Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Mage/Wizard/High Wizard.
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List of gear skills | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
STR Lv.1 | STR+2 |
STR Lv.2 | STR+3 |
VIT Lv.1 | VIT+2 |
VIT Lv.2 | VIT+3 |
DEX Lv.1 | DEX+2 |
DEX Lv.2 | DEX+3 |
ATK Lv.2 | ATK+6 |
ATK Lv.3 | ATK+10 |
MATK Lv.2 | MATK+6 |
MATK Lv.3 | MATK+10 |
DEF Lv.2 | DEF+6 |
DEF Lv.3 | DEF+10 |
MDEF Lv.2 | MDEF+4 |
MDEF Lv.3 | MDEF+7 |
Healing Amount Increase Lv.1 | Healing Increase +1% |
Healing Amount Increase Lv.2 | Healing Increase +2% |
Animal Lover Lv.3 | Reduce damage taken from animal types +3% |
Rose Cross Lv.3 | Damage Reduction from Demon Type +3% |
Gardener Lv.3 | Reduce damage taken from plant types +3% |
Funeral Officer Lv.3 | Damage Reduction from Immortality +3% |
Mystery Seer Lv.3 | Intangible damage reduction +3% |
Skilled Fisherman Lv.3 | Reduces damage taken from fishermen +3% |
Demon Worshiper Lv.3 | Reduces damage taken from angel types +3% |
Insect Doctor Lv.3 | Insect type damage reduction +3% |
Dragon Hunter Lv.3 | Damage Reduction from Balaur +3% |
Potion Master Lv.2 | Increases the effect of using blue potion and red potion by 6% |
Potion Master Lv.3 | Increases the effect of using blue potion and red potion by 9% |
Danger Detection Lv.1 | When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.2 | When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.1 | When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.2 | When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.1 | 3% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Casting Barrier Lv.2 | 6% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Magic Concentration Lv.1 | Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.2 | Damage increases by up to 2% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.1 | Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.2 | Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Advanced skill | |
Skill name | Skill description |
Fire Impact Lv.1 | Fire Bolt has a 30% chance to explode, 150% fire property magic damage, 5% chance to ignite the target, lasts for 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% reduction and fire damage 25% increase] |
Fire Impact Lv.2 | Fire Bolt has a 32% chance to explode, 200% fire property magic damage, 5% chance to ignite the target, lasts for 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% reduction and fire damage 25% increase] |
Ice Impact Lv.1 | When casting Cold Bolt, there is a 30% chance to explode, 150% water property magic damage, 5% chance to slow down the target, last 6 seconds |
Ice Impact Lv.2 | When casting Cold Bolt, there is a 32% chance that an explosion occurs, 200% water property magic damage, 5% chance to slow down the target, lasts 6 seconds |
Thunder Impact Lv.1 | When casting Lightning Bolt, there is a 30% chance to explode, 150% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds |
Thunder Impact Lv.2 | When casting Lightning Bolt, there is a 32% chance to explode, 200% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds |
Fire Pillar Enhancement Lv.1 | Fire Pillar damage increased by 10% |
Fire Pillar Enhancement Lv.2 | Fire Pillar damage increased by 12% |
Psychokinesis Lv.1 | Flame Property Damage +10% |
Psychokinesis Lv.2 | Flame Property Damage +12% |
Gear-V | |
Beginner skill | |
Skill name | Skill description |
STR Lv.3 | STR+6 |
STR Lv.4 | STR+8 |
VIT Lv.3 | VIT+6 |
VIT Lv.4 | VIT+8 |
DEX Lv.3 | DEX+6 |
DEX Lv.4 | DEX+8 |
ATK Lv.4 | ATK+16 |
ATK Lv.5 | ATK+20 |
MATK Lv.4 | MATK+16 |
MATK Lv.5 | MATK+20 |
DEF Lv.4 | DEF+15 |
DEF Lv.5 | DEF+18 |
MDEF Lv.4 | MDEF+12 |
MDEF Lv.5 | MDEF+15 |
Healing Increase Lv.3 | Healing Increase +3% |
Healing Amount Increase Lv.4 | Healing Increase +4% |
Anthropologist Lv.3 | Reduction of damage taken from humanoids +3% |
Potion Master Lv.4 | Increases the effect of using blue and red potions by 12% |
Potion Master Lv.5 | 15% increased effect of blue potion and red potion |
Danger Detection Lv.3 | When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.4 | When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.3 | When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.4 | When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.3 | When casting, damage taken is reduced by 9% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.4 | 12% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Lightning Shield Lv.1 | 50% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.2 | 60% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.3 | 60% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking |
Prerequisite Lv.1 | When attacking a target with more than 75% HP, damage increases by 2% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.2 | When attacking a target with more than 75% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Prerequisite Lv.3 | When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirm Kill Lv.1 | When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.2 | When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.3 | When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded] |
Memorizing Lv.1 | After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5% |
Memorizing Lv.2 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8% |
Memorizing Lv.3 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10% |
Bae Euijin Lv.1 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Bae Euijin Lv.2 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.3 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Magic Concentration Lv.3 | Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Power Lv.4 | Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magical Power Efficiency Lv.3 | Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.4 | Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.3 | ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Repeated Learning Lv.4 | ASPD+3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Fire Impact Lv.3 | Fire Bolt has a 34% chance of generating an explosion, 250% of fire property magic damage, 5% chance of igniting a target, lasts for 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% reduction and fire damage 25% increase] |
Fire Impact Lv.4 | Fire Bolt has a 36% chance to explode, 300% fire property magic damage, 5% chance to ignite the target, lasts for 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% reduction and fire damage 25% increase] |
Ice Impact Lv.3 | When casting Cold Bolt, there is a 34% chance of generating an explosion, 250% of water property magic damage, 5% chance of slowing the target, lasting 6 seconds |
Ice Impact Lv.4 | 36% chance to explode when casting Cold Bolt, 300% water property magic damage, 5% chance to slow down target, last for 6 seconds |
Thunder Impact Lv.3 | 34% chance to explode when casting Lightning Bolt, 250% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds |
Thunder Impact Lv.4 | 36% chance to explode when casting Lightning Bolt, 300% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds |
Fire Pillar Enhancement Lv.3 | Fire Pillar damage increased by 14% |
Fire Pillar Enhancement Lv.4 | Fire Pillar damage increased by 16% |
Weather Alert Lv.1 | Delay after Storm Gust-0.2s |
Weather Alert Lv.2 | Delay after storm ghast-0.4s |
Weather Alert Lv.3 | Delay after Storm Gust-0.6s |
Natural Disaster Lv.1 | Delay after Meteor Storm-0.2s |
Natural Disaster Lv.2 | Delay after Meteor Storm-0.4s |
Natural Disaster Lv.3 | Delay after Meteor Storm-0.6s |
Before the Storm Lv.1 | Delay after the Lord of Vermillion-0.2s |
Before the Storm Lv.2 | Delay after the Lord of Vermillion-0.4s |
Before the Storm Lv.3 | Delay after the Lord of Vermillion-0.6s |
Freezing Master Lv.1 | No need for Frost Nova casting, increased delay after 5 seconds |
Freezing Master Lv.2 | No need for Frost Nova casting, increased delay after 4 seconds |
Psychokinesis Lv.3 | Flame Property Damage +14% |
Psychokinesis Lv.4 | Flame Property Damage +16% |
Flame Site Lv.1 | 100% fire property magic damage to nearby enemies every 2 seconds while using the site |
Flame Site Lv.2 | 130% Fire property magic damage to nearby enemies every 2 seconds while using the site. |
Flame Site Lv.3 | Inflicts 160% fire property magic damage to nearby enemies every 2 seconds while using the site |
Dimension Hall Lv.1 | Meteor Storm Meteorite Falling Speed increased by 100%, but total damage decreased by 40% |
Dimension Hall Lv.2 | Meteor Storm’s meteorite speed increases by 100%, skill damage -36% |
Dimension Hall Lv.3 | Meteor Storm Meteorite Falling Speed increases by 100%, but overall damage is reduced by 32% |
Poison Swamp Lv.1 | Damage of 0.5% Max HP to a single target within the range of Quagmeier, Cannot exceed 100% of the maximum MATK |
Poison Swamp Lv.2 | Damage of 1% Max HP to a single target within the range of Quagmeier, Cannot exceed 100% of maximum MATK |
Poison Swamp Lv.3 | Max HP 1.5% damage to a single target within the Qagmeier range, Cannot exceed 150% of the maximum MATK |
Call of the Earth Lv.3 | Heaven’s Drive Fixed Casting -0.3s, Skill Damage -10% |
Call of the Earth Lv.4 | Heaven’s Drive Fixed Casting -0.4s, Skill Damage -10% |
Gear-Y | |
Beginner skill | |
Skill name | Skill description |
ATK Lv.7 | ATK+35 |
ATK Lv.8 | ATK+40 |
MATK Lv.7 | MATK+35 |
MATK Lv.8 | MATK+40 |
DEF Lv.7 | DEF+25 |
DEF Lv.8 | DEF+30 |
MDEF Lv.7 | MDEF+18 |
MDEF Lv.8 | MDEF+20 |
Healing Amount Increase Lv.5 | Healing Increase +5% |
Healing Increase Lv.6 | Healing Increase +6% |
Potion Master Lv.7 | 21% increased Effect of Blue Potion and Red Potion |
Potion Master Lv.8 | 24% increased use of blue potion and red potion |
Danger Detection Lv.6 | When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.7 | When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.6 | When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.7 | When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.6 | When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.7 | Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.5 | 70% chance to cast a Lightning Bolt of Lv.7 on the opponent who did damage when evading or blocking |
Lightning Shield Lv.6 | 80% chance to cast a Lv.7 Lightning Bolt on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.7 | 80% chance to cast a Lightning Bolt of Lv.8 on the opponent who inflicted damage when evading or blocking |
Prerequisite Lv.5 | When attacking a target with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.6 | When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.7 | When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.5 | When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirmation Kill Lv.6 | When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded] |
Confirmed Kill Lv.7 | When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded] |
Energy Storm Lv.1 | After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds) |
Memorizing Lv.5 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15% |
Memorizing Lv.6 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18% |
Memorizing Lv.7 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21% |
Bae Euijin Lv.5 | If you make a big success during a skill or normal attack, the damage of the skill and attack increases by 5~32%, and if it fails, the damage of the skill and attack decreases by 5~15% |
Bae Euijin Lv.6 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 36%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.7 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Magic Concentration Lv.6 | Damage increases by up to 6% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.7 | Damage increases by up to 7% as the cast distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.6 | Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.7 | Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.1 | Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.2 | Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.3 | Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.1 | If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.2 | If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded] |
Sword and Shield Lv.3 | If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.6 | ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds) |
Repeated Learning Lv.7 | When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Fire Impact Lv.6 | Fire Bolt has a 40% chance to explode, 400% fire property magic damage, 5% chance to ignite the target, lasts 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% decrease and fire damage 25% increase] |
Fire Impact Lv.7 | Fire Bolt has a 42% chance of causing an explosion, 450% fire property magic damage, 5% chance to ignite the target, lasts 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% decrease, and fire property damage increase by 25%] |
Ice Impact Lv.6 | 40% chance to explode when casting Cold Bolt, 400% water property magic damage, 5% chance to slow down target, last for 6 seconds |
Ice Impact Lv.7 | 42% chance to explode when casting Cold Bolt, 450% water property magic damage, 5% chance to slow down target, last 6 seconds |
Thunder Impact Lv.6 | 40% chance to explode when casting Lightning Bolt, 400% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds |
Thunder Impact Lv.7 | 42% chance to explode when Lightning Bolt is cast, 450% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds |
Meteor Area Lv.1 | Area formed after Meteor Storm falls lasts 5 seconds, inflicts 500% fire property magic damage per second to enemies in the area |
Fire Pillar Enhancement Lv.6 | Fire Pillar damage increased by 20% |
Fire Pillar Enhancement Lv.7 | Fire Pillar damage increased by 22% |
Weather Alert Lv.5 | Delay after Storm Gust-1.0s |
Weather Alert Lv.6 | Delay after Storm Gust-1.2s |
Weather Alert Lv.7 | Delay after Storm Gust-1.4s |
Natural Disaster Lv.5 | Delay after Meteor Storm-1.0s |
Natural Disaster Lv.6 | Delay after Meteor Storm-1.2s |
Natural Disaster Lv.7 | Delay after Meteor Storm-1.4s |
Before the Storm Lv.5 | Delay after the Lord of Vermillion-1.0s |
Before the Storm Lv.6 | Delay after the Lord of Vermillion-1.2s |
Before the Storm Lv.7 | Delay after the Lord of Vermillion-1.4s |
Freezing Master Lv.3 | No need for Frost Nova casting, increased post delay by 3 seconds |
Freezing Master Lv.4 | No need for Frost Nova casting, increased delay after 2 seconds |
Water Element Friendly Lv.8 | Waterball gains natural recharge, 1 recharge every 3 seconds |
Psychokinesis Lv.6 | Flame Property Damage +20% |
Psychokinesis Lv.7 | Flame Property Damage +22% |
Energy Charge Lv.4 | Recovers 0.5% additional HP and SP per second during energy code effects |
Energy Charge Lv.5 | 1% additional HP and SP recovery per second during Energy Court |
Energy Charge Lv.6 | Recovers 1.5% additional HP and SP per second during energy code effects |
Flame Site Lv.5 | Inflicts 220% fire property magic damage to nearby enemies every 2 seconds while using the site. |
Flame Site Lv.6 | 250% fire property magic damage to nearby targets every 2 seconds during site casting |
Flame Site Lv.7 | Inflicts 280% fire property magic damage to nearby enemies every 2 seconds while using the site. |
Dimension Hall Lv.5 | Meteor Storm Meteorite Falling Speed increased by 100%, but total damage decreased by 24% |
Dimension Hall Lv.6 | Meteor Storm Meteorite Falling Speed increases by 100%, but overall damage is reduced by 20% |
Dimension Hall Lv.7 | Meteor Storm Meteorite Falling Speed increased by 100%, but total damage decreased by 16% |
Poison Swamp Lv.5 | Max HP 2.5% damage to a single target within the Qagmeier range, Cannot exceed 200% of the maximum MATK |
Poison Swamp Lv.6 | Max HP 3% damage to a single target within the Qagmeier range, Cannot exceed 200% of the maximum MATK |
Poison Swamp Lv.7 | Max HP 3.5% damage to a single target within the Qagmeier range, Cannot exceed 250% of the maximum MATK |
Earth Call Lv.6 | Heaven’s Drive Fixed Casting -0.6s, Skill Damage -10% |
Call of the Earth Lv.7 | Heaven’s Drive Fixed Casting -0.7s, Skill Damage -10% |
Gear skill information added after the 20. 10. 28 update | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
Poison Resistance Lv.3 | Poison Resistance +3% |
Bleeding Resistance Lv.3 | Bleeding Resistance +3% |
Ignition Resistance Lv.3 | Fire Resistance +3% |
Dark Resistance Lv.3 | Shadow Resistance +3% |
Silent Resistance Lv.3 | Silence Resistance +3% |
Fear Resistance Lv.3 | Fear Resistance +3% |
Stun Resistance Lv.3 | Stun Resistance +3% |
Sleep Resistance Lv.3 | Sleep Resistance +3% |
Ice Resistance Lv.3 | Ice resistance +3% |
Petrification Resistance Lv.3 | Petrification Resistance +3% |
Confusion Resistance Lv.3 | Confusion Resistance +3% |
Advanced skill | |
Skill name | Skill description |
Soul Absorption Module Lv.1 | After killing the target, absorb the target’s soul and increase MATK by 5, lasting 300 seconds. Simultaneous absorption of up to 3 souls, loss after death |
Soul Absorption Module Lv.2 | After killing the target, absorb the target’s soul and increase MATK by 8, lasting 300 seconds. Simultaneous absorption of up to 3 souls, loss after death |
Self-explosion system Lv.1 | 2 seconds after casting Lord of Vermillion, generates 100% MASK’s self-explosion range damage once, target 10% SP decrease, 10% chance to paralyze |
Self-explosion system Lv.2 | 2 seconds after casting Lord of Vermillion, generates 150%MATK of self-explosive range damage once, target 15% SP decrease, 10% chance to paralyze |
Earth Breath Lv.1 | Stonehenge shock delay reduced by 0.2 seconds |
Earthy Breath Lv.2 | Stonehenge shock delay reduced by 0.4 seconds |
Gear-V | |
Advanced skill | |
Skill name | Skill description |
Soul Absorption Module Lv.3 | After killing the target, absorb the target’s soul and increase MATK by 8, lasting 300 seconds. Simultaneous absorption of up to 4 souls, loss after death |
Soul Absorption Module Lv.4 | After killing the target, absorb the target’s soul and increase MATK by 12, lasting 300 seconds. Simultaneous absorption of up to 4 souls, loss after death |
Self-explosion system Lv.3 | 2 seconds after casting Lord of Vermillion, generates 200%MATK damage to self-explosion area once, targets 20% SP decrease, 15% chance to paralyze |
Self-explosion system Lv.4 | 2 seconds after casting Lord of Vermillion, generates 250%MATK of self-explosion range damage once, target 25% SP decrease, 15% chance to paralyze |
Earth Breath Lv.3 | Stonehenge shock delay reduced by 0.6 seconds |
Earth Breath Lv.4 | Stonehenge shock delay reduced by 0.8 seconds |
Gear-Y | |
Advanced skill | |
Skill name | Skill description |
Soul Absorption Module Lv.6 | After killing the target, absorb the target’s soul to increase MATK by 16, lasts 300 seconds. Absorbs up to 5 souls at the same time, disappears after death |
Soul Absorption Module Lv.7 | After killing the target, absorb the target’s soul to increase MATK by 20, lasts 300 seconds. Absorbs up to 5 souls at the same time, disappears after death |
Self Explosion System Lv.6 | 2 seconds after casting Lord of Vermillion, generates 350%MATK damage to self-explosion range once, targets 35% SP decrease, 20% chance to paralyze |
Self-explosion system Lv.7 | 2 seconds after casting Lord of Vermillion, generates 400%MATK of self-explosive area damage once, targets 40% SP decrease, 20% chance to paralyze |
Earth Breath Lv.6 | Stonehenge shock delay reduced by 1.2 seconds |
Earth Breath Lv.7 | Stonehenge shock delay decreased by 1.4 seconds |
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