Archer/Hunter/Sniper Berus Core Skill List Ragnarok Origin ラグオリ | 라그나로크 오리진

Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Archer/Hunter/Sniper.

List of Archer Gear Skills
Gear-B
Beginner skill
Skill nameSkill description
STR Lv.1STR+2
STR Lv.2STR+3
VIT Lv.1VIT+2
VIT Lv.2VIT+3
DEX Lv.1DEX+2
DEX Lv.2DEX+3
ATK Lv.2ATK+6
ATK Lv.3ATK+10
MATK Lv.2MATK+6
MATK Lv.3MATK+10
DEF Lv.2DEF+6
DEF Lv.3DEF+10
MDEF Lv.2MDEF+4
MDEF Lv.3MDEF+7
Healing Amount Increase Lv.1Healing Increase +1%
Healing Amount Increase Lv.2Healing Increase +2%
Animal Lover Lv.3Reduce damage taken from animal types +3%
Rose Cross Lv.3Damage Reduction from Demon Type +3%
Gardener Lv.3Reduce damage taken from plant types +3%
Funeral Officer Lv.3Damage Reduction from Immortality +3%
Mystery Seer Lv.3Intangible damage reduction +3%
Skilled Fisherman Lv.3Reduces damage taken from fishermen +3%
Demon Worshiper Lv.3Reduces damage taken from angel types +3%
Insect Doctor Lv.3Insect type damage reduction +3%
Dragon Hunter Lv.3Damage Reduction from Balaur +3%
Potion Master Lv.2Increases the effect of using blue potion and red potion by 6%
Potion Master Lv.3Increases the effect of using blue potion and red potion by 9%
Danger Detection Lv.1When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded]
Danger Detection Lv.2When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.1When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.2When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.1Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.2Damage increases by up to 2% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.13% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Casting Barrier Lv.26% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Horsepower Efficiency Lv.1Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.2Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Advanced skill
Skill nameSkill description
Mental Focus Lv.110% enhanced concentration improvement effect
Mental Focus Lv.220% enhanced concentration improvement effect
Hawkeye Lv.1Charge Arrow CD-1s
Hawkeye Lv.2Charge Arrow CD-1.5s
Sharpshooter Lv.1Double Strapping Damage +5%, DEF Ignore +5%
Sharpshooter Lv.2Double Strapping Damage +6%, DEF Ignore +6%
Basics of Exploration Lv.1Damage +5% to animal and insect type monsters
Basics of Exploration Lv.2Damage +6% to animal and insect type monsters
Trap Enhancement Lv.1Damage Type Trap Damage (int/15)% increased
Trap Enhancement Lv.2Damage Type Trap Damage (int/14)% increased
Falcon’s Protection Lv.1When Blitz Beats is activated, Falcon Assault and Sonic Shock, ranged physical damage increases by 2%, stacks up to 2 times (5 seconds)
Falcon’s Protection Lv.2When Blitz Beats is activated, Falcon Assault and Sonic Shock, ranged physical damage increases by 2.5%, stacks up to 2 times (5 seconds)
Taming Lv.11% increased Blitz Beat Passive Activation Chance
Taming Lv.2Blitz Beat Passive Activation Chance +2%
Gear-V
Beginner skill
Skill nameSkill description
STR Lv.3STR+6
STR Lv.4STR+8
VIT Lv.3VIT+6
VIT Lv.4VIT+8
DEX Lv.3DEX+6
DEX Lv.4DEX+8
ATK Lv.4ATK+16
ATK Lv.5ATK+20
MATK Lv.4MATK+16
MATK Lv.5MATK+20
DEF Lv.4DEF+15
DEF Lv.5DEF+18
MDEF Lv.4MDEF+12
MDEF Lv.5MDEF+15
Healing Increase Lv.3Healing Increase +3%
Healing Amount Increase Lv.4Healing Increase +4%
Anthropologist Lv.3Reduce damage taken from humanoids +3%
Potion Master Lv.4Increases the effect of using blue potion and red potion by 12%
Potion Master Lv.515% increased effect of blue potion and red potion
Danger Detection Lv.3When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded]
Danger Detection Lv.4When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.3When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.4When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.150% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.260% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.360% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking
Heartless Strike Lv.1After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.2After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.3After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.1When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded]
Prerequisite Lv.2When attacking a target with more than 75% HP, damage increases by 3% [Damage caused by abnormal status is excluded]
Prerequisite Lv.3When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.1When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.2When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.3When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded]
Memorizing Lv.1After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5%
Memorizing Lv.2After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8%
Memorizing Lv.3After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10%
Bae Euijin Lv.1If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Bae Euijin Lv.2If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.3If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Magic Concentration Lv.3Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.4Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magical Power Efficiency Lv.3Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.4Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.3Reduces damage taken by 9% when in casting state [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.412% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Repeated Learning Lv.3ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Repeated Learning Lv.4ASPD +3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Mental Focus Lv.330% enhanced concentration improvement effect
Mental Focus Lv.440% enhanced concentration improvement effect
Hawkeye Lv.3Charge Arrow CD-2s
Hawkeye Lv.4Charge Arrow CD-2.5s
Sharpshooter Lv.3Double Strapping Damage +7%, DEF Ignore +7%
Sharpshooter Lv.4Double Strapping Damage +8%, DEF Ignore +8%
Vision Expansion Lv.1ATK+3 per Owl’s Eye Passive skill level
Vision Expansion Lv.2ATK+4 per owl’s eye passive skill level
Hawk’s Gaze Lv.1Longer distance damage increases, up to 5%
Hawk’s Gaze Lv.2Longer distance damage increases, up to 6%
Hawk’s Gaze Lv.3Longer distance damage increases, up to 7%
Basics of Exploration Lv.3Damage +7% to animal and insect type monsters
Basics of Exploration Lv.4Damage +8% to animal and insect type monsters
Trap Enhancement Lv.3Damage Type Trap Damage (int/13)% increased
Trap Enhancement Lv.4Damage Type Trap Damage (int/12)% increased
Falcon’s Protection Lv.3When Blitz Beats is activated, Falcon Assault and Sonic Shock, ranged physical damage increases by 3%, stacks up to 2 times (5 seconds)
Falcon’s Protection Lv.4When Blitz Beats is activated, Falcon Assault and Sonic Shock, increase ranged physical damage by 3.5%, stack up to 2 times (5 seconds)
Taming Lv.3Blitz Beat Passive Chance to proc 3% increased
Taming Lv.44% increased Blitz Beat Passive proc Chance
Gear-Y
Beginner skill
Skill nameSkill description
ATK Lv.7ATK+35
ATK Lv.8ATK+40
MATK Lv.7MATK+35
MATK Lv.8MATK+40
DEF Lv.7DEF+25
DEF Lv.8DEF+30
MDEF Lv.7MDEF+18
MDEF Lv.8MDEF+20
Healing Amount Increase Lv.5Healing Increase +5%
Healing Amount Increase Lv.6Healing Increase +6%
Potion Master Lv.7Increases the effect of using blue and red potions by 21%
Potion Master Lv.824% increased use of blue potion and red potion
Danger Detection Lv.6When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded]
Danger Detection Lv.7When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.6When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.7When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.570% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.680% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.780% chance to cast a Lightning Bolt of Lv.8 on the opponent who did damage when evading or blocking
Heartless Strike Lv.5After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.6After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.7After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.5When attacking targets with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded]
Prerequisite Lv.6When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded]
Prerequisite Lv.7When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.5When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirmation Kill Lv.6When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded]
Confirmed Kill Lv.7When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded]
Energy Storm Lv.1After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds)
Memorizing Lv.5After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15%
Memorizing Lv.6After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18%
Memorizing Lv.7After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21%
Bae Euijin Lv.5If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 32%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.6If a skill or general attack is successful, the damage of the skill and attack increases by 5~36%, and if it fails, the damage of the skill and attack decreases by 5~15%
Bae Euijin Lv.7If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Magic Concentration Lv.6Damage increases by up to 6% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.7Damage increases by up to 7% as the casting distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.6Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.7Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.1Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.2Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.3Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.1If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.2If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded]
Sword and Shield Lv.3If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.6When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.7Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.6ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds)
Repeated Learning Lv.7When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Mental Focus Lv.660% enhanced concentration improvement effect
Mental Focus Lv.770% enhanced concentration improvement effect
Hawkeye Lv.6Charge Arrow CD-3.5s
Hawkeye Lv.7Charge Arrow CD-4s
Sharpshooter Lv.6Double Strapping Damage +10%, DEF Ignore +10%
Sharpshooter Lv.7Double Strapping Damage +11%, DEF Ignore +11%
Vision Expansion Lv.4ATK+6 per owl’s eye passive skill level
Vision Expansion Lv.5ATK+7 for every passive skill level of Owl’s Eye
Hawk’s Gaze Lv.5Longer distance damage increases, up to 9%
Hawk’s Gaze Lv.6Longer distance damage increases, up to 10%
Hawk’s Gaze Lv.7Longer distance damage increases, up to 11%
Basics of Exploration Lv.6Damage +10% to animal and insect type monsters
Basics of Exploration Lv.7Damage +11% to animal and insect type monsters
Trap Enhancement Lv.6Damage Type Trap Damage (int/10)% increased
Trap Enhancement Lv.7Damage Type Trap Damage (int/9)% increased
Falcon’s Help Lv.1Adds 10% ATK damage to Blitz Beats, Falcon Assault and Sonic Shock
Falcon’s Help Lv.2Adds 12% ATK damage to Blitz Beats, Falcon Assault and Sonic Shock
Falcon’s Help Lv.3Adds 14% ATK damage to Blitz Beats, Falcon Assault and Sonic Shock
Falcon’s Protection Lv.6When Blitz Beats is activated, Falcon Assault and Sonic Shock, increase ranged physical damage by 3%, stack up to 3 times (lasts 5 seconds)
Falcon’s Protection Lv.7When Blitz Beats is activated, Falcon Assault and Sonic Shock, increase ranged physical damage by 3.5%, stack up to 3 times (5 seconds)
Taming Lv.6Blitz Beat Passive Chance to proc 6% increased
Taming Lv.77% increased Blitz Beat Passive proc chance
Gear skill information added after the 20. 10. 28 update
Gear-B
Beginner skill
Skill nameSkill description
Poison Resistance Lv.3Poison Resistance +3%
Bleeding Resistance Lv.3Bleeding Resistance +3%
Ignition Resistance Lv.3Fire Resistance +3%
Dark Resistance Lv.3Shadow Resistance +3%
Silent Resistance Lv.3Silence Resistance +3%
Fear Resistance Lv.3Fear Resistance +3%
Stun Resistance Lv.3Stun Resistance +3%
Sleep Resistance Lv.3Sleep Resistance +3%
Ice Resistance Lv.3Freeze resistance +3%
Petrification Resistance Lv.3Petrification Resistance +3%
Confusion Resistance Lv.3Confusion Resistance +3%
Advanced skill
Skill nameSkill description
Sharpshooter’s Arrow Lv.1Combat damage using arrows +6%
Sharpshooter’s Arrow Lv.2Combat damage using arrows +7%
Automatic Explosion Device Lv.10.1 second reduction in trap delay
Automatic Explosion Device Lv.2Reduces trap delay by 0.2 seconds
Steel Arrow Lv.1Sharp shooting CRI.DMG+5%
Steel Arrow Lv.2Sharp shooting CRI.DMG+6%
Advanced skill
Skill nameSkill description
Sharpshooter’s Arrow Lv.3Combat damage using arrows +8%
Sharpshooter’s Arrow Lv.4Combat damage using arrows +9%
Automatic Explosion Device Lv.3Reduces trap delay by 0.3 seconds
Automatic Explosion Device Lv.4Reduces trap delay by 0.4 seconds
Steel Arrow Lv.3Sharp shooting CRI.DMG+8%
Steel Arrow Lv.4Sharp shooting CRI.DMG+10%
Gear-Y
Advanced skill
Skill nameSkill description
Sharpshooter’s Arrow Lv.6Combat damage using arrows +11%
Sharpshooter’s Arrow Lv.7Combat damage using arrows +12%
Automatic Explosion Device Lv.6Reduces trap delay by 0.6 seconds
Automatic Explosion Device Lv.70.7 seconds of trap delay reduction
Steel Arrow Lv.6Sharp shooting CRI.DMG+14%
Steel Arrow Lv.7Sharp shooting CRI.DMG+15%

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