Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Archer/Hunter/Sniper.
List of Archer Gear Skills | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
STR Lv.1 | STR+2 |
STR Lv.2 | STR+3 |
VIT Lv.1 | VIT+2 |
VIT Lv.2 | VIT+3 |
DEX Lv.1 | DEX+2 |
DEX Lv.2 | DEX+3 |
ATK Lv.2 | ATK+6 |
ATK Lv.3 | ATK+10 |
MATK Lv.2 | MATK+6 |
MATK Lv.3 | MATK+10 |
DEF Lv.2 | DEF+6 |
DEF Lv.3 | DEF+10 |
MDEF Lv.2 | MDEF+4 |
MDEF Lv.3 | MDEF+7 |
Healing Amount Increase Lv.1 | Healing Increase +1% |
Healing Amount Increase Lv.2 | Healing Increase +2% |
Animal Lover Lv.3 | Reduce damage taken from animal types +3% |
Rose Cross Lv.3 | Damage Reduction from Demon Type +3% |
Gardener Lv.3 | Reduce damage taken from plant types +3% |
Funeral Officer Lv.3 | Damage Reduction from Immortality +3% |
Mystery Seer Lv.3 | Intangible damage reduction +3% |
Skilled Fisherman Lv.3 | Reduces damage taken from fishermen +3% |
Demon Worshiper Lv.3 | Reduces damage taken from angel types +3% |
Insect Doctor Lv.3 | Insect type damage reduction +3% |
Dragon Hunter Lv.3 | Damage Reduction from Balaur +3% |
Potion Master Lv.2 | Increases the effect of using blue potion and red potion by 6% |
Potion Master Lv.3 | Increases the effect of using blue potion and red potion by 9% |
Danger Detection Lv.1 | When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.2 | When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.1 | When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.2 | When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.1 | Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.2 | Damage increases by up to 2% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.1 | 3% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Casting Barrier Lv.2 | 6% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Horsepower Efficiency Lv.1 | Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.2 | Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Advanced skill | |
Skill name | Skill description |
Mental Focus Lv.1 | 10% enhanced concentration improvement effect |
Mental Focus Lv.2 | 20% enhanced concentration improvement effect |
Hawkeye Lv.1 | Charge Arrow CD-1s |
Hawkeye Lv.2 | Charge Arrow CD-1.5s |
Sharpshooter Lv.1 | Double Strapping Damage +5%, DEF Ignore +5% |
Sharpshooter Lv.2 | Double Strapping Damage +6%, DEF Ignore +6% |
Basics of Exploration Lv.1 | Damage +5% to animal and insect type monsters |
Basics of Exploration Lv.2 | Damage +6% to animal and insect type monsters |
Trap Enhancement Lv.1 | Damage Type Trap Damage (int/15)% increased |
Trap Enhancement Lv.2 | Damage Type Trap Damage (int/14)% increased |
Falcon’s Protection Lv.1 | When Blitz Beats is activated, Falcon Assault and Sonic Shock, ranged physical damage increases by 2%, stacks up to 2 times (5 seconds) |
Falcon’s Protection Lv.2 | When Blitz Beats is activated, Falcon Assault and Sonic Shock, ranged physical damage increases by 2.5%, stacks up to 2 times (5 seconds) |
Taming Lv.1 | 1% increased Blitz Beat Passive Activation Chance |
Taming Lv.2 | Blitz Beat Passive Activation Chance +2% |
Gear-V | |
Beginner skill | |
Skill name | Skill description |
STR Lv.3 | STR+6 |
STR Lv.4 | STR+8 |
VIT Lv.3 | VIT+6 |
VIT Lv.4 | VIT+8 |
DEX Lv.3 | DEX+6 |
DEX Lv.4 | DEX+8 |
ATK Lv.4 | ATK+16 |
ATK Lv.5 | ATK+20 |
MATK Lv.4 | MATK+16 |
MATK Lv.5 | MATK+20 |
DEF Lv.4 | DEF+15 |
DEF Lv.5 | DEF+18 |
MDEF Lv.4 | MDEF+12 |
MDEF Lv.5 | MDEF+15 |
Healing Increase Lv.3 | Healing Increase +3% |
Healing Amount Increase Lv.4 | Healing Increase +4% |
Anthropologist Lv.3 | Reduce damage taken from humanoids +3% |
Potion Master Lv.4 | Increases the effect of using blue potion and red potion by 12% |
Potion Master Lv.5 | 15% increased effect of blue potion and red potion |
Danger Detection Lv.3 | When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.4 | When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.3 | When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.4 | When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.1 | 50% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.2 | 60% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.3 | 60% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking |
Heartless Strike Lv.1 | After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.2 | After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.3 | After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.1 | When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.2 | When attacking a target with more than 75% HP, damage increases by 3% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.3 | When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.1 | When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.2 | When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.3 | When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded] |
Memorizing Lv.1 | After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5% |
Memorizing Lv.2 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8% |
Memorizing Lv.3 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10% |
Bae Euijin Lv.1 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Bae Euijin Lv.2 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.3 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Magic Concentration Lv.3 | Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.4 | Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magical Power Efficiency Lv.3 | Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.4 | Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.3 | Reduces damage taken by 9% when in casting state [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.4 | 12% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Repeated Learning Lv.3 | ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Repeated Learning Lv.4 | ASPD +3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Mental Focus Lv.3 | 30% enhanced concentration improvement effect |
Mental Focus Lv.4 | 40% enhanced concentration improvement effect |
Hawkeye Lv.3 | Charge Arrow CD-2s |
Hawkeye Lv.4 | Charge Arrow CD-2.5s |
Sharpshooter Lv.3 | Double Strapping Damage +7%, DEF Ignore +7% |
Sharpshooter Lv.4 | Double Strapping Damage +8%, DEF Ignore +8% |
Vision Expansion Lv.1 | ATK+3 per Owl’s Eye Passive skill level |
Vision Expansion Lv.2 | ATK+4 per owl’s eye passive skill level |
Hawk’s Gaze Lv.1 | Longer distance damage increases, up to 5% |
Hawk’s Gaze Lv.2 | Longer distance damage increases, up to 6% |
Hawk’s Gaze Lv.3 | Longer distance damage increases, up to 7% |
Basics of Exploration Lv.3 | Damage +7% to animal and insect type monsters |
Basics of Exploration Lv.4 | Damage +8% to animal and insect type monsters |
Trap Enhancement Lv.3 | Damage Type Trap Damage (int/13)% increased |
Trap Enhancement Lv.4 | Damage Type Trap Damage (int/12)% increased |
Falcon’s Protection Lv.3 | When Blitz Beats is activated, Falcon Assault and Sonic Shock, ranged physical damage increases by 3%, stacks up to 2 times (5 seconds) |
Falcon’s Protection Lv.4 | When Blitz Beats is activated, Falcon Assault and Sonic Shock, increase ranged physical damage by 3.5%, stack up to 2 times (5 seconds) |
Taming Lv.3 | Blitz Beat Passive Chance to proc 3% increased |
Taming Lv.4 | 4% increased Blitz Beat Passive proc Chance |
Gear-Y | |
Beginner skill | |
Skill name | Skill description |
ATK Lv.7 | ATK+35 |
ATK Lv.8 | ATK+40 |
MATK Lv.7 | MATK+35 |
MATK Lv.8 | MATK+40 |
DEF Lv.7 | DEF+25 |
DEF Lv.8 | DEF+30 |
MDEF Lv.7 | MDEF+18 |
MDEF Lv.8 | MDEF+20 |
Healing Amount Increase Lv.5 | Healing Increase +5% |
Healing Amount Increase Lv.6 | Healing Increase +6% |
Potion Master Lv.7 | Increases the effect of using blue and red potions by 21% |
Potion Master Lv.8 | 24% increased use of blue potion and red potion |
Danger Detection Lv.6 | When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.7 | When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.6 | When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.7 | When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.5 | 70% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.6 | 80% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.7 | 80% chance to cast a Lightning Bolt of Lv.8 on the opponent who did damage when evading or blocking |
Heartless Strike Lv.5 | After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.6 | After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.7 | After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.5 | When attacking targets with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.6 | When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.7 | When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.5 | When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirmation Kill Lv.6 | When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded] |
Confirmed Kill Lv.7 | When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded] |
Energy Storm Lv.1 | After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds) |
Memorizing Lv.5 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15% |
Memorizing Lv.6 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18% |
Memorizing Lv.7 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21% |
Bae Euijin Lv.5 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 32%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.6 | If a skill or general attack is successful, the damage of the skill and attack increases by 5~36%, and if it fails, the damage of the skill and attack decreases by 5~15% |
Bae Euijin Lv.7 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Magic Concentration Lv.6 | Damage increases by up to 6% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.7 | Damage increases by up to 7% as the casting distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.6 | Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.7 | Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.1 | Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.2 | Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.3 | Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.1 | If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.2 | If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded] |
Sword and Shield Lv.3 | If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.6 | When casting, damage taken is reduced by 18% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.7 | Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.6 | ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds) |
Repeated Learning Lv.7 | When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Mental Focus Lv.6 | 60% enhanced concentration improvement effect |
Mental Focus Lv.7 | 70% enhanced concentration improvement effect |
Hawkeye Lv.6 | Charge Arrow CD-3.5s |
Hawkeye Lv.7 | Charge Arrow CD-4s |
Sharpshooter Lv.6 | Double Strapping Damage +10%, DEF Ignore +10% |
Sharpshooter Lv.7 | Double Strapping Damage +11%, DEF Ignore +11% |
Vision Expansion Lv.4 | ATK+6 per owl’s eye passive skill level |
Vision Expansion Lv.5 | ATK+7 for every passive skill level of Owl’s Eye |
Hawk’s Gaze Lv.5 | Longer distance damage increases, up to 9% |
Hawk’s Gaze Lv.6 | Longer distance damage increases, up to 10% |
Hawk’s Gaze Lv.7 | Longer distance damage increases, up to 11% |
Basics of Exploration Lv.6 | Damage +10% to animal and insect type monsters |
Basics of Exploration Lv.7 | Damage +11% to animal and insect type monsters |
Trap Enhancement Lv.6 | Damage Type Trap Damage (int/10)% increased |
Trap Enhancement Lv.7 | Damage Type Trap Damage (int/9)% increased |
Falcon’s Help Lv.1 | Adds 10% ATK damage to Blitz Beats, Falcon Assault and Sonic Shock |
Falcon’s Help Lv.2 | Adds 12% ATK damage to Blitz Beats, Falcon Assault and Sonic Shock |
Falcon’s Help Lv.3 | Adds 14% ATK damage to Blitz Beats, Falcon Assault and Sonic Shock |
Falcon’s Protection Lv.6 | When Blitz Beats is activated, Falcon Assault and Sonic Shock, increase ranged physical damage by 3%, stack up to 3 times (lasts 5 seconds) |
Falcon’s Protection Lv.7 | When Blitz Beats is activated, Falcon Assault and Sonic Shock, increase ranged physical damage by 3.5%, stack up to 3 times (5 seconds) |
Taming Lv.6 | Blitz Beat Passive Chance to proc 6% increased |
Taming Lv.7 | 7% increased Blitz Beat Passive proc chance |
Gear skill information added after the 20. 10. 28 update | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
Poison Resistance Lv.3 | Poison Resistance +3% |
Bleeding Resistance Lv.3 | Bleeding Resistance +3% |
Ignition Resistance Lv.3 | Fire Resistance +3% |
Dark Resistance Lv.3 | Shadow Resistance +3% |
Silent Resistance Lv.3 | Silence Resistance +3% |
Fear Resistance Lv.3 | Fear Resistance +3% |
Stun Resistance Lv.3 | Stun Resistance +3% |
Sleep Resistance Lv.3 | Sleep Resistance +3% |
Ice Resistance Lv.3 | Freeze resistance +3% |
Petrification Resistance Lv.3 | Petrification Resistance +3% |
Confusion Resistance Lv.3 | Confusion Resistance +3% |
Advanced skill | |
Skill name | Skill description |
Sharpshooter’s Arrow Lv.1 | Combat damage using arrows +6% |
Sharpshooter’s Arrow Lv.2 | Combat damage using arrows +7% |
Automatic Explosion Device Lv.1 | 0.1 second reduction in trap delay |
Automatic Explosion Device Lv.2 | Reduces trap delay by 0.2 seconds |
Steel Arrow Lv.1 | Sharp shooting CRI.DMG+5% |
Steel Arrow Lv.2 | Sharp shooting CRI.DMG+6% |
Advanced skill | |
Skill name | Skill description |
Sharpshooter’s Arrow Lv.3 | Combat damage using arrows +8% |
Sharpshooter’s Arrow Lv.4 | Combat damage using arrows +9% |
Automatic Explosion Device Lv.3 | Reduces trap delay by 0.3 seconds |
Automatic Explosion Device Lv.4 | Reduces trap delay by 0.4 seconds |
Steel Arrow Lv.3 | Sharp shooting CRI.DMG+8% |
Steel Arrow Lv.4 | Sharp shooting CRI.DMG+10% |
Gear-Y | |
Advanced skill | |
Skill name | Skill description |
Sharpshooter’s Arrow Lv.6 | Combat damage using arrows +11% |
Sharpshooter’s Arrow Lv.7 | Combat damage using arrows +12% |
Automatic Explosion Device Lv.6 | Reduces trap delay by 0.6 seconds |
Automatic Explosion Device Lv.7 | 0.7 seconds of trap delay reduction |
Steel Arrow Lv.6 | Sharp shooting CRI.DMG+14% |
Steel Arrow Lv.7 | Sharp shooting CRI.DMG+15% |
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