Merchant/Blacksmith/Whitesmith Berus Core Skill List Ragnarok Origin ラグオリ | 라그나로크 오리진

Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Merchant/Blacksmith/Whitesmith.

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Merchant type gear skill list
Gear-B
Beginner skill
Skill nameSkill description
STR Lv.1STR+2
STR Lv.2STR+3
VIT Lv.1VIT+2
VIT Lv.2VIT+3
DEX Lv.1DEX+2
DEX Lv.2DEX+3
ATK Lv.2ATK+6
ATK Lv.3ATK+10
MATK Lv.2MATK+6
MATK Lv.3MATK+10
DEF Lv.2DEF+6
DEF Lv.3DEF+10
MDEF Lv.2MDEF+4
MDEF Lv.3MDEF+7
Healing Amount Increase Lv.1Healing Increase +1%
Healing Amount Increase Lv.2Healing Increase +2%
Animal Lover Lv.3Reduce damage taken from animal types +3%
Rose Cross Lv.3Damage Reduction from Demon Type +3%
Gardener Lv.3Reduce damage taken from plant types +3%
Funeral Officer Lv.3Damage Reduction from Immortality +3%
Mystery Seer Lv.3Intangible damage reduction +3%
Skilled Fisherman Lv.3Reduces damage taken from fishermen +3%
Demon Worshiper Lv.3Reduces damage taken from angel types +3%
Insect Doctor Lv.3Insect type damage reduction +3%
Dragon Hunter Lv.3Damage Reduction from Balaur +3%
Potion Master Lv.2Increases the effect of using blue potion and red potion by 6%
Potion Master Lv.3Increases the effect of using blue potion and red potion by 9%
Danger Detection Lv.1When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded]
Danger Detection Lv.2When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.1When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.2When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.1Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.2Damage increases by up to 2% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.13% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Casting Barrier Lv.26% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Horsepower Efficiency Lv.1Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.2Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Advanced skill
Skill nameSkill description
Half Water Half Coin Lv.1-5% of Paradise Coin Consumption when casting Mamanite
Half Water Half Coin Lv.2Consumes -10% of Paradise Coins when casting Mamanite
Cart Modification Lv.1Cart Revolution Damage +5%
Cart Modification Lv.2Cart Revolution Damage +6%
Cart Enhancement Lv.1When using Kart Revolution and Kart Termination, (cart possession/1600)% damage added
Cart Enhancement Lv.2When using Cart Revolution and Cart Termination, (cart possession/1500)% of damage added
Power Impact Lv.1When power swing is cast, ATK 50% short-range physical attack AOE damage is added once
Power Impact Lv.2When power swing is cast, ATK 60% short-range physical attack AOE damage is added once
Weapon Tempering Lv.1Fire property damage +5% [Excluding damage caused by abnormal status]
Weapon Tempering Lv.2Fire property damage +6% [Excluding damage caused by abnormal status]
Baekryeonjeonggang Lv.1When hitting 10 times, all damage +5%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state
Baekryeonjeonggang Lv.2When hitting 10 attacks, all damage +6%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state
Concussion Lv.1When Hammer Fall is cast, the target receives damage +3%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded]
Concussion Lv.2When casting Hammer Fall, the target receives damage +4%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded]
Hit and Fall Lv.1Cart collision distance +0.5, own movement speed +5% when hit, lasts 3 seconds
Hit and Fall Lv.2Cart collision distance +1, own movement speed +8% when hit, lasts 3 seconds
Gear-V
Beginner skill
Skill nameSkill description
STR Lv.3STR+6
STR Lv.4STR+8
VIT Lv.3VIT+6
VIT Lv.4VIT+8
DEX Lv.3DEX+6
DEX Lv.4DEX+8
ATK Lv.4ATK+16
ATK Lv.5ATK+20
MATK Lv.4MATK+16
MATK Lv.5MATK+20
DEF Lv.4DEF+15
DEF Lv.5DEF+18
MDEF Lv.4MDEF+12
MDEF Lv.5MDEF+15
Healing Increase Lv.3Healing Increase +3%
Healing Amount Increase Lv.4Healing Increase +4%
Anthropologist Lv.3Reduce damage taken from humanoids +3%
Potion Master Lv.4Increases the effect of using blue potion and red potion by 12%
Potion Master Lv.515% increased effect of blue potion and red potion
Danger Detection Lv.3When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded]
Danger Detection Lv.4When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.3When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.4When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.150% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.260% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage during Evasion and Blocking
Lightning Shield Lv.360% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Block
Heartless Strike Lv.1After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.2After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.3After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.1When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded]
Prerequisite Lv.2When attacking a target with more than 75% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded]
Prerequisite Lv.3When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.1When attacking a target with less than 25% HP, damage increases by 3% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.2When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.3When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded]
Memorizing Lv.1After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5%
Memorizing Lv.2After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8%
Memorizing Lv.3After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10%
Bae Euijin Lv.1If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Bae Euijin Lv.2If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.3If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Magic Concentration Lv.3Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Power Lv.4Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magical Power Efficiency Lv.3Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.4Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.3Reduces damage taken by 9% when in casting state [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.412% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Repeated Learning Lv.3ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Repeated Learning Lv.4ASPD+3% when using basic attacks and skills consecutively, stacks up to 3 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Half Water Half Coin Lv.3Consumes -15% of Paradise Coins when casting Mamanite
Half Water Half Coin Lv.4Consumes -20% of Paradise Coins when casting Mamanite
Cart Modification Lv.3Cart Revolution Damage +7%
Cart Modification Lv.4Cart Revolution Damage +8%
Cart Enhancement Lv.3When using Kart Revolution and Kart Termination, (cart possession/1400)% damage added
Cart Enhancement Lv.4When using Kart Revolution and Kart Termination, (cart possession/1300)% of damage added
Power Impact Lv.3When power swing is cast, ATK 70% short-range physical attack AOE damage is added once
Power Impact Lv.4When power swing is cast, ATK 80% short-range physical attack AOE damage is added once
Weapon Tempering Lv.3Fire property damage +7% [Excluding damage caused by abnormal status]
Weapon Tempering Lv.4Fire property damage +8% [Excluding damage caused by abnormal status]
Baekryeonjeonggang Lv.3When hitting 9 times, all damage +7%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state
Baekryeonjeonggang Lv.4When hitting 9 times, all damage +8%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state
Concussion Lv.3When casting Hammer Fall, the target receives damage +5%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded]
Concussion Lv.4When casting Hammer Fall, the target receives damage +6%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded]
Hit and Fall Lv.3Cart collision distance +1.5, own movement speed +8% when hit, lasts 3 seconds
Hit and Fall Lv.4Cart collision distance +1.5, own movement speed +10% when hit, lasts 3 seconds
Gear-Y
Beginner skill
Skill nameSkill description
ATK Lv.7ATK+35
ATK Lv.8ATK+40
MATK Lv.7MATK+35
MATK Lv.8MATK+40
DEF Lv.7DEF+25
DEF Lv.8DEF+30
MDEF Lv.7MDEF+18
MDEF Lv.8MDEF+20
Healing Amount Increase Lv.5Healing Increase +5%
Healing Increase Lv.6Healing Increase +6%
Potion Master Lv.721% increased Effect of Blue Potion and Red Potion
Potion Master Lv.824% increased use of blue potion and red potion
Danger Detection Lv.6When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded]
Danger Detection Lv.7When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.6When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.7When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.570% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.680% chance to cast a Lv.7 Lightning Bolt on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.780% chance to cast a Lightning Bolt of Lv.8 on the opponent who inflicted damage when evading or blocking
Heartless Strike Lv.5After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.6After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.7After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.5When attacking a target with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded]
Prerequisite Lv.6When attacking targets with more than 75% HP, damage increases by 7% [Damage caused by abnormal status is excluded]
Prerequisite Lv.7When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.5When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.6When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded]
Confirmed Kill Lv.7When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded]
Energy Storm Lv.1After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds)
Memorizing Lv.5After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15%
Memorizing Lv.6After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18%
Memorizing Lv.7After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21%
Bae Euijin Lv.5If you make a big success during a skill or normal attack, the damage of the skill and attack increases by 5~32%, and if it fails, the damage of the skill and attack decreases by 5~15%
Bae Euijin Lv.6If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 36%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.7If a skill or general attack succeeds, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%
Magic Concentration Lv.6Damage increases by up to 6% as the cast distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.7Damage increases by up to 7% as the cast distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.6Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.7Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.1Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.2Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.3Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.1If you are protected by Hneuma within Hneuma, Damage +8% [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.2If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded]
Sword and Shield Lv.3If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.6When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.7Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.6ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds)
Repeated Learning Lv.7ASPD+4% when using basic attacks and skills consecutively, stacks up to 5 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Half Water Half Coin Lv.6-Consumes -30% of Paradise Coins when casting Mamanite
Half Water Half Coin Lv.7-35% Paradise Coin Consumption When Casting Mamanite
Cart Modification Lv.6Cart Revolution Damage +12%
Cart Modification Lv.7Cart Revolution Damage +14%
Cart Enhancement Lv.6When using Cart Revolution and Cart Termination, (cart possession/1100)% damage added
Cart Enhancement Lv.7When using Kart Revolution and Kart Termination, (Kart possession/1000)% of damage added
Cart Enhancement Lv.8When using Kart Revolution and Kart Termination, (Kart possession/900)% damage added
Power Impact Lv.6When power swing is cast, ATK 120% short-range physical attack AOE damage is added once
Power Impact Lv.7When power swing is cast, ATK 140% short-range physical attack AOE damage is added once
Weapon Tempering Lv.6Fire property damage +12% [Excluding damage caused by abnormal conditions]
Weapon Tempering Lv.7Fire property damage +14% [excluding damage caused by abnormal conditions]
Baekryeonjeonggang Lv.6When hitting 8 attacks, all damage +13%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state
Baekryeonjeonggang Lv.7When hitting 7 times, all damage +15%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state
Concussion Lv.6When casting Hammer Fall, the target receives damage +8%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded]
Concussion Lv.7When casting Hammer Fall, the target receives damage +9%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded]
Hit and Fall Lv.6Cart collision distance +2, own movement speed +13% when hit, lasts 3 seconds
Hit and Fall Lv.7Cart collision distance +2, own movement speed +15% when hit, lasts 3 seconds
Gear skill information added after the 20. 10. 28 update
Gear-B
Beginner skill
Skill nameSkill description
Poison Resistance Lv.3Poison Resistance +3%
Bleeding Resistance Lv.3Bleeding Resistance +3%
Ignition Resistance Lv.3Fire Resistance +3%
Dark Resistance Lv.3Shadow Resistance +3%
Silent Resistance Lv.3Silence Resistance +3%
Fear Resistance Lv.3Fear Resistance +3%
Stun Resistance Lv.3Stun Resistance +3%
Sleep Resistance Lv.3Sleep Resistance +3%
Ice Resistance Lv.3Ice resistance +3%
Petrification Resistance Lv.3Petrification Resistance +3%
Confusion Resistance Lv.3Confusion Resistance +3%
Advanced skill
Skill nameSkill description
Hyper Engine Lv.1Cart Boost Cooldown +30, Add Cart Effect, Movement Speed ​​+15%, ATK +3 per 1 point, 15 seconds duration
Hyper Engine Lv.2Cart Boost Cooldown +30, Add Cart Effect, Movement Speed ​​+15%, ATK +6 every 1 point, lasts 15 seconds
Auto Counter Impact Lv.1Explosion damage occurs once for 8 AAS assault guns, and explosion damage is 100% of Blacksmith ATK
Auto Counter Impact Lv.2Explosion damage occurs once for 8 AAS assault guns, and explosion damage is 120% of Blacksmith ATK
Battery Construction Lv.1When summoning a level 10 AAS assault gun, the duration is increased to 60 seconds.
Battery Construction Lv.2When summoning a level 10 AAS assault gun, the duration is increased to 90 seconds.
Gear-V
Advanced skill
Skill nameSkill description
Hyper Engine Lv.3Cart Boost Cooldown +30, Add Cart Effect, Movement Speed ​​+15%, ATK +9 per 1 point, 15 seconds duration
Hyper Engine Lv.4Cart Boost Cooldown +30, Add Cart Effect, Movement Speed ​​+15%, ATK +12 per 1 point, lasts 15 seconds
Auto Counter Impact Lv.3Explosion damage occurs once for 7 AAS assault guns, and explosion damage is 140% of Blacksmith ATK
Auto Counter Impact Lv.4Explosion damage occurs once for 7 AAS assault guns, and explosion damage is 160% of Blacksmith ATK
Battery Construction Lv.3When summoning a level 10 AAS assault gun, the duration increases to 120 seconds.
Battery Construction Lv.4When summoning a level 10 AAS assault gun, duration increases to 150 seconds
Gear-Y
Advanced skill
Skill nameSkill description
Hyper Engine Lv.6Cart Boost Cooldown +30, Add Cart Effect, Movement Speed ​​+15%, ATK +18 per 1 point, 15 seconds duration
Hyper Engine Lv.7Cart Boost Cooldown +30, Add Cart Effect, Movement Speed ​​+15%, ATK +21 every 1 point, lasts 15 seconds
Auto Counter Impact Lv.6Explosion damage occurs once for 6 AAS assault guns, and explosion damage is 200% of Blacksmith ATK
Auto Counter Impact Lv.7Explosion damage occurs once for 5 AAS assault guns, and explosion damage is 220% of Blacksmith ATK
Battery Construction Lv.6When summoning a level 10 AAS assault gun, the duration increases to 210 seconds.
Battery Construction Lv.7When summoning a Level 10 AAS Assault Gun, the duration increases to 240 seconds

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