Swordman/Knight/Lord Knight/Paladin Berus Core Skill List Ragnarok Origin ラグオリ | 라그나로크 오리진

Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Swordman/Knight/Lord Knight/Paladin.

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List of Sword Skills Gear Skills
Gear-B
Beginner skill
Skill nameSkill description
STR Lv.1STR+2
STR Lv.2STR+3
VIT Lv.1VIT+2
VIT Lv.2VIT+3
DEX Lv.1DEX+2
DEX Lv.2DEX+3
ATK Lv.2ATK+6
ATK Lv.3ATK+10
MATK Lv.2MATK+6
MATK Lv.3MATK+10
DEF Lv.2DEF+6
DEF Lv.3DEF+10
MDEF Lv.2MDEF+4
MDEF Lv.3MDEF+7
Healing Amount Increase Lv.1Healing Increase +1%
Healing Amount Increase Lv.2Healing Increase +2%
Animal Lover Lv.3Reduce damage taken from animal types +3%
Rose Cross Lv.3Damage Reduction from Demon Type +3%
Gardener Lv.3Reduce damage taken from plant types +3%
Funeral Officer Lv.3Damage Reduction from Immortality +3%
Mystery Seer Lv.3Intangible damage reduction +3%
Skilled Fisherman Lv.3Reduces damage taken from fishermen +3%
Demon Worshiper Lv.3Reduces damage taken from angel types +3%
Insect Doctor Lv.3Insect type damage reduction +3%
Dragon Hunter Lv.3Damage Reduction from Balaur +3%
Potion Master Lv.2Increases the effect of using blue potion and red potion by 6%
Potion Master Lv.3Increases the effect of using blue potion and red potion by 9%
Danger Detection Lv.1When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded]
Danger Detection Lv.2When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.1When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.2When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.1Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.2Damage increases by up to 2% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.13% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Casting Barrier Lv.26% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Horsepower Efficiency Lv.1Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.2Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Advanced skill
Skill nameSkill description
Bash (Accurate) Lv.1When the Bash skill is activated, an additional 15 of HIT is applied.
Bash (Accurate) Lv.2When bash skill is activated, additional 25 of HIT is applied
Lion’s Cry Lv.1When using Ryan Rapid’s skill, HP recovers as much as Max HP*2%
Lion’s Cry Lv.2When using Ryan Rapid’s skill, HP recovers as much as Max HP*2.5%
Inheritance of Will Lv.1Equipment DEF +10% for 5 seconds after the Iron Will Shield disappears
Inheritance of Will Lv.2Equipment DEF +12% for 5 seconds after the Iron Will Shield disappears
Solid Impact Enhancement Lv.1Adds VIT*4 damage for each solid hit damage
Solid Strike Enhancement Lv.2Adds VIT*5 damage for each solid hit damage
Gear-V
Beginner skill
Skill nameSkill description
STR Lv.3STR+6
STR Lv.4STR+8
VIT Lv.3VIT+6
VIT Lv.4VIT+8
DEX Lv.3DEX+6
DEX Lv.4DEX+8
ATK Lv.4ATK+16
ATK Lv.5ATK+20
MATK Lv.4MATK+16
MATK Lv.5MATK+20
DEF Lv.4DEF+15
DEF Lv.5DEF+18
MDEF Lv.4MDEF+12
MDEF Lv.5MDEF+15
Healing Increase Lv.3Healing Increase +3%
Healing Amount Increase Lv.4Healing Increase +4%
Anthropologist Lv.3Reduction of damage taken from humanoids +3%
Potion Master Lv.4Increases the effect of using blue and red potions by 12%
Potion Master Lv.515% increased effect of blue potion and red potion
Danger Detection Lv.3When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded]
Danger Detection Lv.4When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.3When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.4When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.150% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.260% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.360% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking
Heartless Strike Lv.1After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.2After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.3After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.1When attacking a target with more than 75% HP, damage increases by 2% [Damage caused by abnormal status is excluded]
Prerequisite Lv.2When attacking a target with more than 75% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded]
Prerequisite Lv.3When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded]
Confirm Kill Lv.1When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.2When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.3When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded]
Memorizing Lv.1After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5%
Memorizing Lv.2After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8%
Memorizing Lv.3After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10%
Bae Euijin Lv.1If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Bae Euijin Lv.2If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.3If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Magic Concentration Lv.3Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Power Lv.4Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magical Power Efficiency Lv.3Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.4Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.3When casting, damage taken is reduced by 9% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.412% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Repeated Learning Lv.3ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Repeated Learning Lv.4ASPD+3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Bash (Accurate) Lv.3When bash skill is activated, an additional 35 of HIT is applied.
Bash (Accurate) Lv.4When bash skill is activated, an additional 45 of HIT is applied.
Guardian Will Lv.1Provoque CD-1.0s
Guardian Will Lv.2Provoque CD-1.5s
Pierce (Accurate) Lv.1When the Pierce skill is activated, an additional 15 of HIT is applied.
Pierce (Accurate) Lv.2When pierce skill is activated, an additional 25 of HIT is applied.
Lion’s Cry Lv.3When using Ryan Rapid’s skill, HP recovers as much as Max HP*3%
Lion’s Cry Lv.4When using Ryan Rapid’s skill, HP recovers as much as Max HP*3.5%
Quick Sphere Lv.1Within 3 seconds after killing an enemy with Spiral Pierce, Spiral Pierce variable casting and fixed casting -15% each
Quick Sphere Lv.2Spiral Pierce Variable Casting and Fixed Casting within 3 seconds after killing an enemy with Spiral Pierce -20% each
Quick Sphere Lv.3Within 3 seconds after killing an enemy with Spiral Pierce, Spiral Pierce Variable Casting and Fixed Casting -25% each
Inheritance of Will Lv.3Equipment DEF +14% for 5 seconds after the Iron Will Shield disappears
Inheritance of Will Lv.4Equipment DEF +16% for 5 seconds after the Iron Will Shield disappears
Solid Strike Enhancement Lv.3Adds VIT*6 damage for each solid hit damage
Solid Strike Enhancement Lv.4Adds VIT*7 damage for each solid hit damage
Gear-V
Beginner skill
Skill nameSkill description
ATK Lv.7ATK+35
ATK Lv.8ATK+40
MATK Lv.7MATK+35
MATK Lv.8MATK+40
DEF Lv.7DEF+25
DEF Lv.8DEF+30
MDEF Lv.7MDEF+18
MDEF Lv.8MDEF+20
Healing Amount Increase Lv.5Healing Increase +5%
Healing Increase Lv.6Healing Increase +6%
Potion Master Lv.721% increased Effect of Blue Potion and Red Potion
Potion Master Lv.824% increased use of blue potion and red potion
Danger Detection Lv.6When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded]
Danger Detection Lv.7When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.6When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.7When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.570% chance to cast a Lightning Bolt of Lv.7 on the opponent who did damage when evading or blocking
Lightning Shield Lv.680% chance to cast a Lv.7 Lightning Bolt on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.780% chance to cast a Lightning Bolt of Lv.8 on the opponent who inflicted damage when evading or blocking
Heartless Strike Lv.5After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.6After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.7After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.5When attacking a target with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded]
Prerequisite Lv.6When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded]
Prerequisite Lv.7When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.5When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirmation Kill Lv.6When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded]
Confirmed Kill Lv.7When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded]
Energy Storm Lv.1After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds)
Memorizing Lv.5After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15%
Memorizing Lv.6After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18%
Memorizing Lv.7After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21%
Bae Euijin Lv.5If you make a big success during a skill or normal attack, the damage of the skill and attack increases by 5~32%, and if it fails, the damage of the skill and attack decreases by 5~15%
Bae Euijin Lv.6If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 36%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.7If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Magic Concentration Lv.6Damage increases by up to 6% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.7Damage increases by up to 7% as the cast distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.6Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.7Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.1Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.2Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.3Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.1If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.2If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded]
Sword and Shield Lv.3If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.6When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.7Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.6ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds)
Repeated Learning Lv.7When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Bash (Accurate) Lv.6When Bash skill is activated, an additional 70 of HIT is applied, skill damage +5%
Bash (Accurate) Lv.7When bash skill is activated, an additional 85 of HIT is applied, skill damage +5%
Guardian Will Lv.4Provoque CD-2.5s
Guardian Will Lv.5Provoque CD-3.0s
Endure Enhancement Lv.1Endure duration +50%, number of blocks can be blocked increased by 5 times
Pierce (Accurate) Lv.4When Pierce skill is activated, an additional 45 of HIT is applied, skill damage +5%
Pierce (Accurate) Lv.5When Pierce skill is activated, an additional 55 of HIT is applied, skill damage +5%
Lion’s Cry Lv.6When using Ryan Rapid’s skill, HP recovers as much as Max HP*5%
Lion’s Cry Lv.7When using Ryan Rapid’s skill, HP recovers as much as Max HP*6%
Quick Sphere Lv.5Spiral Pierce Variable Casting and Fixed Casting within 3 seconds after killing an enemy with Spiral Pierce -35% each
Quick Sphere Lv.6Spiral Pierce Variable Casting and Fixed Casting within 3 seconds after killing an enemy with Spiral Pierce -40% each
Quick Sphere Lv.7Spiral Pierce Variable Casting and Fixed Casting within 3 seconds after killing an enemy with Spiral Pierce -45% each
Brandish-Linked Lv.1Brandish spear attracts enemies within 0.5 range
Endure Extension Lv.1Endure skill duration +2.0s, CD changed to 20.0s
Inheritance of Will Lv.6Equipment DEF +20% for 5 seconds after the Iron Will Shield disappears
Inheritance of Will Lv.7Equipment DEF +22% for 5 seconds after the Iron Will Shield disappears
Solid Strike Enhancement Lv.6Adds VIT*10 damage for each solid hit damage
Solid Strike Enhancement Lv.7Adds VIT*12 damage for each solid hit damage
Gear skill information added after the 20. 10. 28 update
Gear-B
Beginner skill
Skill nameSkill description
Poison Resistance Lv.3Poison Resistance +3%
Bleeding Resistance Lv.3Bleeding Resistance +3%
Ignition Resistance Lv.3Fire Resistance +3%
Dark Resistance Lv.3Shadow Resistance +3%
Silent Resistance Lv.3Silence Resistance +3%
Fear Resistance Lv.3Fear Resistance +3%
Stun Resistance Lv.3Stun Resistance +3%
Sleep Resistance Lv.3Sleep Resistance +3%
Ice Resistance Lv.3Ice resistance +3%
Petrification Resistance Lv.3Petrification Resistance +3%
Confusion Resistance Lv.3Confusion Resistance +3%
Advanced skill
Skill nameSkill description
Spiral Spear Lv.1Increases Spiral Pierce base multiplier by 60%, adds 50 additional damage per 1 weapon weight
Spiral Spear Lv.2Increases Spiral Pierce base multiplier by 70%, adds 55 additional damage per 1 weapon weight
Holy Protection Lv.1In the state of Aura Blade, ATK 5% defense ignores physical damage added
Holy Protection Lv.2In the state of Aura Blade, ATK 6% defense ignores physical damage added
Pierus Low Lv.1Concentration weapon attack power increased by 2%, defense reduction effect decreased by 20%
Pierus Low Lv.2Concentration weapon attack power increased by 3%, defense reduction effect decreased by 23%
Gear-V
Advanced skill
Skill nameSkill description
Spiral Spear Lv.3Increases Spiral Pierce base multiplier by 80%, adds 60 additional damage per 1 weapon weight
Spiral Spear Lv.4Increases Spiral Pierce base multiplier by 90%, adds 65 damage per 1 weapon weight
Holy Protection Lv.3ATK 7% defense ignoring physical damage added while Aura Blade
Holy Protection Lv.4ATK 8% defense ignoring physical damage added while Aura Blade
Pierus Low Lv.3Concentration weapon attack power increased by additional 4%, defense reduction effect decreased by 26%
Pierus Low Lv.4Concentration weapon attack power increased by additional 6%, defense reduction effect decreased by 30%
Gear-Y
Advanced skill
Skill nameSkill description
Spiral Spear Lv.6Increases Spiral Pierce base multiplier by 110%, adds 75 additional damage per 1 weapon weight
Spiral Spear Lv.7Spiral Pierce base multiplier increases by 120%, adds 80 damage per 1 weapon weight
Sacred Protection Lv.6ATK 10% defense disregard for physical damage in the state of Aura Blade
Holy Protection Lv.7In the state of Aura Blade, ATK 11% defense ignores physical damage added
Pierus Low Lv.6Concentration weapon attack power increased by additional 9%, defense reduction effect decreased by 36%
Pierus Low Lv.7Concentration weapon attack power increased by 10%, defense reduction effect decreased by 40%

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