- King Final Boss Guide Extreme (Global)
- Main Team Key Units Analysis
- Sub Units Analysis
- Strategies and Tips (Ult Gauge Removal + Counter with Gowther sub team)
- Strategies and Tips (Pray to RNG team)
- King Boss Info (Extreme)
- King Stats (Extreme)
- King Phase 1 Skills
- King Phase 1 Passive/Uniques
- Minion/Persona (left and right) Phase 1 Skill
- Minion/Persona (left) Phase 1 Passive/Uniques
- Minion/Persona (right) Phase 1 Passive/Uniques
- King Phase 2 Skills
- King Phase 2 Passive/Uniques
- Minion/Persona (left and right) Phase 2 Skill
- Minion/Persona (left) Phase 2 Passive/Uniques
- Minion/Persona (right) Phase 2 Passive/Uniques
- Final Boss Gowther (Hell)
- Meliodas & Elizabeth Final Boss
- Boss Diane Guide
- Point System
King Final Boss Guide Extreme (Global)
This guide includes:
1. Team comps
2. Unit breakdown and analysis
3. King boss skills information
Main Team Key Units Analysis
Sub Units Analysis
Strategies and Tips (Ult Gauge Removal + Counter with Gowther sub team)
Phase 1
● Do not use counter at the start of the fight, save the counter card to combine into a rank 2 and use it when Meliodas is lower on health
● If King starts with 2 gold cards, rank down the gold card with Elaine
● Try to remove King’s ultimate gauge the turn before he’s about to ult, unless you are certain you can tank it and Meliodas will be able to get off a huge counter after the ult and follow up skill
● Try not to combine Merlin’s ult gauge removal because you might not get it back when you need it for 2 turns in a row and Elaine’s removal only works from rank 2 and above
● Do not stall for too long in phase 1 as your damage output will be lowered significantly once the Minion/Personas get 4 or more ultimate gauges and King will hit very hard with all the buffs
● After a few runs, you will be able to roughly judge how well your Meliodas can tank King’s hits and if the counter damage is enough to finish him off
● You can opt to roll for 1-2 lines of lifesteal on Meliodas’s gear so he can be self-sustainable when he gets off a huge counter
● Ideally, go into phase 2 with ultimate(s) and all units from main team survivingPhase 2
● Do not let King get his ult, his ult is almost 100% a team wipe, it is even more crucial in phase 2 to remove King’s ult gauge compared to phase 1
● No matter who dies on the main team in phase 2, the leftover units have the capability of finishing off King if he’s around 60% and below HP
Strategies and Tips (Pray to RNG team)
● This team will not be able to start first against extreme King
● Goal of the team is to have super good RNG and get a lot of counter cards for Gowther to upgrade before Gowther dies, and then hope that Meliodas doesn’t die from King in phase 2 and get off a huge counter to win the fight
King Boss Info (Extreme)
● Attribute: Speed (blue)
● There are 2 Phases to King boss
● The Minion/Personas in both phase 1 and phase 2 are immortal – they cannot be killed
King Stats (Extreme)
Phase 1 | Phase 2 | |
---|---|---|
Level | 120 | 120 |
Attack | 7,177 | 10,634 |
Defense | 7,770 | 7,770 |
HP | 183,020 | 292,832 |
King Phase 1 Skills
Skill 1 – Fight Fire with Fire | |
---|---|
Rank 1 | Inflicts Shatter damage equal to 120% of Attack on all enemies. |
Rank 2 | Inflicts Shatter damage equal to 180% of Attack on all enemies. |
Rank 3 | Inflicts Shatter damage equal to 300% of Attack on all enemies. |
Skill 2 – Spirit Spear Chastiefol, Third Form: Fossilization | |
---|---|
Rank 1 | Inflicts damage equal to 200% of Attack on one enemy. |
Rank 2 | Inflicts damage equal to 200% of Attack on one enemy. Petrifies for 1 turn(s). |
Rank 3 | Inflicts damage equal to 250% of Attack on one enemy. Petrifies for 2 turn(s). |
Ultimate – Spirit Spear Chastiefol, Fourth Form: Sunflower |
---|
Inflicts Shatter damage equal to 420% of Attack on all enemies. |
King Phase 1 Passive/Uniques
Uniques/Passives | |
---|---|
Skill Use Increase | Number of Skills Uses increased by 1. |
Debuff Cancel | Removes Debuffs from the hero during the allies’ turn. |
Incapacitation Immunity | Immune to Stun/Petrify/Freeze. |
Minion/Persona (left and right) Phase 1 Skill
Skill 1 – Frenzy |
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Increases Attack of all allies by 20% for 3 turn(s). |
Minion/Persona (left) Phase 1 Passive/Uniques
Passive/Uniques | |
---|---|
Purgatory Energy | Becomes the first to use skills every 1 turn(s). |
Debuff Immunity | Immune to all Debuffs. |
Resistance Increase | Increases all allies’ Resistance by 30% per ultimate gauge |
Immortality | HP does not drop below 1. |
Recovery | Heals 100% of diminished HP at the start of the turn. |
Concentration | Increases all allies’ Pierce Rate to 500% of their values when the hero’s Ultimate Move Gauge is completely filled. |
Minion/Persona (right) Phase 1 Passive/Uniques
Passive/Uniques | |
---|---|
Purgatory Energy | Becomes the first to use skills every 1 turn(s). |
Debuff Immunity | Immune to all Debuffs. |
Resistance Increase | Increases all allies’ Defense by 30% per Ultimate Move Gauge orb. |
Immortality | HP does not drop below 1. |
Recovery | Heals 100% of diminished HP at the start of the turn. |
Concentration | Increases all allies’ Crit Chance by 100% when the hero’s Ultimate Move Gauge is completely filled. |
King Phase 2 Skills
(note that King boss has higher multipliers on rank 3 for the below skills than the playable King)
Spirit Spear Chastiefol, First Form: Chastiefol | |
---|---|
Rank 1 | Inflicts Spike damage equal to 120% of Attack on one enemy. |
Rank 2 | Inflicts Spike damage equal to 180% of Attack on one enemy. |
Rank 3 | Inflicts Spike damage equal to 540% of Attack on one enemy. |
Skill 2 – Poisoning Garden | |
---|---|
Rank 1 | Inflicts Ruin damage equal to 100% of Attack on one enemy. |
Rank 2 | Inflicts Ruin damage equal to 160% of Attack on one enemy. |
Rank 3 | Inflicts Ruin damage equal to 480% of Attack on one enemy. |
Ultimate – Spirit Spear Chastiefol, Fourth Form: Sunflower |
---|
Inflicts Shatter damage equal to 1260% of Attack on all enemies. |
King Phase 2 Passive/Uniques
Uniques/Passives | |
---|---|
Skill Use Increase | Number of Skills Uses increased by 1. |
Debuff Cancel | Removes Debuffs from the hero during the allies’ turn. |
Incapacitation Immunity | Immune to Stun/Petrify/Freeze. |
Minion/Persona (left and right) Phase 2 Skill
Skill 1 – Overwhelm |
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Increases all enemies’ Defense by 30% for 2 turns. |
Minion/Persona (left) Phase 2 Passive/Uniques
Passive/Uniques | |
---|---|
Purgatory Energy | Becomes the first to use skills every 1 turn(s). |
Debuff Immunity | Immune to all Debuffs. |
Resistance Increase | Increases all allies’ Crit Chance by 0.2 times their values per Ultimate Move Gauge orb. |
Immortality | HP does not drop below 1. |
Recovery | Heals 100% of diminished HP at the start of the turn. |
Desperate Resolve | Fill the hero’s Ultimate Move Gauge by 5 orb(s) at the start of the battle. |
Minion/Persona (right) Phase 2 Passive/Uniques
Passive/Uniques | |
---|---|
Purgatory Energy | Becomes the first to use skills every 1 turn(s). |
Debuff Immunity | Immune to all Debuffs. |
Resistance Increase | Increases all allies’ Crit Damage by multiples of 0.2 per Ultimate Move Gauge orb. |
Immortality | HP does not drop below 1. |
Recovery | Heals 100% of diminished HP at the start of the turn. |
Desperate Resolve | Fill the hero’s Ultimate Move Gauge by 5 orb(s) at the start of the battle. |
Final Boss Gowther (Hell)
Boss Phase 1
Passives
- +2 Ultimate Gauge
- Reduce Damage from Counterattack by 80%
- Boost Damage against Green & Demon Clan by 300%
- Boost Atk / Def Skills by 150% per Dead Ally
Skills
- See Green Sr Gowther / Red CS Gowther
- Uses Invading Arrow (boost) every other turn.
Fodder Monster Phase 1 Details
Passives
-Immune to Stun / Petrify / Freeze
Skills
- Attack (400%) Ignores Defense
- Increase Def by 20%
- Taunt Stance on turn 3
Boss Phase 2
Passives
- +2 Ultimate Gauge
- Reduce Damage from Counter Attack by 80%
- Boost Damage against Green & Demon Clan by 300%
- Remove Debuffs on Gowther’s Turn
- Immune to Stun / Petrify / Freeze
- Heals to Full if Fodder are not damaged.
Skills
- Use Nightmare Teller (Blue Gowther Debuff Seal) Every Turn
- Use Ultimate Damage -40% every 3 turns
- See Blue SSR gowther and Green Sr Gowther
Fodder Monster Phase 2 Details
Fodder
Passives
- Remove Debuffs on Gowther’s Turn
- Immune to Stun / Petrify / Freeze
Skills
- Lower Defense by 20% (3 Turns)
- Attack for (110%) Weakness
- Turn 3 Will Use Taunt Stance for 2 Turns
Strategy
- Phase 1 do not kill fodder this will increase Gowther’s Atk / Def
- Use Cleanse to remove atk Seal and focus gowther with ST attacks
- Phase 2 Use 1 aoe skill and 2 ST skills per turn to maximize damage on turn 1
- Then use AOE skill + other skills to kill boss slowly
Team Builds That work
Meta – B Lizhawk | B Lilia | B Arthur | Marmas
F2P – CS King | CS Diane | B Arthur | R Sr Liz
Other – B Lilia | CS Esca | CS Diane | B Sr Jeri
Other – B Sr Guila | B Lizhawk | B Melascula | Marmas
Other – R Arthur | R Esca | B Sr Guila | R Sr Liz
Other – B Diane | R Esca | B King | B Sr Liz
Other – R Liz | R Esca | B Llilia | B Sr Arthur
Other – R Fat King | B Lizhawk | R Esca | R Jericho
Meliodas & Elizabeth Final Boss
High Point Run:
Team Composition: DPS + 2 Support and Damage Increase Sub
Typically:
DPS:
Green Escanor | Red Escanor | Green Jericho | Blue Jericho
Support:
Red Gowther | Gustav | Red Merlin | Green Helbram | Green Gilthunder
Sub:
Death Pierce | Red Jericho | Alioni | Blue SSR Jericho
Strategy
Phase 1
- Focus Elizabeth with chip damage and push for DPS Ultimate
- Gain Rank ups with gowther or lvl 3 buffs / freeze in order to 1 shot meliodas
- Gain 1 extra Freeze / buff / extra damage for phase 2
- Use Escanor Sun / Freeze to remove positive buffs if liz gains debuff immunity.
- Prevent Healing from Liz with Gustav / Merlin
Phase 2
- Both are deadly but Liz can be attack sealed even though she uses both attacks.
- Liz does more ST damage and Meli more AOE.
- Use freeze and DPS ulti gained from previous phase to kill 1 of the enemies
- Chip damage 2nd enemy to death or Ulti Depending on RNG
Notes
- # of turns reduce points
- Amount of burst damage increases points
- Cleansing Buffs / Removing Negative buffs grants points.
Another Team List
- Team 1: G Esca | Gustav | Gowther | Alioni
- Team 2: G Esca | Gustav | Gowther | DeathPierce
- Team 3: G Esca | Gustav | Gowther | SSR B Jeri
- Team 4: R Esca | Gustav | Gowther | SR R Jeri
- Team 5: R Esca | Gustav | Gowther | SSR B Jeri
- Team 6: R Esca | Gustav | Gowther | DeathPierce
- Team 7-12 Same as these except R Merlin Instead of Gustav
- Team 13 G Jeri | R Merlin | Gowther | Alioni
- Team 13 G Jeri | Gustav | Gowther | Alioni
- Team 14 B Jeri | R Merlin | Gowther | Deathpierce
- Team 15 B Jeri | Gustav | Gowther | Deathpierce
Non-High Point Teams for Coins only
- Valenti | B Nunchuck Ban | Gowther | SSR B Jeri
- B King | B Nunchuck Ban | Gowther | SSR B Jeri
- Valenti | B King | Escanor | Deathpierce
Boss Diane Guide
Ult gauge will not work on the first phase.
Heals will not work on the first and second phase.
It is possible to use heal when you last hit her on first phase.
How To Kill Diane
Use aoe skills like Lilia, Bellion/Zaratras and Blue Meli to kill the add-ons.
When an add-on dies, it reduces the defence on diane as well as the add-ons.
Use ult reducing skills like blue Lilia and Bellion
Try to do the highest damage at the second phase to burst her down by filling up your ult gauge on blue Meli, Bellion or Zaratras.
Some players use Escanor instead of Bellion.
Point System
Reduce the enemy ult gauge by 5 +160 points
Increase your allies ultimate gauge by 3 +160 points
Use ignore defence skill 5 times (Zaratras) +200 points
Use crushing skill 3 times (ignore patience) (Bellion, Zaratras) + 200 points
Make enemy resurrect 8 times and clear +280 points
Credit: reddit