Kung Fu Master Skill Guide Blade and Soul Revolution

Hello friends, this Blade and Soul Revolution Kung Fu Master skill guide build.

Only few can reach the unprecented levels of the Kung Fu Master’s strict and rigorous disciple to reach their full potential. Using nothing more than a Gauntlet on their arm and their own trained bodies, the Kung Fu Master’s grace in combat to deliver explosive fists and flying kicks is perfect for being the target of the enemy’s attention, while providing both themselves and their allies with Fighting Spirit to increase their Critical Hit Chance and Critical Hit Damage.

Due to the unforgiving nature of their intricate fighting style, the Kung Fu Master is one of the more rare classes. An inexperienced warrior attempting to wield the abilities of the style can be devastating. Only through diligence can they reach their full potential—train forever, surrender never.

Available Races: Jin, Gon, Yun

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Class Specializations

Way of the Dragon Fist

Use your mighty fists to counter attacks and drop your opponents to the floor.

Dragon Fist

The subtle strength of simplicity.

Typically, Dragon Fist users select the talents 2-1-1-1-1 for their PvE gameplay.

Ardent Attacks

  • Increases damage of primary Basic Skills

Strategic Strikes

  • Enhances functions of primary Combo skills

Fervent Flames

  • Enhances primary Basic Skills to boost defense and resilience

Viper Fangs

  • Able to use Twin Cobra during Counter
  • Triggers Volcano effect on a successful Counter

Tiger Teeth

  • Augments Burning Fist so that it Pierces Parry skills
  • Augments Comet Strike that it Pierces Defense and Parry skills

Warrior’s Will

  • Enhances functions of Flurry, Searing Palm, and Flying Slam

Retaliator

  • Triggers additional effects on Resist with Backstep

Survivor

  • Allows you to use Shadow Dance without a target
  • Enables you to use Ice Guard while using Counter

Hunter

  • Changes Footwork to move forward 8m at all times and adds new functionality

Scorched Earth

  • Increases the duration of Volcano effect when using Tremor

Shattered Stone

  • Adds Pull and Stun effects when using Tremor

Broken Ground

  • Changes Tremor to Quake

Searing Dragon

  • Changes Leading Palm to Searing Dragon

Meteor Storm

  • Increases Pummel, Ground Pound damage. Adds Meteor Slam function

Dragon Fire

  • Changes Fighting Spirit to Dragon Fire

Way of the Flying Kick

Leap into the air and let fly a flurry of kicks to devastate opponents.

Flying Kick

No one can see the wind, but all can feel its fury.

Typically, Flying Kick users select the talents 3-1-1-1-1 for their PvE gameplay.

Ardent Attacks

  • Increases damage of primary Basic Skills

Strategic Strikes

  • Increases damage of primary Combo Skills

Heightened Hits

  • Decreases cooldown of Wind Gyre when using Roundhouse or Cyclone Kick

Storm Step

  • Increases damage of Sky Kick, Rising Kick, and Falling Star. Decreases cooldown

Sky Path

  • Alters the functions of Smite, Sky Kick, Flying Slam

Wind Rage

  • Alters the functions of Smite, Flurry, Comet Strike

Defender

  • A successful Counter triggers additional effects

Brawler

  • Increases movement of Shadow Dance and Footwork to 180 degrees

Evader

  • Allows Backstep to be used twice in a row

Shifting Winds

  • Increases the duration of Wind Shear effect when using Wind Gyre

Gathering Storm

  • Adds Pull and Stun effects when using Wind Gyre

Rising Tempest

  • Changes Wind Gyre to Storm Gyre

Azure Spirit

  • Adds additional function to Fighting Spirit

Wind Fury

  • Changes Fighting Spirit to Wind Fury
  • Changes Leg Sweep to Ice Guard

Dragon Roar

  • Changes Fighting Spirit to Dragon Roar

Way of the Iron Claw

Tear through your opponents as you transform into one of three ferocious wolf forms or beat them into submission with a mighty gauntlet of iron.

Iron Claw

Three dimensional combat.

Typically, Iron Claw users select the talents 3-3-2-1-1 for their PvE gameplay.

Master of War

  • Increases the damage of primary Basic Skills

Thirst for Blood

  • Enhances and alters the functions of primary Combo skills

Fist of Iron

  • Enhances Titan Fist combination skills
  • Triggers additional damage on an accurate PvP Titan Fist combination
  • Decreases the cooldown of Rising Dragon, Searing Stomp, and Flurry on a successful Titan Fist combination
  • Unlocks Titan Fist 7-hit combinations

Relentless Training

  • Altars the Untamed effect
  • Slightly increases Attack Power

Resilient Strength

  • Alters the Untamed effect
  • Increases Max HP, decreases Attack Power

Ruthless Hunger

  • Alters the Untamed effect
  • Decreases Max HP, increases Attack Power

Escape Artist

  • Decreases Footwork’s cooldown when using Backstep
  • Decreases Backstep’s cooldown when resisting an attack with Footwork
  • Decreases Backstep’s cooldown when resisting an attack with Shadow Dance

Pursuer

  • Able to use Footwork without a target
  • Decreases Shadow Dance’s cooldown when resisting an attack with Footwork

Trapper

  • Has a chance to reset the cooldown of Shadow Dance, Footwork, and Backstep on a successful Counter
  • Increases movement of Shadow Dance and Footwork to 180 degrees

Dire Wolf

  • Allows you to transform into a Dire Wolf
  • Duration: 15 sec
  • Increases Movement Speed
  • Grants Dire Wolf effect to all party members within range
  • Dire Wolf effect: Recovers HP for all party members within range

Blood Wolf

  • Allows you to transform into a Blood Wolf
  • Duration: 15 sec
  • Increases Movement Speed
  • Grants Blood Wolf effect to all party members within range
  • Blood Wolf effect: Increases PvP Attack Power and PvP Defense for all party members within range
  • When targeting an opponent, Chase and Prowl move behind the target
  • Chase and Prowl move forward when there is no target

Timber Wolf

  • Allows you to transform into a Timber Wolf
  • Duration: 15 sec.
  • Increases Movement Speed significantly
  • Grants Timber Wolf effect to all party members in range
  • Timber Wolf effect: Increases Movement Speed for all party members
  • Chase and Prowl move forward with or without a target
  • Primal Guard skill changes to Primal Ruse

Power of the Triune

  • Power Chakra, Critical Chakra, and Mystic Chakra trigger additional effects while in Wolf Form
  • Increases Boss Attack Power, PvP Attack Power, Mystic, and Critical Hit Damage
  • Damage Reduction while in use
  • Stacks Titan Ire 100 times when Wolf Form ends

Wrath of the Titan

  • Triggers Titan’s Wrath every 2 sec. when attacking an opponent while in Titan Stance
  • Switches to Titan Stance when using Fighting Spirit
  • Titan’s Wrath inflicts Additional Damage to the target
  • Inflicts Searing Palm effect on an opponent during Titan’s Wrath
  • Generates 20 Titan Ire stacks on a successful Counter

Leader of the Pack

  • Increases range of Iron Paw and Wild Paw when using Claw
  • Triggers Stealth when Pack Frenzy hits
  • Switches to Titan Stance when Wolf Form ends

For a full list of Soul Badges that enhance skills for the Kung Fu Master, visit the dedicated page through the menu at the top.

For the Dragon Fist specialization, the Liberty Soul Badge is considered to be the strongest in terms of damage output. Liberty Soul Badge can be fused with the Transcendence Soul Badge, resulting in the Wildborne Soul Badge.

  • Dragon Claw/Burning Fist reduces cooldown of Smolder by 1.5 seconds
  • Searing Palm triggers Liberty effect for 12 seconds
    • During Liberty effect, Smolder reduces cooldown of Comet Strike by 5 seconds
    • During Liberty effect, AP +650% on Smolder

For the Flying Kick specialization, the Premonition Soul Badge is considered to be the strongest in terms of damage output. Premonition Soul Badge can be fused with the Magnum Soul Badge, resulting in the Wingrise Soul Badge.

  • Fighting Spirit increases Amplification effect and additional skill damage for 5 seconds
  • Wind Gyre triggers Premonition effect for 12 seconds and Searing Palm
    • During Premonition effect, Roundhouse decreases cooldown of Wind Gyre by 0.5 seconds
    • During Premonition effect, Cyclone Kick decreases cooldown of Wind Gyre by 1 seconds
    • During Premonition effect, Comet Strike can be used one additional time
    • During Premonition effect, Comet Strike increases Critical Damage by +15% (max stacks)

For the Iron Claw specialization, the Prowess Soul Badge is considered to be the strongest in terms of damage output. Prowess Soul Badge can be fused with the Enforcer Soul Badge, resulting in the Exhilaration Soul Badge.

  • Dire Wolf/Blood Wolf/Timber Wolf with 2 stacks of Power Chakra/Critical Chakra/Mystic Chakra triggers Enforcer effect for 15 seconds
    • During Enforcer effect, increased Boss AP by +75
    • During Enforcer effect, increased Critical Damage by +8%
  • Fighting Spirit grants 1 additional stack of Power Chakra/Critical Chakra/Mystic Chakra
  • Titan Stance is not removed when using Dire Fist
  • Titan Stance generates 50 Titan Ire stacks when it ends

Soul Shield Effects

Keep in mind that certain Soul Shield effects differ depending on which talent is selected at the time. The listed enhanced skills are based on the default talents, often called 1-1-1-1-1.

Scarlet Dragon

Dragon Fist

3/8

  • Increased damage of ragon Claw/Awakened Dragon Claw by 40%
  • Increased damage of Burning Fist/Awakened Burning Fist by 40%
  • Increased damage of Tremor/Searing Dragon by 90%
  • Increased damage of Smolder by 70%
  • Decreased cooldown of Tremor/Fighting Spirit by 15%

5/8

  • Increased Attack Power by +25
  • Increased Critical Damage by +24%
  • Increased damage of Eight Talons by 120%

8/8

  • Increased damage of Dragon Claw/Awakened Dragon Claw by 40%
  • Increased damage of Burning Fist/Awakened Burning Fist by 40%
  • Increased Tremor/Searing by 90%
  • Increased damage of Smolder by 65%
  • Decreased cooldown of Tremor/Fighting Spirit by 15%

Flying Kick

3/8

  • Increased damage of Wind Gyre by 90%
  • Increased Damage of Roundhouse/Awakened Roundhouse by 40%
  • Increased damage of Iron Shoulder by 40%
  • Increased damage of Cyclone Kick/Awakened Cyclone Kick by 55%
  • Decreased cooldown of Wind Gyre/Fighting Spirit by 15%

5/8

  • Increased Attack Power by +25
  • Increased Critical Damage by +24%
  • Increased damage of Eight Talons by 120%

8/8

  • Increased damage of Wind Gyre by 90%
  • Increased damage of Roundhouse/Awakened Roundhouse by 40%
  • Increased damage of Iron Shoulder by 40%
  • Increased damage of Cyclone Kick/Awakened Cyclone Kick by 50%
  • Decreased cooldown of Wind Gyre/Fighting Spirit by 15%

Iron Claw

3/8

  • Increased damage of Feral Palm/Iron Elbow by 25%
  • Increased damage of Iron Paw/Awakened Iron Paw by 25%
  • Increased damage of Incinerate/Rampage by 75%
  • Increased damage of Pack Frenzy by 75%
  • Increased damage of Dire Fist/Searing Stomp by 160%
  • Decreased cooldown of Incinerate/Fighting Spirit by 30%

5/8

  • Increased Attack Power by +25
  • Increased Critical Damage by +24%
  • Increased damage of Eight Talons by 120%

8/8

  • Increased damage of Feral Palm/Iron ELbow by 25%
  • Increased damage of Iron Paw/AWakened Iron Paw by 25%
  • Increased damage of Incinerate/Rampage by 75%
  • Increased damage of Pack Frenzy by 75%
  • Increased damage of Dire Fist/Searing Stomp by 160%
  • Increased damage of Twin Palm/Awakened Twin Palm by 55%
  • Increased damage of Claw/Awakened Claw by 55%

Untouchable

Dragon Fist

3/8

  • Increased damage of Dragon Claw/Awakened Dragon Claw by 30%
  • Increased damage of Burning Fist/Awakened Burning Fist by 30%
  • Increased damage by 75% of Smolder/Searing Dragon
  • Decreased cooldown of Tremor/Fighting Sprit by 15%

5/8

  • Attack Power +20
  • Critical Damage +22%
  • Increased damage by 100% of Eight Talons

8/8

  • Increased damage of Dragon Claw/Awakened Dragon Claw by 30%
  • Increased damage of Burning Fist/Awakened Burning Fist by 30%
  • Increased damage of Tremor/Searing Dragon by 75%
  • Increased damage of Smolder by 40%
  • Decreased cooldown of Tremor/Fighting Spirit by 15%

Flying Kick

3/8

  • Increased damage of Wind Gyre by 75%
  • Increased Damage of Roundhouse/Awakened Roundhouse by 25%
  • Increased damage of Iron Shoulder by 25%
  • Increased damage of Cyclone Kick/Awakened Cyclone Kick by 40%
  • Decreased cooldown of Wind Gyre/Fighting Spirit by 15%

5/8

  • Increased Attack Power by +20
  • Increased Critical Damage by +22%
  • Increased damage of Eight Talons by 100%

8/8

  • Increased damage of Wind Gyre by 75%
  • Increased damage of Roundhouse/Awakened Roundhouse by 30%
  • Increased damage of Iron Shoulder by 30%
  • Increased damage of Cyclone Kick/Awakened Cyclone Kick by 45%
  • Decreased cooldown of Wind Gyre/Fighting Spirit by 15%

Iron Claw

3/8

  • Increased damage of Feral Palm/Iron Elbow by 20%
  • Increased damage of Iron Paw/Awakened Iron Paw by 20%
  • Increased damage of Incinerate/Rampage by 60%
  • Increased damage of Pack Frenzy by 60%
  • Increased damage of Dire Fist/Searing Stomp by 140%

5/8

  • Increased Attack Power by +20
  • Increased Critical Damage by +22%
  • Increased damage of Eight Talons by 100%

8/8

  • Increased damage of Feral Palm/Iron Elbow by 20%
  • Increased damage of Iron Paw/Awakened Iron Paw by 20%
  • Increased damage of Incinerate/Rampage by 60%
  • Increased damage of Pack Frenzy by 60%
  • Increased damage of Dire Fist/Searing Stomp by 140%
  • Decreased cooldown of Incinerate/Fighting Spirit by 30%

Pugilist

Dragon Fist

3/8

  • Increased damage of Dragon Claw/Awakened Dragon Claw by 15%
  • Increased damage of Burning Fist/Awakened Burning Fist by 15%
  • Increased damage of Searing Dragon by 75%
  • Decreased cooldown of Fighting Spirit by 30%
  • Decreased cooldown of Tremor by 20%

5/8

  • Increased Attack Power by +15
  • Increased Critical Damage by +20%
  • Increased damage o f Eight Talons by 80%

8/8

  • Increased damage of Dragon Claw/Awakened Dragon Claw by 35%
  • Increased damage of Burning Fist/Awakened Burning Fist by 35%
  • Increased damage of Smolder by 50%

Flying Kick

3/8

  • Increased damage of Roundhouse/Awakened Roundhouse by 15%
  • Increased damage of Cyclone Kick/Awakened Cyclone Kick by 15%
  • Decreased cooldown of Wind Gyre by 30%
  • Decreased cooldown of Fighting Spirit by 30%

5/8

  • Increased Attack Power by +15
  • Increased Critical Damage by +20%
  • Increased damage o f Eight Talons by 80%

8/8

  • Increased damage of Roundhouse/Awakened Roundhouse by 30%
  • Increased damage of Cyclone Kick/Awakened Cyclone Kick by 60%

Iron Claw

3/8

  • Increased damage of Incinerate/Rampage by 45%
  • Increased damage of Pack Frenzy by 45%
  • Increased damage of Dire Fist/Searing Stomp by 120%
  • Increased damage of Feral Palm/Iron Elbow by 15%
  • Increased damage of Iron Paw, Awakened Iron Paw by 15%
  • Decreased cooldown by 30% of Incinerate/Fighting Spirit

5/8

  • Increased Attack Power by +15
  • Increased Critical Damage by +20%
  • Increased damage o f Eight Talons by 80%

8/8

  • Increased damage of Feral Palm/Iron Elbow by 15%
  • Increased damage of Iron Paw/Awakened Iron Paw by 15%
  • Increased damage of Incinerate/Rampage by 45%
  • Increased damage of Pack Frenzy by 45%
  • Increased damage of Dire Fist/Searing Stomp by 120%
  • Increased Damage of Twin Palm/Awakened Twin Palm by 35%
  • Increased damage of Claw/Awakened Claw by 35%

Dauntless

Dragon Fist

3/8

  • Increased damage of Comet Strike by 30%
  • Increased damage of Dragon Claw/Awakened Dragon Claw by 25%
  • Increased damage of Burning Fist/Awakened Burning Fist by 25%

5/8

  • Increased Attack Power by +12
  • Increased Critical Damage by +18%
  • Increased damage of Eight Talons by 65%

8/8

  • Decreased cooldown of Fighting Spirit by 30%
  • Decreased cooldown of Tremor by 20%

Flying Kick

3/8

  • Increased damage of Comet Strike by 30%
  • Increased damage of Roundhouse/Awakened Roundhouse by 25%
  • Increased damage of Cyclone Kick/Awakened Cyclone Kick by 25%

5/8

  • Increased Attack Power by +12
  • Increased Critical Damage by +18%
  • Increased damage of Eight Talons by 65%

8/8

  • Decreased cooldown of Fighting Spirit by 30%
  • Decreased cooldown of Wind Gyre by 20%

Iron Claw

3/8

  • Increased damage of Feral Palm/Iron Elbow by 10%
  • Increased damage of Iron Paw/Awakened Iron Paw by 10%
  • Increased damage of Incinerate/Rampage by 30%
  • Increased damage of Pack Frenzy by 30%
  • Increased damage of Dire Fist/Searing Stomp by 100%
  • Increased damage of Twin Palm/Awakened Twin Palm by 25%
  • Increased damage of Claw/Awakened Palm by 25%

5/8

  • Increased Attack Power by +12
  • Increased Critical Damage by +18%
  • Increased damage of Eight Talons by 65%

8/8

  • Increased damage of Incinerate/Rampage by 30%
  • Increased damage of Pack Frenzy by 30%
  • Increased Dire Fist/Searing Stomp by 100%
  • Increased damage of Feral Palm/Iron Elbow by 10%
  • Increased damage of Iron Paw/Awakened Iron Paw by 10%

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