Hello friends, the following is an article about the Mage skill Ragnarok X Next Generation. You can see the skills in more detail at each level such as the damage generated, cooldown time, to the amount of SP required to use the skill.
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Mage Skill Ragnarok X Next Generation :
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Mage Skill
Magic Crusher
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Deal (115% of M.ATK + 280) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 5s Fixed CD : 3s SP Cost : 5 |
2 | Deal (130% of M.ATK + 400) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 6s Fixed CD : 3s SP Cost : 7 |
3 | Deal (145% of M.ATK + 520) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 7s Fixed CD : 3s SP Cost : 9 |
4 | Deal (160% of M.ATK + 640) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 8s Fixed CD : 3s SP Cost : 11 |
5 | Deal (175% of M.ATK + 760) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 9s Fixed CD : 3s SP Cost : 13 |
6 | Deal (190% of M.ATK + 880) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 10s Fixed CD : 3s SP Cost : 15 |
7 | Deal (205% of M.ATK + 1000) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 11s Fixed CD : 3s SP Cost : 17 |
8 | Deal (220% of M.ATK + 1120) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 3s SP Cost : 19 |
9 | Deal (235% of M.ATK + 1240) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 13s Fixed CD : 3s SP Cost : 21 |
10 | Deal (250% of M.ATK + 1360) Neutral magic damage to an enemy on use. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 14s Fixed CD : 3s SP Cost : 23 |
Fire Bolt
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Call down a fire bolt on an enemy, dealing (110% of M.ATK + 220) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2s SP Cost : 5 |
2 | Call down a fire bolt on an enemy, dealing (120% of M.ATK + 320) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2.5s SP Cost : 7 |
3 | Call down a fire bolt on an enemy, dealing (130% of M.ATK + 420) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3s SP Cost : 9 |
4 | Call down a fire bolt on an enemy, dealing (140% of M.ATK + 520) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3.5s SP Cost : 11 |
5 | Call down a fire bolt on an enemy, dealing (150% of M.ATK + 620) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 4s SP Cost : 13 |
6 | Call down a fire bolt on an enemy, dealing (160% of M.ATK + 720) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 5s SP Cost : 15 |
7 | Call down a fire bolt on an enemy, dealing (170% of M.ATK + 820) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 5.5s SP Cost : 17 |
8 | Call down a fire bolt on an enemy, dealing (180% of M.ATK + 920) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 6s SP Cost : 19 |
9 | Call down a fire bolt on an enemy, dealing (190% of M.ATK + 1020) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 6.5s SP Cost : 21 |
10 | Call down a fire bolt on an enemy, dealing (200% of M.ATK + 1120) Fire magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 7s SP Cost : 23 |
Soul Strike
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Summon Holy spirits to attack, dealing (130% of M.ATK + 320) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 1s SP Cost : 5 |
2 | Summon Holy spirits to attack, dealing (140% of M.ATK + 440) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 1s SP Cost : 7 |
3 | Summon Holy spirits to attack, dealing (150% of M.ATK + 560) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 1.5s SP Cost : 9 |
4 | Summon Holy spirits to attack, dealing (160% of M.ATK + 680) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 1.5s SP Cost : 11 |
5 | Summon Holy spirits to attack, dealing (170% of M.ATK + 800) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2s SP Cost : 13 |
6 | Summon Holy spirits to attack, dealing (180% of M.ATK + 920) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2s SP Cost : 15 |
7 | Summon Holy spirits to attack, dealing (190% of M.ATK + 1040) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2.5s SP Cost : 17 |
8 | Summon Holy spirits to attack, dealing (200% of M.ATK + 1160) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2.5s SP Cost : 19 |
9 | Summon Holy spirits to attack, dealing (210% of M.ATK + 1280) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3s SP Cost : 21 |
10 | Summon Holy spirits to attack, dealing (220% of M.ATK + 1400) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3s SP Cost : 23 |
Lightning Bolt
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Call down a lightning bolt on an enemy, dealing (110% of M.ATK + 220) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2s SP Cost : 5 |
2 | Call down a lightning bolt on an enemy, dealing (120% of M.ATK + 320) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2.5s SP Cost : 7 |
3 | Call down a lightning bolt on an enemy, dealing (130% of M.ATK + 420) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3s SP Cost : 9 |
4 | Call down a lightning bolt on an enemy, dealing (140% of M.ATK + 520) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3.5s SP Cost : 11 |
5 | Call down a lightning bolt on an enemy, dealing (150% of M.ATK + 620) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 4s SP Cost : 13 |
6 | Call down a lightning bolt on an enemy, dealing (160% of M.ATK + 720) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 5s SP Cost : 15 |
7 | Call down a lightning bolt on an enemy, dealing (170% of M.ATK + 820) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 5.5s SP Cost : 17 |
8 | Call down a lightning bolt on an enemy, dealing (180% of M.ATK + 920) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 6s SP Cost : 19 |
9 | Call down a lightning bolt on an enemy, dealing (190% of M.ATK + 1020) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 6.5s SP Cost : 21 |
10 | Call down a lightning bolt on an enemy, dealing (200% of M.ATK + 1120) Wind magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 7s SP Cost : 23 |
Fire Ball
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Shoot a fireball, dealing (105% of M.ATK + 130) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 10s Fixed CD : 2s SP Cost : 10 |
2 | Shoot a fireball, dealing (110% of M.ATK + 200) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 11s Fixed CD : 2s SP Cost : 14 |
3 | Shoot a fireball, dealing (115% of M.ATK + 270) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 2s SP Cost : 18 |
4 | Shoot a fireball, dealing (120% of M.ATK + 340) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 13s Fixed CD : 2s SP Cost : 22 |
5 | Shoot a fireball, dealing (125% of M.ATK + 410) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 14s Fixed CD : 2s SP Cost : 26 |
6 | Shoot a fireball, dealing (130% of M.ATK + 480) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 15s Fixed CD : 2s SP Cost : 30 |
7 | Shoot a fireball, dealing (135% of M.ATK + 550) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 16s Fixed CD : 2s SP Cost : 34 |
8 | Shoot a fireball, dealing (140% of M.ATK + 620) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 17s Fixed CD : 2s SP Cost : 38 |
9 | Shoot a fireball, dealing (145% of M.ATK + 690) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 18s Fixed CD : 2s SP Cost : 42 |
10 | Shoot a fireball, dealing (150% of M.ATK + 760) Fire magic damage to enemy units within 3 meters of the specified location. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 19s Fixed CD : 2s SP Cost : 46 |
Heaven’s Drive
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Commands spikes to protude from the ground near the target, dealing (110% of M.ATK + 220) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2s SP Cost : 5 |
2 | Commands spikes to protude from the ground near the target, dealing (120% of M.ATK + 320) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2.5s SP Cost : 7 |
3 | Commands spikes to protude from the ground near the target, dealing (130% of M.ATK + 420) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3s SP Cost : 9 |
4 | Commands spikes to protude from the ground near the target, dealing (140% of M.ATK + 520) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3.5s SP Cost : 11 |
5 | Commands spikes to protude from the ground near the target, dealing (150% of M.ATK + 620) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 4s SP Cost : 13 |
6 | Commands spikes to protude from the ground near the target, dealing (160% of M.ATK + 720) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 5s SP Cost : 15 |
7 | Commands spikes to protude from the ground near the target, dealing (170% of M.ATK + 820) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 5.5s SP Cost : 17 |
8 | Commands spikes to protude from the ground near the target, dealing (180% of M.ATK + 920) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 6s SP Cost : 19 |
9 | Commands spikes to protude from the ground near the target, dealing (190% of M.ATK + 1020) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 6.5s SP Cost : 21 |
10 | Commands spikes to protude from the ground near the target, dealing (200% of M.ATK + 1120) Earth magic damage to an enemy. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 7s SP Cost : 23 |
Cold Bolt
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Call down an ice bolt on an enemy, dealing (110% of M.ATK + 220) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2s SP Cost : 5 |
2 | Call down an ice bolt on an enemy, dealing (120% of M.ATK + 320) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 2.5s SP Cost : 7 |
3 | Call down an ice bolt on an enemy, dealing (130% of M.ATK + 420) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3s SP Cost : 9 |
4 | Call down an ice bolt on an enemy, dealing (140% of M.ATK + 520) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 3.5s SP Cost : 11 |
5 | Call down an ice bolt on an enemy, dealing (150% of M.ATK + 620) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 4s SP Cost : 13 |
6 | Call down an ice bolt on an enemy, dealing (160% of M.ATK + 720) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 5s SP Cost : 15 |
7 | Call down an ice bolt on an enemy, dealing (170% of M.ATK + 820) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 5.5s SP Cost : 17 |
8 | Call down an ice bolt on an enemy, dealing (180% of M.ATK + 920) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 6s SP Cost : 19 |
9 | Call down an ice bolt on an enemy, dealing (190% of M.ATK + 1020) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 6.5s SP Cost : 21 |
10 | Call down an ice bolt on an enemy, dealing (200% of M.ATK + 1120) Water magic damage. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CT : 7s SP Cost : 23 |
Fire Wall
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Conjures a ring of fire to obstruct enemies from advancing, dealing (33% of M.ATK + 25) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 4 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 6s <>Fixed CD : 3s SP Cost : 10 |
2 | Conjures a ring of fire to obstruct enemies from advancing, dealing (36% of M.ATK + 40) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 5 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 7s <>Fixed CD : 3s SP Cost : 10 |
3 | Conjures a ring of fire to obstruct enemies from advancing, dealing (39% of M.ATK + 55) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 6 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 8s <>Fixed CD : 3s SP Cost : 10 |
4 | Conjures a ring of fire to obstruct enemies from advancing, dealing (42% of M.ATK + 70) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 7 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 9s <>Fixed CD : 3s SP Cost : 10 |
5 | Conjures a ring of fire to obstruct enemies from advancing, dealing (45% of M.ATK + 85) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 8 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 10s <>Fixed CD : 3s SP Cost : 10 |
6 | Conjures a ring of fire to obstruct enemies from advancing, dealing (48% of M.ATK + 100) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 9 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 11s <>Fixed CD : 3s SP Cost : 10 |
7 | Conjures a ring of fire to obstruct enemies from advancing, dealing (51% of M.ATK + 115) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 10 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 12s <>Fixed CD : 3s SP Cost : 10 |
8 | Conjures a ring of fire to obstruct enemies from advancing, dealing (54% of M.ATK + 130) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 11 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 13s <>Fixed CD : 3s SP Cost : 10 |
9 | Conjures a ring of fire to obstruct enemies from advancing, dealing (57% of M.ATK + 145) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 12 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 14s <>Fixed CD : 3s SP Cost : 10 |
10 | Conjures a ring of fire to obstruct enemies from advancing, dealing (60% of M.ATK + 160) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 13 times and will persist for at least 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 2.5M Var CT : 1s <>Fixed CT : 1s Var CD : 15s <>Fixed CD : 3s SP Cost : 10 |
Zen
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Increase SP Regen, restoring (0.1% of Max SP +2) SP every 10 seconds and increasing the effectiveness of SP recovery items by 3%. | Fixed CD :10s |
2 | Increase SP Regen, restoring (0.2% of Max SP +4) SP every 10 seconds and increasing the effectiveness of SP recovery items by 6%. | Fixed CD :10s |
3 | Increase SP Regen, restoring (0.3% of Max SP +6) SP every 10 seconds and increasing the effectiveness of SP recovery items by 9%. | Fixed CD :10s |
4 | Increase SP Regen, restoring (0.4% of Max SP +8) SP every 10 seconds and increasing the effectiveness of SP recovery items by 12%. | Fixed CD :10s |
5 | Increase SP Regen, restoring (0.5% of Max SP +10) SP every 10 seconds and increasing the effectiveness of SP recovery items by 15%. | Fixed CD :10s |
6 | Increase SP Regen, restoring (0.6% of Max SP +12) SP every 10 seconds and increasing the effectiveness of SP recovery items by 18%. | Fixed CD :10s |
7 | Increase SP Regen, restoring (0.7% of Max SP +14) SP every 10 seconds and increasing the effectiveness of SP recovery items by 21%. | Fixed CD :10s |
8 | Increase SP Regen, restoring (0.8% of Max SP +16) SP every 10 seconds and increasing the effectiveness of SP recovery items by 24%. | Fixed CD :10s |
9 | Increase SP Regen, restoring (0.9% of Max SP +18) SP every 10 seconds and increasing the effectiveness of SP recovery items by 27%. | Fixed CD :10s |
10 | Increase SP Regen, restoring (1% of Max SP +20) SP every 10 seconds and increasing the effectiveness of SP recovery items by 30%. | Fixed CD :10s |
Frost Diver
LEVEL | SKILL DESCRIPTION | REQUIRES |
---|---|---|
1 | Deals (225% M.ATK + 440) Water magic damage to an enemy and has a 55% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 10 |
2 | Deals (250% M.ATK + 480) Water magic damage to an enemy and has a 60% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 14 |
3 | Deals (275% M.ATK + 520) Water magic damage to an enemy and has a 65% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 18 |
4 | Deals (300% M.ATK + 560) Water magic damage to an enemy and has a 70% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 22 |
5 | Deals (325% M.ATK + 600) Water magic damage to an enemy and has a 75% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 26 |
6 | Deals (350% M.ATK + 640) Water magic damage to an enemy and has a 80% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 30 |
7 | Deals (375% M.ATK + 680) Water magic damage to an enemy and has a 85% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 34 |
8 | Deals (400% M.ATK + 720) Water magic damage to an enemy and has a 90% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 38 |
9 | Deals (425% M.ATK + 760) Water magic damage to an enemy and has a 95% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 42 |
10 | Deals (450% M.ATK + 800) Water magic damage to an enemy and has a 100% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. | Distance : 8M Var CD : 12s Fixed CD : 6s SP Cost : 46 |
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