Mage/Wizard/High Wizard Berus Core Skill List Ragnarok Origin ラグオリ | 라그나로크 오리진

Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Mage/Wizard/High Wizard.

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List of gear skills
Gear-B
Beginner skill
Skill nameSkill description
STR Lv.1STR+2
STR Lv.2STR+3
VIT Lv.1VIT+2
VIT Lv.2VIT+3
DEX Lv.1DEX+2
DEX Lv.2DEX+3
ATK Lv.2ATK+6
ATK Lv.3ATK+10
MATK Lv.2MATK+6
MATK Lv.3MATK+10
DEF Lv.2DEF+6
DEF Lv.3DEF+10
MDEF Lv.2MDEF+4
MDEF Lv.3MDEF+7
Healing Amount Increase Lv.1Healing Increase +1%
Healing Amount Increase Lv.2Healing Increase +2%
Animal Lover Lv.3Reduce damage taken from animal types +3%
Rose Cross Lv.3Damage Reduction from Demon Type +3%
Gardener Lv.3Reduce damage taken from plant types +3%
Funeral Officer Lv.3Damage Reduction from Immortality +3%
Mystery Seer Lv.3Intangible damage reduction +3%
Skilled Fisherman Lv.3Reduces damage taken from fishermen +3%
Demon Worshiper Lv.3Reduces damage taken from angel types +3%
Insect Doctor Lv.3Insect type damage reduction +3%
Dragon Hunter Lv.3Damage Reduction from Balaur +3%
Potion Master Lv.2Increases the effect of using blue potion and red potion by 6%
Potion Master Lv.3Increases the effect of using blue potion and red potion by 9%
Danger Detection Lv.1When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded]
Danger Detection Lv.2When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.1When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.2When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.13% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Casting Barrier Lv.26% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Magic Concentration Lv.1Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.2Damage increases by up to 2% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.1Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.2Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Advanced skill
Skill nameSkill description
Fire Impact Lv.1Fire Bolt has a 30% chance to explode, 150% fire property magic damage, 5% chance to ignite the target, lasts for 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% reduction and fire damage 25% increase]
Fire Impact Lv.2Fire Bolt has a 32% chance to explode, 200% fire property magic damage, 5% chance to ignite the target, lasts for 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% reduction and fire damage 25% increase]
Ice Impact Lv.1When casting Cold Bolt, there is a 30% chance to explode, 150% water property magic damage, 5% chance to slow down the target, last 6 seconds
Ice Impact Lv.2When casting Cold Bolt, there is a 32% chance that an explosion occurs, 200% water property magic damage, 5% chance to slow down the target, lasts 6 seconds
Thunder Impact Lv.1When casting Lightning Bolt, there is a 30% chance to explode, 150% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds
Thunder Impact Lv.2When casting Lightning Bolt, there is a 32% chance to explode, 200% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds
Fire Pillar Enhancement Lv.1Fire Pillar damage increased by 10%
Fire Pillar Enhancement Lv.2Fire Pillar damage increased by 12%
Psychokinesis Lv.1Flame Property Damage +10%
Psychokinesis Lv.2Flame Property Damage +12%
Gear-V
Beginner skill
Skill nameSkill description
STR Lv.3STR+6
STR Lv.4STR+8
VIT Lv.3VIT+6
VIT Lv.4VIT+8
DEX Lv.3DEX+6
DEX Lv.4DEX+8
ATK Lv.4ATK+16
ATK Lv.5ATK+20
MATK Lv.4MATK+16
MATK Lv.5MATK+20
DEF Lv.4DEF+15
DEF Lv.5DEF+18
MDEF Lv.4MDEF+12
MDEF Lv.5MDEF+15
Healing Increase Lv.3Healing Increase +3%
Healing Amount Increase Lv.4Healing Increase +4%
Anthropologist Lv.3Reduction of damage taken from humanoids +3%
Potion Master Lv.4Increases the effect of using blue and red potions by 12%
Potion Master Lv.515% increased effect of blue potion and red potion
Danger Detection Lv.3When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded]
Danger Detection Lv.4When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.3When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.4When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.3When casting, damage taken is reduced by 9% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.412% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Lightning Shield Lv.150% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.260% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.360% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking
Prerequisite Lv.1When attacking a target with more than 75% HP, damage increases by 2% [Damage caused by abnormal status is excluded]
Prerequisite Lv.2When attacking a target with more than 75% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded]
Prerequisite Lv.3When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded]
Confirm Kill Lv.1When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.2When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.3When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded]
Memorizing Lv.1After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5%
Memorizing Lv.2After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8%
Memorizing Lv.3After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10%
Bae Euijin Lv.1If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Bae Euijin Lv.2If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.3If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Magic Concentration Lv.3Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Power Lv.4Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magical Power Efficiency Lv.3Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.4Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.3ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Repeated Learning Lv.4ASPD+3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Fire Impact Lv.3Fire Bolt has a 34% chance of generating an explosion, 250% of fire property magic damage, 5% chance of igniting a target, lasts for 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% reduction and fire damage 25% increase]
Fire Impact Lv.4Fire Bolt has a 36% chance to explode, 300% fire property magic damage, 5% chance to ignite the target, lasts for 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% reduction and fire damage 25% increase]
Ice Impact Lv.3When casting Cold Bolt, there is a 34% chance of generating an explosion, 250% of water property magic damage, 5% chance of slowing the target, lasting 6 seconds
Ice Impact Lv.436% chance to explode when casting Cold Bolt, 300% water property magic damage, 5% chance to slow down target, last for 6 seconds
Thunder Impact Lv.334% chance to explode when casting Lightning Bolt, 250% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds
Thunder Impact Lv.436% chance to explode when casting Lightning Bolt, 300% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds
Fire Pillar Enhancement Lv.3Fire Pillar damage increased by 14%
Fire Pillar Enhancement Lv.4Fire Pillar damage increased by 16%
Weather Alert Lv.1Delay after Storm Gust-0.2s
Weather Alert Lv.2Delay after storm ghast-0.4s
Weather Alert Lv.3Delay after Storm Gust-0.6s
Natural Disaster Lv.1Delay after Meteor Storm-0.2s
Natural Disaster Lv.2Delay after Meteor Storm-0.4s
Natural Disaster Lv.3Delay after Meteor Storm-0.6s
Before the Storm Lv.1Delay after the Lord of Vermillion-0.2s
Before the Storm Lv.2Delay after the Lord of Vermillion-0.4s
Before the Storm Lv.3Delay after the Lord of Vermillion-0.6s
Freezing Master Lv.1No need for Frost Nova casting, increased delay after 5 seconds
Freezing Master Lv.2No need for Frost Nova casting, increased delay after 4 seconds
Psychokinesis Lv.3Flame Property Damage +14%
Psychokinesis Lv.4Flame Property Damage +16%
Flame Site Lv.1100% fire property magic damage to nearby enemies every 2 seconds while using the site
Flame Site Lv.2130% Fire property magic damage to nearby enemies every 2 seconds while using the site.
Flame Site Lv.3Inflicts 160% fire property magic damage to nearby enemies every 2 seconds while using the site
Dimension Hall Lv.1Meteor Storm Meteorite Falling Speed ​​increased by 100%, but total damage decreased by 40%
Dimension Hall Lv.2Meteor Storm’s meteorite speed increases by 100%, skill damage -36%
Dimension Hall Lv.3Meteor Storm Meteorite Falling Speed ​​increases by 100%, but overall damage is reduced by 32%
Poison Swamp Lv.1Damage of 0.5% Max HP to a single target within the range of Quagmeier, Cannot exceed 100% of the maximum MATK
Poison Swamp Lv.2Damage of 1% Max HP to a single target within the range of Quagmeier, Cannot exceed 100% of maximum MATK
Poison Swamp Lv.3Max HP 1.5% damage to a single target within the Qagmeier range, Cannot exceed 150% of the maximum MATK
Call of the Earth Lv.3Heaven’s Drive Fixed Casting -0.3s, Skill Damage -10%
Call of the Earth Lv.4Heaven’s Drive Fixed Casting -0.4s, Skill Damage -10%
Gear-Y
Beginner skill
Skill nameSkill description
ATK Lv.7ATK+35
ATK Lv.8ATK+40
MATK Lv.7MATK+35
MATK Lv.8MATK+40
DEF Lv.7DEF+25
DEF Lv.8DEF+30
MDEF Lv.7MDEF+18
MDEF Lv.8MDEF+20
Healing Amount Increase Lv.5Healing Increase +5%
Healing Increase Lv.6Healing Increase +6%
Potion Master Lv.721% increased Effect of Blue Potion and Red Potion
Potion Master Lv.824% increased use of blue potion and red potion
Danger Detection Lv.6When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded]
Danger Detection Lv.7When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.6When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.7When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.6When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.7Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.570% chance to cast a Lightning Bolt of Lv.7 on the opponent who did damage when evading or blocking
Lightning Shield Lv.680% chance to cast a Lv.7 Lightning Bolt on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.780% chance to cast a Lightning Bolt of Lv.8 on the opponent who inflicted damage when evading or blocking
Prerequisite Lv.5When attacking a target with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded]
Prerequisite Lv.6When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded]
Prerequisite Lv.7When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.5When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirmation Kill Lv.6When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded]
Confirmed Kill Lv.7When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded]
Energy Storm Lv.1After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds)
Memorizing Lv.5After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15%
Memorizing Lv.6After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18%
Memorizing Lv.7After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21%
Bae Euijin Lv.5If you make a big success during a skill or normal attack, the damage of the skill and attack increases by 5~32%, and if it fails, the damage of the skill and attack decreases by 5~15%
Bae Euijin Lv.6If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 36%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.7If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Magic Concentration Lv.6Damage increases by up to 6% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.7Damage increases by up to 7% as the cast distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.6Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.7Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.1Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.2Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.3Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.1If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.2If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded]
Sword and Shield Lv.3If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.6ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds)
Repeated Learning Lv.7When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Fire Impact Lv.6Fire Bolt has a 40% chance to explode, 400% fire property magic damage, 5% chance to ignite the target, lasts 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% decrease and fire damage 25% increase]
Fire Impact Lv.7Fire Bolt has a 42% chance of causing an explosion, 450% fire property magic damage, 5% chance to ignite the target, lasts 10 seconds [Ignition: 30 damage every 0.2 seconds, MDEF 25% decrease, and fire property damage increase by 25%]
Ice Impact Lv.640% chance to explode when casting Cold Bolt, 400% water property magic damage, 5% chance to slow down target, last for 6 seconds
Ice Impact Lv.742% chance to explode when casting Cold Bolt, 450% water property magic damage, 5% chance to slow down target, last 6 seconds
Thunder Impact Lv.640% chance to explode when casting Lightning Bolt, 400% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds
Thunder Impact Lv.742% chance to explode when Lightning Bolt is cast, 450% wind property magic damage, 5% chance to grant darkness, lasts 10 seconds
Meteor Area Lv.1Area formed after Meteor Storm falls lasts 5 seconds, inflicts 500% fire property magic damage per second to enemies in the area
Fire Pillar Enhancement Lv.6Fire Pillar damage increased by 20%
Fire Pillar Enhancement Lv.7Fire Pillar damage increased by 22%
Weather Alert Lv.5Delay after Storm Gust-1.0s
Weather Alert Lv.6Delay after Storm Gust-1.2s
Weather Alert Lv.7Delay after Storm Gust-1.4s
Natural Disaster Lv.5Delay after Meteor Storm-1.0s
Natural Disaster Lv.6Delay after Meteor Storm-1.2s
Natural Disaster Lv.7Delay after Meteor Storm-1.4s
Before the Storm Lv.5Delay after the Lord of Vermillion-1.0s
Before the Storm Lv.6Delay after the Lord of Vermillion-1.2s
Before the Storm Lv.7Delay after the Lord of Vermillion-1.4s
Freezing Master Lv.3No need for Frost Nova casting, increased post delay by 3 seconds
Freezing Master Lv.4No need for Frost Nova casting, increased delay after 2 seconds
Water Element Friendly Lv.8Waterball gains natural recharge, 1 recharge every 3 seconds
Psychokinesis Lv.6Flame Property Damage +20%
Psychokinesis Lv.7Flame Property Damage +22%
Energy Charge Lv.4Recovers 0.5% additional HP and SP per second during energy code effects
Energy Charge Lv.51% additional HP and SP recovery per second during Energy Court
Energy Charge Lv.6Recovers 1.5% additional HP and SP per second during energy code effects
Flame Site Lv.5Inflicts 220% fire property magic damage to nearby enemies every 2 seconds while using the site.
Flame Site Lv.6250% fire property magic damage to nearby targets every 2 seconds during site casting
Flame Site Lv.7Inflicts 280% fire property magic damage to nearby enemies every 2 seconds while using the site.
Dimension Hall Lv.5Meteor Storm Meteorite Falling Speed ​​increased by 100%, but total damage decreased by 24%
Dimension Hall Lv.6Meteor Storm Meteorite Falling Speed ​​increases by 100%, but overall damage is reduced by 20%
Dimension Hall Lv.7Meteor Storm Meteorite Falling Speed ​​increased by 100%, but total damage decreased by 16%
Poison Swamp Lv.5Max HP 2.5% damage to a single target within the Qagmeier range, Cannot exceed 200% of the maximum MATK
Poison Swamp Lv.6Max HP 3% damage to a single target within the Qagmeier range, Cannot exceed 200% of the maximum MATK
Poison Swamp Lv.7Max HP 3.5% damage to a single target within the Qagmeier range, Cannot exceed 250% of the maximum MATK
Earth Call Lv.6Heaven’s Drive Fixed Casting -0.6s, Skill Damage -10%
Call of the Earth Lv.7Heaven’s Drive Fixed Casting -0.7s, Skill Damage -10%
Gear skill information added after the 20. 10. 28 update
Gear-B
Beginner skill
Skill nameSkill description
Poison Resistance Lv.3Poison Resistance +3%
Bleeding Resistance Lv.3Bleeding Resistance +3%
Ignition Resistance Lv.3Fire Resistance +3%
Dark Resistance Lv.3Shadow Resistance +3%
Silent Resistance Lv.3Silence Resistance +3%
Fear Resistance Lv.3Fear Resistance +3%
Stun Resistance Lv.3Stun Resistance +3%
Sleep Resistance Lv.3Sleep Resistance +3%
Ice Resistance Lv.3Ice resistance +3%
Petrification Resistance Lv.3Petrification Resistance +3%
Confusion Resistance Lv.3Confusion Resistance +3%
Advanced skill
Skill nameSkill description
Soul Absorption Module Lv.1After killing the target, absorb the target’s soul and increase MATK by 5, lasting 300 seconds. Simultaneous absorption of up to 3 souls, loss after death
Soul Absorption Module Lv.2After killing the target, absorb the target’s soul and increase MATK by 8, lasting 300 seconds. Simultaneous absorption of up to 3 souls, loss after death
Self-explosion system Lv.12 seconds after casting Lord of Vermillion, generates 100% MASK’s self-explosion range damage once, target 10% SP decrease, 10% chance to paralyze
Self-explosion system Lv.22 seconds after casting Lord of Vermillion, generates 150%MATK of self-explosive range damage once, target 15% SP decrease, 10% chance to paralyze
Earth Breath Lv.1Stonehenge shock delay reduced by 0.2 seconds
Earthy Breath Lv.2Stonehenge shock delay reduced by 0.4 seconds
Gear-V
Advanced skill
Skill nameSkill description
Soul Absorption Module Lv.3After killing the target, absorb the target’s soul and increase MATK by 8, lasting 300 seconds. Simultaneous absorption of up to 4 souls, loss after death
Soul Absorption Module Lv.4After killing the target, absorb the target’s soul and increase MATK by 12, lasting 300 seconds. Simultaneous absorption of up to 4 souls, loss after death
Self-explosion system Lv.32 seconds after casting Lord of Vermillion, generates 200%MATK damage to self-explosion area once, targets 20% SP decrease, 15% chance to paralyze
Self-explosion system Lv.42 seconds after casting Lord of Vermillion, generates 250%MATK of self-explosion range damage once, target 25% SP decrease, 15% chance to paralyze
Earth Breath Lv.3Stonehenge shock delay reduced by 0.6 seconds
Earth Breath Lv.4Stonehenge shock delay reduced by 0.8 seconds
Gear-Y
Advanced skill
Skill nameSkill description
Soul Absorption Module Lv.6After killing the target, absorb the target’s soul to increase MATK by 16, lasts 300 seconds. Absorbs up to 5 souls at the same time, disappears after death
Soul Absorption Module Lv.7After killing the target, absorb the target’s soul to increase MATK by 20, lasts 300 seconds. Absorbs up to 5 souls at the same time, disappears after death
Self Explosion System Lv.62 seconds after casting Lord of Vermillion, generates 350%MATK damage to self-explosion range once, targets 35% SP decrease, 20% chance to paralyze
Self-explosion system Lv.72 seconds after casting Lord of Vermillion, generates 400%MATK of self-explosive area damage once, targets 40% SP decrease, 20% chance to paralyze
Earth Breath Lv.6Stonehenge shock delay reduced by 1.2 seconds
Earth Breath Lv.7Stonehenge shock delay decreased by 1.4 seconds

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