Mage Skill Ragnarok X Next Generation

Hello friends, the following is an article about the Mage skill Ragnarok X Next Generation. You can see the skills in more detail at each level such as the damage generated, cooldown time, to the amount of SP required to use the skill.

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Mage Skill

Magic Crusher

LEVELSKILL DESCRIPTIONREQUIRES
1Deal (115% of M.ATK + 280) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 5s
Fixed CD : 3s
SP Cost : 5
2Deal (130% of M.ATK + 400) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 6s
Fixed CD : 3s
SP Cost : 7
3Deal (145% of M.ATK + 520) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 7s
Fixed CD : 3s
SP Cost : 9
4Deal (160% of M.ATK + 640) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 8s
Fixed CD : 3s
SP Cost : 11
5Deal (175% of M.ATK + 760) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 9s
Fixed CD : 3s
SP Cost : 13
6Deal (190% of M.ATK + 880) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 10s
Fixed CD : 3s
SP Cost : 15
7Deal (205% of M.ATK + 1000) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 11s
Fixed CD : 3s
SP Cost : 17
8Deal (220% of M.ATK + 1120) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 3s
SP Cost : 19
9Deal (235% of M.ATK + 1240) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 13s
Fixed CD : 3s
SP Cost : 21
10Deal (250% of M.ATK + 1360) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 14s
Fixed CD : 3s
SP Cost : 23

Fire Bolt

LEVELSKILL DESCRIPTIONREQUIRES
1Call down a fire bolt on an enemy, dealing (110% of M.ATK + 220) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2s
SP Cost : 5
2Call down a fire bolt on an enemy, dealing (120% of M.ATK + 320) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2.5s
SP Cost : 7
3Call down a fire bolt on an enemy, dealing (130% of M.ATK + 420) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3s
SP Cost : 9
4Call down a fire bolt on an enemy, dealing (140% of M.ATK + 520) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3.5s
SP Cost : 11
5Call down a fire bolt on an enemy, dealing (150% of M.ATK + 620) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 4s
SP Cost : 13
6Call down a fire bolt on an enemy, dealing (160% of M.ATK + 720) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 5s
SP Cost : 15
7Call down a fire bolt on an enemy, dealing (170% of M.ATK + 820) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 5.5s
SP Cost : 17
8Call down a fire bolt on an enemy, dealing (180% of M.ATK + 920) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 6s
SP Cost : 19
9Call down a fire bolt on an enemy, dealing (190% of M.ATK + 1020) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 6.5s
SP Cost : 21
10Call down a fire bolt on an enemy, dealing (200% of M.ATK + 1120) Fire magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 7s
SP Cost : 23

Soul Strike

LEVELSKILL DESCRIPTIONREQUIRES
1Summon Holy spirits to attack, dealing (130% of M.ATK + 320) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 1s
SP Cost : 5
2Summon Holy spirits to attack, dealing (140% of M.ATK + 440) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 1s
SP Cost : 7
3Summon Holy spirits to attack, dealing (150% of M.ATK + 560) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 1.5s
SP Cost : 9
4Summon Holy spirits to attack, dealing (160% of M.ATK + 680) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 1.5s
SP Cost : 11
5Summon Holy spirits to attack, dealing (170% of M.ATK + 800) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2s
SP Cost : 13
6Summon Holy spirits to attack, dealing (180% of M.ATK + 920) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2s
SP Cost : 15
7Summon Holy spirits to attack, dealing (190% of M.ATK + 1040) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2.5s
SP Cost : 17
8Summon Holy spirits to attack, dealing (200% of M.ATK + 1160) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2.5s
SP Cost : 19
9Summon Holy spirits to attack, dealing (210% of M.ATK + 1280) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3s
SP Cost : 21
10Summon Holy spirits to attack, dealing (220% of M.ATK + 1400) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3s
SP Cost : 23

Lightning Bolt

LEVELSKILL DESCRIPTIONREQUIRES
1Call down a lightning bolt on an enemy, dealing (110% of M.ATK + 220) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2s
SP Cost : 5
2Call down a lightning bolt on an enemy, dealing (120% of M.ATK + 320) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2.5s
SP Cost : 7
3Call down a lightning bolt on an enemy, dealing (130% of M.ATK + 420) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3s
SP Cost : 9
4Call down a lightning bolt on an enemy, dealing (140% of M.ATK + 520) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3.5s
SP Cost : 11
5Call down a lightning bolt on an enemy, dealing (150% of M.ATK + 620) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 4s
SP Cost : 13
6Call down a lightning bolt on an enemy, dealing (160% of M.ATK + 720) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 5s
SP Cost : 15
7Call down a lightning bolt on an enemy, dealing (170% of M.ATK + 820) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 5.5s
SP Cost : 17
8Call down a lightning bolt on an enemy, dealing (180% of M.ATK + 920) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 6s
SP Cost : 19
9Call down a lightning bolt on an enemy, dealing (190% of M.ATK + 1020) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 6.5s
SP Cost : 21
10Call down a lightning bolt on an enemy, dealing (200% of M.ATK + 1120) Wind magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 7s
SP Cost : 23

Fire Ball

LEVELSKILL DESCRIPTIONREQUIRES
1Shoot a fireball, dealing (105% of M.ATK + 130) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 10s
Fixed CD : 2s
SP Cost : 10
2Shoot a fireball, dealing (110% of M.ATK + 200) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 11s
Fixed CD : 2s
SP Cost : 14
3Shoot a fireball, dealing (115% of M.ATK + 270) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 2s
SP Cost : 18
4Shoot a fireball, dealing (120% of M.ATK + 340) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 13s
Fixed CD : 2s
SP Cost : 22
5Shoot a fireball, dealing (125% of M.ATK + 410) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 14s
Fixed CD : 2s
SP Cost : 26
6Shoot a fireball, dealing (130% of M.ATK + 480) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 15s
Fixed CD : 2s
SP Cost : 30
7Shoot a fireball, dealing (135% of M.ATK + 550) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 16s
Fixed CD : 2s
SP Cost : 34
8Shoot a fireball, dealing (140% of M.ATK + 620) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 17s
Fixed CD : 2s
SP Cost : 38
9Shoot a fireball, dealing (145% of M.ATK + 690) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 18s
Fixed CD : 2s
SP Cost : 42
10Shoot a fireball, dealing (150% of M.ATK + 760) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 19s
Fixed CD : 2s
SP Cost : 46

Heaven’s Drive

LEVELSKILL DESCRIPTIONREQUIRES
1Commands spikes to protude from the ground near the target, dealing (110% of M.ATK + 220) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2s
SP Cost : 5
2Commands spikes to protude from the ground near the target, dealing (120% of M.ATK + 320) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2.5s
SP Cost : 7
3Commands spikes to protude from the ground near the target, dealing (130% of M.ATK + 420) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3s
SP Cost : 9
4Commands spikes to protude from the ground near the target, dealing (140% of M.ATK + 520) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3.5s
SP Cost : 11
5Commands spikes to protude from the ground near the target, dealing (150% of M.ATK + 620) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 4s
SP Cost : 13
6Commands spikes to protude from the ground near the target, dealing (160% of M.ATK + 720) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 5s
SP Cost : 15
7Commands spikes to protude from the ground near the target, dealing (170% of M.ATK + 820) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 5.5s
SP Cost : 17
8Commands spikes to protude from the ground near the target, dealing (180% of M.ATK + 920) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 6s
SP Cost : 19
9Commands spikes to protude from the ground near the target, dealing (190% of M.ATK + 1020) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 6.5s
SP Cost : 21
10Commands spikes to protude from the ground near the target, dealing (200% of M.ATK + 1120) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 7s
SP Cost : 23

Cold Bolt

LEVELSKILL DESCRIPTIONREQUIRES
1Call down an ice bolt on an enemy, dealing (110% of M.ATK + 220) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2s
SP Cost : 5
2Call down an ice bolt on an enemy, dealing (120% of M.ATK + 320) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 2.5s
SP Cost : 7
3Call down an ice bolt on an enemy, dealing (130% of M.ATK + 420) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3s
SP Cost : 9
4Call down an ice bolt on an enemy, dealing (140% of M.ATK + 520) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 3.5s
SP Cost : 11
5Call down an ice bolt on an enemy, dealing (150% of M.ATK + 620) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 4s
SP Cost : 13
6Call down an ice bolt on an enemy, dealing (160% of M.ATK + 720) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 5s
SP Cost : 15
7Call down an ice bolt on an enemy, dealing (170% of M.ATK + 820) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 5.5s
SP Cost : 17
8Call down an ice bolt on an enemy, dealing (180% of M.ATK + 920) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 6s
SP Cost : 19
9Call down an ice bolt on an enemy, dealing (190% of M.ATK + 1020) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 6.5s
SP Cost : 21
10Call down an ice bolt on an enemy, dealing (200% of M.ATK + 1120) Water magic damage. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CT : 7s
SP Cost : 23

Fire Wall

LEVELSKILL DESCRIPTIONREQUIRES
1Conjures a ring of fire to obstruct enemies from advancing, dealing (33% of M.ATK + 25) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 4 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 6s
<>Fixed CD : 3s
SP Cost : 10
2Conjures a ring of fire to obstruct enemies from advancing, dealing (36% of M.ATK + 40) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 5 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 7s
<>Fixed CD : 3s
SP Cost : 10
3Conjures a ring of fire to obstruct enemies from advancing, dealing (39% of M.ATK + 55) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 6 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 8s
<>Fixed CD : 3s
SP Cost : 10
4Conjures a ring of fire to obstruct enemies from advancing, dealing (42% of M.ATK + 70) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 7 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 9s
<>Fixed CD : 3s
SP Cost : 10
5Conjures a ring of fire to obstruct enemies from advancing, dealing (45% of M.ATK + 85) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 8 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 10s
<>Fixed CD : 3s
SP Cost : 10
6Conjures a ring of fire to obstruct enemies from advancing, dealing (48% of M.ATK + 100) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 9 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 11s
<>Fixed CD : 3s
SP Cost : 10
7Conjures a ring of fire to obstruct enemies from advancing, dealing (51% of M.ATK + 115) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 10 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 12s
<>Fixed CD : 3s
SP Cost : 10
8Conjures a ring of fire to obstruct enemies from advancing, dealing (54% of M.ATK + 130) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 11 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 13s
<>Fixed CD : 3s
SP Cost : 10
9Conjures a ring of fire to obstruct enemies from advancing, dealing (57% of M.ATK + 145) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 12 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 14s
<>Fixed CD : 3s
SP Cost : 10
10Conjures a ring of fire to obstruct enemies from advancing, dealing (60% of M.ATK + 160) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 13 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 2.5M
Var CT : 1s
<>Fixed CT : 1s
Var CD : 15s
<>Fixed CD : 3s
SP Cost : 10

Zen

LEVELSKILL DESCRIPTIONREQUIRES
1Increase SP Regen, restoring (0.1% of Max SP +2) SP every 10 seconds and increasing the effectiveness of SP recovery items by 3%.Fixed CD :10s
2Increase SP Regen, restoring (0.2% of Max SP +4) SP every 10 seconds and increasing the effectiveness of SP recovery items by 6%.Fixed CD :10s
3Increase SP Regen, restoring (0.3% of Max SP +6) SP every 10 seconds and increasing the effectiveness of SP recovery items by 9%.Fixed CD :10s
4Increase SP Regen, restoring (0.4% of Max SP +8) SP every 10 seconds and increasing the effectiveness of SP recovery items by 12%.Fixed CD :10s
5Increase SP Regen, restoring (0.5% of Max SP +10) SP every 10 seconds and increasing the effectiveness of SP recovery items by 15%.Fixed CD :10s
6Increase SP Regen, restoring (0.6% of Max SP +12) SP every 10 seconds and increasing the effectiveness of SP recovery items by 18%.Fixed CD :10s
7Increase SP Regen, restoring (0.7% of Max SP +14) SP every 10 seconds and increasing the effectiveness of SP recovery items by 21%.Fixed CD :10s
8Increase SP Regen, restoring (0.8% of Max SP +16) SP every 10 seconds and increasing the effectiveness of SP recovery items by 24%.Fixed CD :10s
9Increase SP Regen, restoring (0.9% of Max SP +18) SP every 10 seconds and increasing the effectiveness of SP recovery items by 27%.Fixed CD :10s
10Increase SP Regen, restoring (1% of Max SP +20) SP every 10 seconds and increasing the effectiveness of SP recovery items by 30%.Fixed CD :10s

Frost Diver

LEVELSKILL DESCRIPTIONREQUIRES
1Deals (225% M.ATK + 440) Water magic damage to an enemy and has a 55% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 10
2Deals (250% M.ATK + 480) Water magic damage to an enemy and has a 60% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 14
3Deals (275% M.ATK + 520) Water magic damage to an enemy and has a 65% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 18
4Deals (300% M.ATK + 560) Water magic damage to an enemy and has a 70% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 22
5Deals (325% M.ATK + 600) Water magic damage to an enemy and has a 75% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 26
6Deals (350% M.ATK + 640) Water magic damage to an enemy and has a 80% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 30
7Deals (375% M.ATK + 680) Water magic damage to an enemy and has a 85% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 34
8Deals (400% M.ATK + 720) Water magic damage to an enemy and has a 90% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 38
9Deals (425% M.ATK + 760) Water magic damage to an enemy and has a 95% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 42
10Deals (450% M.ATK + 800) Water magic damage to an enemy and has a 100% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped.Distance : 8M
Var CD : 12s
Fixed CD : 6s
SP Cost : 46

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