +3% |
Mystery Seer Lv.3 | Intangible damage reduction +3% |
Skilled Fisherman Lv.3 | Reduces damage taken from fishermen +3% |
Demon Worshiper Lv.3 | Reduces damage taken from angel types +3% |
Insect Doctor Lv.3 | Insect type damage reduction +3% |
Dragon Hunter Lv.3 | Damage Reduction from Balaur +3% |
Potion Master Lv.2 | Increases the effect of using blue potion and red potion by 6% |
Potion Master Lv.3 | Increases the effect of using blue potion and red potion by 9% |
Danger Detection Lv.1 | When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.2 | When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.1 | When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.2 | When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.1 | Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.2 | Damage increases by up to 2% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.1 | 3% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Casting Barrier Lv.2 | 6% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Horsepower Efficiency Lv.1 | Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.2 | Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Advanced skill | |
Skill name | Skill description |
Bash (Accurate) Lv.1 | When the Bash skill is activated, an additional 15 of HIT is applied. |
Bash (Accurate) Lv.2 | When bash skill is activated, additional 25 of HIT is applied |
Lion’s Cry Lv.1 | When using Ryan Rapid’s skill, HP recovers as much as Max HP*2% |
Lion’s Cry Lv.2 | When using Ryan Rapid’s skill, HP recovers as much as Max HP*2.5% |
Inheritance of Will Lv.1 | Equipment DEF +10% for 5 seconds after the Iron Will Shield disappears |
Inheritance of Will Lv.2 | Equipment DEF +12% for 5 seconds after the Iron Will Shield disappears |
Solid Impact Enhancement Lv.1 | Adds VIT*4 damage for each solid hit damage |
Solid Strike Enhancement Lv.2 | Adds VIT*5 damage for each solid hit damage |
Gear-V | |
Beginner skill | |
Skill name | Skill description |
STR Lv.3 | STR+6 |
STR Lv.4 | STR+8 |
VIT Lv.3 | VIT+6 |
VIT Lv.4 | VIT+8 |
DEX Lv.3 | DEX+6 |
DEX Lv.4 | DEX+8 |
ATK Lv.4 | ATK+16 |
ATK Lv.5 | ATK+20 |
MATK Lv.4 | MATK+16 |
MATK Lv.5 | MATK+20 |
DEF Lv.4 | DEF+15 |
DEF Lv.5 | DEF+18 |
MDEF Lv.4 | MDEF+12 |
MDEF Lv.5 | MDEF+15 |
Healing Increase Lv.3 | Healing Increase +3% |
Healing Amount Increase Lv.4 | Healing Increase +4% |
Anthropologist Lv.3 | Reduction of damage taken from humanoids +3% |
Potion Master Lv.4 | Increases the effect of using blue and red potions by 12% |
Potion Master Lv.5 | 15% increased effect of blue potion and red potion |
Danger Detection Lv.3 | When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.4 | When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.3 | When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.4 | When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.1 | 50% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.2 | 60% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.3 | 60% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking |
Heartless Strike Lv.1 | After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.2 | After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.3 | After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.1 | When attacking a target with more than 75% HP, damage increases by 2% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.2 | When attacking a target with more than 75% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Prerequisite Lv.3 | When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirm Kill Lv.1 | When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.2 | When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.3 | When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded] |
Memorizing Lv.1 | After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5% |
Memorizing Lv.2 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8% |
Memorizing Lv.3 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10% |
Bae Euijin Lv.1 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Bae Euijin Lv.2 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.3 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Magic Concentration Lv.3 | Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Power Lv.4 | Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magical Power Efficiency Lv.3 | Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.4 | Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.3 | When casting, damage taken is reduced by 9% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.4 | 12% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Repeated Learning Lv.3 | ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Repeated Learning Lv.4 | ASPD+3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Bash (Accurate) Lv.3 | When bash skill is activated, an additional 35 of HIT is applied. |
Bash (Accurate) Lv.4 | When bash skill is activated, an additional 45 of HIT is applied. |
Guardian Will Lv.1 | Provoque CD-1.0s |
Guardian Will Lv.2 | Provoque CD-1.5s |
Pierce (Accurate) Lv.1 | When the Pierce skill is activated, an additional 15 of HIT is applied. |
Pierce (Accurate) Lv.2 | When pierce skill is activated, an additional 25 of HIT is applied. |
Lion’s Cry Lv.3 | When using Ryan Rapid’s skill, HP recovers as much as Max HP*3% |
Lion’s Cry Lv.4 | When using Ryan Rapid’s skill, HP recovers as much as Max HP*3.5% |
Quick Sphere Lv.1 | Within 3 seconds after killing an enemy with Spiral Pierce, Spiral Pierce variable casting and fixed casting -15% each |
Quick Sphere Lv.2 | Spiral Pierce Variable Casting and Fixed Casting within 3 seconds after killing an enemy with Spiral Pierce -20% each |
Quick Sphere Lv.3 | Within 3 seconds after killing an enemy with Spiral Pierce, Spiral Pierce Variable Casting and Fixed Casting -25% each |
Inheritance of Will Lv.3 | Equipment DEF +14% for 5 seconds after the Iron Will Shield disappears |
Inheritance of Will Lv.4 | Equipment DEF +16% for 5 seconds after the Iron Will Shield disappears |
Solid Strike Enhancement Lv.3 | Adds VIT*6 damage for each solid hit damage |
Solid Strike Enhancement Lv.4 | Adds VIT*7 damage for each solid hit damage |
Gear-V | |
Beginner skill | |
Skill name | Skill description |
ATK Lv.7 | ATK+35 |
ATK Lv.8 | ATK+40 |
MATK Lv.7 | MATK+35 |
MATK Lv.8 | MATK+40 |
DEF Lv.7 | DEF+25 |
DEF Lv.8 | DEF+30 |
MDEF Lv.7 | MDEF+18 |
MDEF Lv.8 | MDEF+20 |
Healing Amount Increase Lv.5 | Healing Increase +5% |
Healing Increase Lv.6 | Healing Increase +6% |
Potion Master Lv.7 | 21% increased Effect of Blue Potion and Red Potion |
Potion Master Lv.8 | 24% increased use of blue potion and red potion |
Danger Detection Lv.6 | When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.7 | When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.6 | When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.7 | When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.5 | 70% chance to cast a Lightning Bolt of Lv.7 on the opponent who did damage when evading or blocking |
Lightning Shield Lv.6 | 80% chance to cast a Lv.7 Lightning Bolt on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.7 | 80% chance to cast a Lightning Bolt of Lv.8 on the opponent who inflicted damage when evading or blocking |
Heartless Strike Lv.5 | After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.6 | After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.7 | After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.5 | When attacking a target with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.6 | When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.7 | When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.5 | When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirmation Kill Lv.6 | When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded] |
Confirmed Kill Lv.7 | When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded] |
Energy Storm Lv.1 | After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds) |
Memorizing Lv.5 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15% |
Memorizing Lv.6 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18% |
Memorizing Lv.7 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21% |
Bae Euijin Lv.5 | If you make a big success during a skill or normal attack, the damage of the skill and attack increases by 5~32%, and if it fails, the damage of the skill and attack decreases by 5~15% |
Bae Euijin Lv.6 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 36%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.7 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Magic Concentration Lv.6 | Damage increases by up to 6% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.7 | Damage increases by up to 7% as the cast distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.6 | Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.7 | Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.1 | Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.2 | Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.3 | Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.1 | If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.2 | If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded] |
Sword and Shield Lv.3 | If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.6 | When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.7 | Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.6 | ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds) |
Repeated Learning Lv.7 | When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Bash (Accurate) Lv.6 | When Bash skill is activated, an additional 70 of HIT is applied, skill damage +5% |
Bash (Accurate) Lv.7 | When bash skill is activated, an additional 85 of HIT is applied, skill damage +5% |
Guardian Will Lv.4 | Provoque CD-2.5s |
Guardian Will Lv.5 | Provoque CD-3.0s |
Endure Enhancement Lv.1 | Endure duration +50%, number of blocks can be blocked increased by 5 times |
Pierce (Accurate) Lv.4 | When Pierce skill is activated, an additional 45 of HIT is applied, skill damage +5% |
Pierce (Accurate) Lv.5 | When Pierce skill is activated, an additional 55 of HIT is applied, skill damage +5% |
Lion’s Cry Lv.6 | When using Ryan Rapid’s skill, HP recovers as much as Max HP*5% |
Lion’s Cry Lv.7 | When using Ryan Rapid’s skill, HP recovers as much as Max HP*6% |
Quick Sphere Lv.5 | Spiral Pierce Variable Casting and Fixed Casting within 3 seconds after killing an enemy with Spiral Pierce -35% each |
Quick Sphere Lv.6 | Spiral Pierce Variable Casting and Fixed Casting within 3 seconds after killing an enemy with Spiral Pierce -40% each |
Quick Sphere Lv.7 | Spiral Pierce Variable Casting and Fixed Casting within 3 seconds after killing an enemy with Spiral Pierce -45% each |
Brandish-Linked Lv.1 | Brandish spear attracts enemies within 0.5 range |
Endure Extension Lv.1 | Endure skill duration +2.0s, CD changed to 20.0s |
Inheritance of Will Lv.6 | Equipment DEF +20% for 5 seconds after the Iron Will Shield disappears |
Inheritance of Will Lv.7 | Equipment DEF +22% for 5 seconds after the Iron Will Shield disappears |
Solid Strike Enhancement Lv.6 | Adds VIT*10 damage for each solid hit damage |
Solid Strike Enhancement Lv.7 | Adds VIT*12 damage for each solid hit damage |
Gear skill information added after the 20. 10. 28 update | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
Poison Resistance Lv.3 | Poison Resistance +3% |
Bleeding Resistance Lv.3 | Bleeding Resistance +3% |
Ignition Resistance Lv.3 | Fire Resistance +3% |
Dark Resistance Lv.3 | Shadow Resistance +3% |
Silent Resistance Lv.3 | Silence Resistance +3% |
Fear Resistance Lv.3 | Fear Resistance +3% |
Stun Resistance Lv.3 | Stun Resistance +3% |
Sleep Resistance Lv.3 | Sleep Resistance +3% |
Ice Resistance Lv.3 | Ice resistance +3% |
Petrification Resistance Lv.3 | Petrification Resistance +3% |
Confusion Resistance Lv.3 | Confusion Resistance +3% |
Advanced skill | |
Skill name | Skill description |
Spiral Spear Lv.1 | Increases Spiral Pierce base multiplier by 60%, adds 50 additional damage per 1 weapon weight |
Spiral Spear Lv.2 | Increases Spiral Pierce base multiplier by 70%, adds 55 additional damage per 1 weapon weight |
Holy Protection Lv.1 | In the state of Aura Blade, ATK 5% defense ignores physical damage added |
Holy Protection Lv.2 | In the state of Aura Blade, ATK 6% defense ignores physical damage added |
Pierus Low Lv.1 | Concentration weapon attack power increased by 2%, defense reduction effect decreased by 20% |
Pierus Low Lv.2 | Concentration weapon attack power increased by 3%, defense reduction effect decreased by 23% |
Gear-V | |
Advanced skill | |
Skill name | Skill description |
Spiral Spear Lv.3 | Increases Spiral Pierce base multiplier by 80%, adds 60 additional damage per 1 weapon weight |
Spiral Spear Lv.4 | Increases Spiral Pierce base multiplier by 90%, adds 65 damage per 1 weapon weight |
Holy Protection Lv.3 | ATK 7% defense ignoring physical damage added while Aura Blade |
Holy Protection Lv.4 | ATK 8% defense ignoring physical damage added while Aura Blade |
Pierus Low Lv.3 | Concentration weapon attack power increased by additional 4%, defense reduction effect decreased by 26% |
Pierus Low Lv.4 | Concentration weapon attack power increased by additional 6%, defense reduction effect decreased by 30% |
Gear-Y | |
Advanced skill | |
Skill name | Skill description |
Spiral Spear Lv.6 | Increases Spiral Pierce base multiplier by 110%, adds 75 additional damage per 1 weapon weight |
Spiral Spear Lv.7 | Spiral Pierce base multiplier increases by 120%, adds 80 damage per 1 weapon weight |
Sacred Protection Lv.6 | ATK 10% defense disregard for physical damage in the state of Aura Blade |
Holy Protection Lv.7 | In the state of Aura Blade, ATK 11% defense ignores physical damage added |
Pierus Low Lv.6 | Concentration weapon attack power increased by additional 9%, defense reduction effect decreased by 36% |
Pierus Low Lv.7 | Concentration weapon attack power increased by 10%, defense reduction effect decreased by 40% |
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