Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Merchant/Blacksmith/Whitesmith.
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Merchant type gear skill list | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
STR Lv.1 | STR+2 |
STR Lv.2 | STR+3 |
VIT Lv.1 | VIT+2 |
VIT Lv.2 | VIT+3 |
DEX Lv.1 | DEX+2 |
DEX Lv.2 | DEX+3 |
ATK Lv.2 | ATK+6 |
ATK Lv.3 | ATK+10 |
MATK Lv.2 | MATK+6 |
MATK Lv.3 | MATK+10 |
DEF Lv.2 | DEF+6 |
DEF Lv.3 | DEF+10 |
MDEF Lv.2 | MDEF+4 |
MDEF Lv.3 | MDEF+7 |
Healing Amount Increase Lv.1 | Healing Increase +1% |
Healing Amount Increase Lv.2 | Healing Increase +2% |
Animal Lover Lv.3 | Reduce damage taken from animal types +3% |
Rose Cross Lv.3 | Damage Reduction from Demon Type +3% |
Gardener Lv.3 | Reduce damage taken from plant types +3% |
Funeral Officer Lv.3 | Damage Reduction from Immortality +3% |
Mystery Seer Lv.3 | Intangible damage reduction +3% |
Skilled Fisherman Lv.3 | Reduces damage taken from fishermen +3% |
Demon Worshiper Lv.3 | Reduces damage taken from angel types +3% |
Insect Doctor Lv.3 | Insect type damage reduction +3% |
Dragon Hunter Lv.3 | Damage Reduction from Balaur +3% |
Potion Master Lv.2 | Increases the effect of using blue potion and red potion by 6% |
Potion Master Lv.3 | Increases the effect of using blue potion and red potion by 9% |
Danger Detection Lv.1 | When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.2 | When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.1 | When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.2 | When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.1 | Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.2 | Damage increases by up to 2% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.1 | 3% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Casting Barrier Lv.2 | 6% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Horsepower Efficiency Lv.1 | Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.2 | Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Advanced skill | |
Skill name | Skill description |
Half Water Half Coin Lv.1 | -5% of Paradise Coin Consumption when casting Mamanite |
Half Water Half Coin Lv.2 | Consumes -10% of Paradise Coins when casting Mamanite |
Cart Modification Lv.1 | Cart Revolution Damage +5% |
Cart Modification Lv.2 | Cart Revolution Damage +6% |
Cart Enhancement Lv.1 | When using Kart Revolution and Kart Termination, (cart possession/1600)% damage added |
Cart Enhancement Lv.2 | When using Cart Revolution and Cart Termination, (cart possession/1500)% of damage added |
Power Impact Lv.1 | When power swing is cast, ATK 50% short-range physical attack AOE damage is added once |
Power Impact Lv.2 | When power swing is cast, ATK 60% short-range physical attack AOE damage is added once |
Weapon Tempering Lv.1 | Fire property damage +5% [Excluding damage caused by abnormal status] |
Weapon Tempering Lv.2 | Fire property damage +6% [Excluding damage caused by abnormal status] |
Baekryeonjeonggang Lv.1 | When hitting 10 times, all damage +5%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state |
Baekryeonjeonggang Lv.2 | When hitting 10 attacks, all damage +6%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state |
Concussion Lv.1 | When Hammer Fall is cast, the target receives damage +3%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded] |
Concussion Lv.2 | When casting Hammer Fall, the target receives damage +4%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded] |
Hit and Fall Lv.1 | Cart collision distance +0.5, own movement speed +5% when hit, lasts 3 seconds |
Hit and Fall Lv.2 | Cart collision distance +1, own movement speed +8% when hit, lasts 3 seconds |
Gear-V | |
Beginner skill | |
Skill name | Skill description |
STR Lv.3 | STR+6 |
STR Lv.4 | STR+8 |
VIT Lv.3 | VIT+6 |
VIT Lv.4 | VIT+8 |
DEX Lv.3 | DEX+6 |
DEX Lv.4 | DEX+8 |
ATK Lv.4 | ATK+16 |
ATK Lv.5 | ATK+20 |
MATK Lv.4 | MATK+16 |
MATK Lv.5 | MATK+20 |
DEF Lv.4 | DEF+15 |
DEF Lv.5 | DEF+18 |
MDEF Lv.4 | MDEF+12 |
MDEF Lv.5 | MDEF+15 |
Healing Increase Lv.3 | Healing Increase +3% |
Healing Amount Increase Lv.4 | Healing Increase +4% |
Anthropologist Lv.3 | Reduce damage taken from humanoids +3% |
Potion Master Lv.4 | Increases the effect of using blue potion and red potion by 12% |
Potion Master Lv.5 | 15% increased effect of blue potion and red potion |
Danger Detection Lv.3 | When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.4 | When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.3 | When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.4 | When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.1 | 50% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.2 | 60% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage during Evasion and Blocking |
Lightning Shield Lv.3 | 60% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Block |
Heartless Strike Lv.1 | After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.2 | After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.3 | After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.1 | When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.2 | When attacking a target with more than 75% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Prerequisite Lv.3 | When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.1 | When attacking a target with less than 25% HP, damage increases by 3% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.2 | When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.3 | When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded] |
Memorizing Lv.1 | After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5% |
Memorizing Lv.2 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8% |
Memorizing Lv.3 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10% |
Bae Euijin Lv.1 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Bae Euijin Lv.2 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.3 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Magic Concentration Lv.3 | Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Power Lv.4 | Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magical Power Efficiency Lv.3 | Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.4 | Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.3 | Reduces damage taken by 9% when in casting state [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.4 | 12% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Repeated Learning Lv.3 | ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Repeated Learning Lv.4 | ASPD+3% when using basic attacks and skills consecutively, stacks up to 3 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Half Water Half Coin Lv.3 | Consumes -15% of Paradise Coins when casting Mamanite |
Half Water Half Coin Lv.4 | Consumes -20% of Paradise Coins when casting Mamanite |
Cart Modification Lv.3 | Cart Revolution Damage +7% |
Cart Modification Lv.4 | Cart Revolution Damage +8% |
Cart Enhancement Lv.3 | When using Kart Revolution and Kart Termination, (cart possession/1400)% damage added |
Cart Enhancement Lv.4 | When using Kart Revolution and Kart Termination, (cart possession/1300)% of damage added |
Power Impact Lv.3 | When power swing is cast, ATK 70% short-range physical attack AOE damage is added once |
Power Impact Lv.4 | When power swing is cast, ATK 80% short-range physical attack AOE damage is added once |
Weapon Tempering Lv.3 | Fire property damage +7% [Excluding damage caused by abnormal status] |
Weapon Tempering Lv.4 | Fire property damage +8% [Excluding damage caused by abnormal status] |
Baekryeonjeonggang Lv.3 | When hitting 9 times, all damage +7%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state |
Baekryeonjeonggang Lv.4 | When hitting 9 times, all damage +8%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state |
Concussion Lv.3 | When casting Hammer Fall, the target receives damage +5%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded] |
Concussion Lv.4 | When casting Hammer Fall, the target receives damage +6%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded] |
Hit and Fall Lv.3 | Cart collision distance +1.5, own movement speed +8% when hit, lasts 3 seconds |
Hit and Fall Lv.4 | Cart collision distance +1.5, own movement speed +10% when hit, lasts 3 seconds |
Gear-Y | |
Beginner skill | |
Skill name | Skill description |
ATK Lv.7 | ATK+35 |
ATK Lv.8 | ATK+40 |
MATK Lv.7 | MATK+35 |
MATK Lv.8 | MATK+40 |
DEF Lv.7 | DEF+25 |
DEF Lv.8 | DEF+30 |
MDEF Lv.7 | MDEF+18 |
MDEF Lv.8 | MDEF+20 |
Healing Amount Increase Lv.5 | Healing Increase +5% |
Healing Increase Lv.6 | Healing Increase +6% |
Potion Master Lv.7 | 21% increased Effect of Blue Potion and Red Potion |
Potion Master Lv.8 | 24% increased use of blue potion and red potion |
Danger Detection Lv.6 | When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.7 | When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.6 | When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.7 | When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.5 | 70% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.6 | 80% chance to cast a Lv.7 Lightning Bolt on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.7 | 80% chance to cast a Lightning Bolt of Lv.8 on the opponent who inflicted damage when evading or blocking |
Heartless Strike Lv.5 | After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.6 | After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.7 | After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.5 | When attacking a target with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.6 | When attacking targets with more than 75% HP, damage increases by 7% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.7 | When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.5 | When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.6 | When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded] |
Confirmed Kill Lv.7 | When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded] |
Energy Storm Lv.1 | After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds) |
Memorizing Lv.5 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15% |
Memorizing Lv.6 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18% |
Memorizing Lv.7 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21% |
Bae Euijin Lv.5 | If you make a big success during a skill or normal attack, the damage of the skill and attack increases by 5~32%, and if it fails, the damage of the skill and attack decreases by 5~15% |
Bae Euijin Lv.6 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 36%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.7 | If a skill or general attack succeeds, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15% |
Magic Concentration Lv.6 | Damage increases by up to 6% as the cast distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.7 | Damage increases by up to 7% as the cast distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.6 | Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.7 | Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.1 | Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.2 | Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.3 | Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.1 | If you are protected by Hneuma within Hneuma, Damage +8% [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.2 | If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded] |
Sword and Shield Lv.3 | If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.6 | When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.7 | Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.6 | ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds) |
Repeated Learning Lv.7 | ASPD+4% when using basic attacks and skills consecutively, stacks up to 5 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Half Water Half Coin Lv.6 | -Consumes -30% of Paradise Coins when casting Mamanite |
Half Water Half Coin Lv.7 | -35% Paradise Coin Consumption When Casting Mamanite |
Cart Modification Lv.6 | Cart Revolution Damage +12% |
Cart Modification Lv.7 | Cart Revolution Damage +14% |
Cart Enhancement Lv.6 | When using Cart Revolution and Cart Termination, (cart possession/1100)% damage added |
Cart Enhancement Lv.7 | When using Kart Revolution and Kart Termination, (Kart possession/1000)% of damage added |
Cart Enhancement Lv.8 | When using Kart Revolution and Kart Termination, (Kart possession/900)% damage added |
Power Impact Lv.6 | When power swing is cast, ATK 120% short-range physical attack AOE damage is added once |
Power Impact Lv.7 | When power swing is cast, ATK 140% short-range physical attack AOE damage is added once |
Weapon Tempering Lv.6 | Fire property damage +12% [Excluding damage caused by abnormal conditions] |
Weapon Tempering Lv.7 | Fire property damage +14% [excluding damage caused by abnormal conditions] |
Baekryeonjeonggang Lv.6 | When hitting 8 attacks, all damage +13%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state |
Baekryeonjeonggang Lv.7 | When hitting 7 times, all damage +15%, lasts 5 seconds. Cannot stack the number of attacks in the enhanced state |
Concussion Lv.6 | When casting Hammer Fall, the target receives damage +8%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded] |
Concussion Lv.7 | When casting Hammer Fall, the target receives damage +9%, lasts for 20 seconds [Damage caused by abnormal conditions is excluded] |
Hit and Fall Lv.6 | Cart collision distance +2, own movement speed +13% when hit, lasts 3 seconds |
Hit and Fall Lv.7 | Cart collision distance +2, own movement speed +15% when hit, lasts 3 seconds |
Gear skill information added after the 20. 10. 28 update | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
Poison Resistance Lv.3 | Poison Resistance +3% |
Bleeding Resistance Lv.3 | Bleeding Resistance +3% |
Ignition Resistance Lv.3 | Fire Resistance +3% |
Dark Resistance Lv.3 | Shadow Resistance +3% |
Silent Resistance Lv.3 | Silence Resistance +3% |
Fear Resistance Lv.3 | Fear Resistance +3% |
Stun Resistance Lv.3 | Stun Resistance +3% |
Sleep Resistance Lv.3 | Sleep Resistance +3% |
Ice Resistance Lv.3 | Ice resistance +3% |
Petrification Resistance Lv.3 | Petrification Resistance +3% |
Confusion Resistance Lv.3 | Confusion Resistance +3% |
Advanced skill | |
Skill name | Skill description |
Hyper Engine Lv.1 | Cart Boost Cooldown +30, Add Cart Effect, Movement Speed +15%, ATK +3 per 1 point, 15 seconds duration |
Hyper Engine Lv.2 | Cart Boost Cooldown +30, Add Cart Effect, Movement Speed +15%, ATK +6 every 1 point, lasts 15 seconds |
Auto Counter Impact Lv.1 | Explosion damage occurs once for 8 AAS assault guns, and explosion damage is 100% of Blacksmith ATK |
Auto Counter Impact Lv.2 | Explosion damage occurs once for 8 AAS assault guns, and explosion damage is 120% of Blacksmith ATK |
Battery Construction Lv.1 | When summoning a level 10 AAS assault gun, the duration is increased to 60 seconds. |
Battery Construction Lv.2 | When summoning a level 10 AAS assault gun, the duration is increased to 90 seconds. |
Gear-V | |
Advanced skill | |
Skill name | Skill description |
Hyper Engine Lv.3 | Cart Boost Cooldown +30, Add Cart Effect, Movement Speed +15%, ATK +9 per 1 point, 15 seconds duration |
Hyper Engine Lv.4 | Cart Boost Cooldown +30, Add Cart Effect, Movement Speed +15%, ATK +12 per 1 point, lasts 15 seconds |
Auto Counter Impact Lv.3 | Explosion damage occurs once for 7 AAS assault guns, and explosion damage is 140% of Blacksmith ATK |
Auto Counter Impact Lv.4 | Explosion damage occurs once for 7 AAS assault guns, and explosion damage is 160% of Blacksmith ATK |
Battery Construction Lv.3 | When summoning a level 10 AAS assault gun, the duration increases to 120 seconds. |
Battery Construction Lv.4 | When summoning a level 10 AAS assault gun, duration increases to 150 seconds |
Gear-Y | |
Advanced skill | |
Skill name | Skill description |
Hyper Engine Lv.6 | Cart Boost Cooldown +30, Add Cart Effect, Movement Speed +15%, ATK +18 per 1 point, 15 seconds duration |
Hyper Engine Lv.7 | Cart Boost Cooldown +30, Add Cart Effect, Movement Speed +15%, ATK +21 every 1 point, lasts 15 seconds |
Auto Counter Impact Lv.6 | Explosion damage occurs once for 6 AAS assault guns, and explosion damage is 200% of Blacksmith ATK |
Auto Counter Impact Lv.7 | Explosion damage occurs once for 5 AAS assault guns, and explosion damage is 220% of Blacksmith ATK |
Battery Construction Lv.6 | When summoning a level 10 AAS assault gun, the duration increases to 210 seconds. |
Battery Construction Lv.7 | When summoning a Level 10 AAS Assault Gun, the duration increases to 240 seconds |
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