Acolyte/Priest/High Priest/Champion Berus Core Skill List Ragnarok Origin ラグオリ | 라그나로크 오리진

Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Acolyte/Priest/High Priest/Champion.

You can support us by subscribe our Youtube and follow our social media on Facebook, Instagram

Copy series gear skill list
Gear-B
Beginner skill
Skill nameSkill description
STR Lv.1STR+2
STR Lv.2STR+3
VIT Lv.1VIT+2
VIT Lv.2VIT+3
DEX Lv.1DEX+2
DEX Lv.2DEX+3
ATK Lv.2ATK+6
ATK Lv.3ATK+10
MATK Lv.2MATK+6
MATK Lv.3MATK+10
DEF Lv.2DEF+6
DEF Lv.3DEF+10
MDEF Lv.2MDEF+4
MDEF Lv.3MDEF+7
Healing Amount Increase Lv.1Healing Increase +1%
Healing Amount Increase Lv.2Healing Increase +2%
Animal Lover Lv.3Reduce damage taken from animal types +3%
Rose Cross Lv.3Damage Reduction from Demon Type +3%
Gardener Lv.3Reduce damage taken from plant types +3%
Funeral Officer Lv.3Damage Reduction from Immortality +3%
Mystery Seer Lv.3Intangible damage reduction +3%
Skilled Fisherman Lv.3Reduces damage taken from fishermen +3%
Demon Worshiper Lv.3Reduces damage taken from angel types +3%
Insect Doctor Lv.3Insect type damage reduction +3%
Dragon Hunter Lv.3Damage Reduction from Balaur +3%
Potion Master Lv.2Increases the effect of using blue potion and red potion by 6%
Potion Master Lv.3Increases the effect of using blue potion and red potion by 9%
Danger Detection Lv.1When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded]
Danger Detection Lv.2When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.1When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.2When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.13% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Casting Barrier Lv.26% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Magic Concentration Lv.1Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.2Damage increases by up to 2% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.1Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.2Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Advanced skill
Skill nameSkill description
Bongma Ritual Lv.1Magnus Exorsismus Fixed Casting-0.5s
Bongma Ritual Lv.2Magnus Exorsismus Fixed Casting-0.6s
Miracle Bell Lv.15% enhanced Angelus effect
Miracle Bell Lv.27% enhanced Angelus effect
God’s Baptism Lv.1Blessing skill effect +10%
God’s Baptism Lv.2Blessing skill effect +20%
Lion’s India Lv.1Delay after turn undead -5%
Lion’s India Lv.2Delay after turn undead -10%
Song of Love Lv.1When casting heal, there is a 5% chance to create a 3m area around a party member, and every 1 second for 5 seconds, heal (Lv.10) heal amount is recovered by 5%.
Song of Love Lv.26% chance when heal is cast to create a 3m area around party members, and recovers HP by 6% of the healing amount (Lv.10) every 1 second for 5 seconds.
God’s Shield Lv.1Increases the duration of Giri Elayson’s skill by 1 second and increases the maximum number of damage defenses by 1
God’s Shield Lv.2Girie Elayson skill duration increases by 2 seconds and damage defense maximum count increases by 1
Serenade Lv.1Heal fixed casting time increased by 1 second, recovery amount increased by 100%
Serenade Lv.2Heal’s fixed casting time increases by 1 second, recovery amount increases by 110%
God’s Call Lv.15% increased Chance of Instant Removal of Turn Undead
God’s Call Lv.26% increased Chance of Instant Elimination of Turn Undead
Thorn Vine Lv.1Magnus Exorsismus has a 10% chance to grant a fixed effect to the hit target
Thorn Vine Lv.2Magnus Exorsismus has a 12% chance to grant a fixed effect to the hit target
Exorcist Area Lv.1Increases damage +2% to targets in Magnus Exorsismus area, up to 2 times
Exorcist Area Lv.2Deals +3% damage to targets in Magnus Exorsismus, up to 2 times increased
Sacred Earth Lv.1Sanctuary effect increases by 60%, duration decreases by 40%
Sacred Earth Lv.2Sanctuary effect increases by 80%, duration decreases by 40%
Mace Master Lv.1Additional 50% increase in Mace Training skill effect
Mace Master Lv.2Additional 80% increase in Mace Training skill effect
Holy Mace Lv.1Basic Attack Judgment Activation Chance +5%
Holy Mace Lv.2Basic Attack Judgment Activation Chance 6% increased
SP Recovery Enhancement Lv.1SP recovery improvement 100% additional increase of the SP natural recovery effect of passive skills
SP recovery enhancement enhancement Lv.2Increases SP recovery, increases the SP natural recovery effect of passive skills by additional 120%
Gear-V
Beginner skill
Skill nameSkill description
STR Lv.3STR+6
STR Lv.4STR+8
VIT Lv.3VIT+6
VIT Lv.4VIT+8
DEX Lv.3DEX+6
DEX Lv.4DEX+8
ATK Lv.4ATK+16
ATK Lv.5ATK+20
MATK Lv.4MATK+16
MATK Lv.5MATK+20
DEF Lv.4DEF+15
DEF Lv.5DEF+18
MDEF Lv.4MDEF+12
MDEF Lv.5MDEF+15
Healing Increase Lv.3Healing Increase +3%
Healing Amount Increase Lv.4Healing Increase +4%
Anthropologist Lv.3Reduce damage taken from humanoids +3%
Potion Master Lv.4Increases the effect of using blue potion and red potion by 12%
Potion Master Lv.515% increased effect of blue potion and red potion
Danger Detection Lv.3When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded]
Danger Detection Lv.4When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.3When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.4When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.3When casting, damage taken is reduced by 9% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.412% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Lightning Shield Lv.150% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.260% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.360% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking
Heartless Strike Lv.1After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.2After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.3After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.1When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded]
Prerequisite Lv.2When attacking a target with more than 75% HP, damage increases by 3% [Damage caused by abnormal status is excluded]
Prerequisite Lv.3When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.1When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.2When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.3When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded]
Memorizing Lv.1After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5%
Memorizing Lv.2After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8%
Memorizing Lv.3After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10%
Bae Euijin Lv.1If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Bae Euijin Lv.2If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.3If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Magic Concentration Lv.3Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.4Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magical Power Efficiency Lv.3Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.4Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.3ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Repeated Learning Lv.4ASPD +3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Protection of the Holy Spirit Lv.1When using a heal, 10% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 5% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Protection of the Holy Spirit Lv.2When using a heel, 12% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 5% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Protection of the Holy Spirit Lv.3When using a heel, 14% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 6% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Bongma Ritual Lv.3Magnus Exorsismus Fixed Casting-0.7s
Bongma Ritual Lv.4Magnus Exorsismus Fixed Casting-0.8s
Miracle Bell Lv.39% enhanced Angelus effect
Miracle Bell Lv.411% enhanced Angelus effect
God’s Baptism Lv.3Blessing skill effect +30%
God’s Baptism Lv.4Blessing skill effect +40%
Lion’s India Lv.3-15% delay after turn undead
Lion’s India Lv.4Delay -20% after turn undead
Song of Love Lv.37% chance when heal is cast to create a 3m area around party members, and recovers HP equal to 7% of the healing amount (Lv.10) every 1 second for 5 seconds duration
Song of Love Lv.48% chance when heal is cast to create a 3m area around party members, and recovers HP by 8% of the healing amount (Lv.10) every 1 second for 5 seconds duration
Healing Song Lv.15% chance of creating healing balls around party members when casting heal. When contacting a party member, recovers HP by 15% of the healing amount (Lv.10).
Healing Song Lv.2When casting heal, there is an 8% chance to generate a healing ball around a party member. When contacting a party member, recovers HP by 20% of the healing amount (Lv.10).
Healing Song Lv.3When casting heal, there is a 10% chance to generate a healing ball around a party member. When contacting a party member, heal HP by 25% of the healing amount (Lv.10).
Recovery Wind Lv.1When heal is cast, grants a healing effect to the target, recovers 15% of the healing amount every 1 second for 3 seconds, increases the amount of healing received by 5%
God’s Shield Lv.3Girie Elayson skill duration increases by 2 seconds and maximum number of damage defense increases by 2 times
God’s Shield Lv.4Increases the duration of Giri Eleison’s skill by 3 seconds and increases the maximum number of damage defenses by 2 times.
Serenade Lv.3Heal’s fixed casting time increases by 1 second, recovery amount increases by 120%
Serenade Lv.4Heal’s fixed casting time increases by 1 second, recovery amount increases by 130%
Holy Spirit’s Blessing Lv.1Acquires additional effect of Manipikat, recovers 5% of Max SP every 10 seconds
Holy Spirit’s Blessing Lv.2Acquires additional effect of Manipikat, recovers 6% of Max SP every 10 seconds
Holy Spirit’s Blessing Lv.3Acquires additional effect of Manipikat, recovers 7% of Max SP every 10 seconds
God’s Call Lv.37% increased Chance of Instant Elimination of Turn Undead
God’s Call Lv.48% increased Chance of Instant Elimination of Turn Undead
Thorn Vine Lv.314% chance to grant a fixed effect to the target when Magnus Exorsismus is hit
Thorn Vine Lv.4Magnus Exorsismus has a 16% chance to grant a fixed effect to the hit target
Exorcist Area Lv.3Deals +3% damage to targets in Magnus Exorsismus, up to 3 times increased
Exorcist Area Lv.4Deals +4% damage to targets in Magnus Exorsismus, up to 3 times increased
Sacred Earth Lv.3Sanctuary effect increases by 100%, duration decreases by 40%
Sacred Earth Lv.4Sanctuary effect increases by 120%, duration decreases by 40%
Sexual Attribute Affinity Lv.1Darkness and Immortality damage +5% when using Aspersio and when attacking with Holy property
Sexual Attribute Affinity Lv.2Darkness and Immortality damage +6% when using Aspersio
Sexual Attribute Affinity Lv.3Darkness and Immortality damage +7% when using Aspersio
Healing Shield Lv.3When receiving a healing effect, all damage -3% (continuous for 3 seconds) [excluding damage caused by abnormal conditions]
Healing Shield Lv.4When receiving a healing effect, all damage -4% (continuously for 4 seconds) [excluding damage caused by abnormal conditions]
Mace Master Lv.3Additional 110% increase in Mace Training skill effect
Mace Master Lv.4Additional 140% increased Mace Training Skill Effect
Song of Sighs Lv.1When Judgment is cast, there is a LUK/10% chance to trigger additional Judgment
Song of Sighs Lv.2When Judgment is cast, there is a LUK/9% chance to trigger additional Judgment
Holy Mace Lv.37% increased probability of triggering Judgment of General Attack
Holy Mace Lv.4Basic Attack Judgment proc chance increased by 8%
SP recovery enhancement enhancement Lv.3Increases SP recovery, increases the SP natural recovery effect of passive skills by an additional 140%
SP recovery enhancement enhancement Lv.4Increases SP recovery, increases the SP natural recovery effect of passive skills by an additional 160%
Gear-Y
Beginner skill
Skill nameSkill description
ATK Lv.7ATK+35
ATK Lv.8ATK+40
MATK Lv.7MATK+35
MATK Lv.8MATK+40
DEF Lv.7DEF+25
DEF Lv.8DEF+30
MDEF Lv.7MDEF+18
MDEF Lv.8MDEF+20
Healing Amount Increase Lv.5Healing Increase +5%
Healing Amount Increase Lv.6Healing Increase +6%
Potion Master Lv.7Increases the effect of using blue and red potions by 21%
Potion Master Lv.824% increased use of blue potion and red potion
Danger Detection Lv.6When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded]
Danger Detection Lv.7When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.6When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.7When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.6When cast, damage taken is reduced by 18% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.7Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.570% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.680% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.780% chance to cast a Lightning Bolt of Lv.8 on the opponent who did damage when evading or blocking
Heartless Strike Lv.5After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.6After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.7After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.5When attacking targets with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded]
Prerequisite Lv.6When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded]
Prerequisite Lv.7When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.5When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirmation Kill Lv.6When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded]
Confirmed Kill Lv.7When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded]
Energy Storm Lv.1After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds)
Memorizing Lv.5After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15%
Memorizing Lv.6After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18%
Memorizing Lv.7After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21%
Bae Euijin Lv.5If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 32%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.6If a skill or general attack is successful, the damage of the skill and attack increases by 5~36%, and if it fails, the damage of the skill and attack decreases by 5~15%
Bae Euijin Lv.7If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Magic Concentration Lv.6Damage increases by up to 6% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.7Damage increases by up to 7% as the casting distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.6Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.7Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.1Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.2Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.3Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.1If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.2If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded]
Sword and Shield Lv.3If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.6ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds)
Repeated Learning Lv.7When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds)
Advanced skill
Skill nameSkill description
Protection of the Holy Spirit Lv.5When using a heal, 18% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 7% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Protection of the Holy Spirit Lv.6When heal is used, 20% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 7% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Protection of the Holy Spirit Lv.7When using a heal, 22% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 8% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Bongma Ritual Lv.6Magnus Exorsismus Fixed Casting-1.0s
Bongma Ritual Lv.7Magnus Exorsismus Fixed Casting-1.1s
Miracle Bell Lv.614% enhanced Angelus effect
Miracle Bell Lv.715% enhanced Angelus effect
God’s Baptism Lv.6Blessing skill effect +60%
God’s Baptism Lv.7Blessing skill effect +70%
Lion’s India Lv.6Delay -30% after turn undead
Lion’s India Lv.7Delay after turn undead -35%
Chant’s Blessing Lv.1When Rex Divina is cast, it gives an additional effect within 3m of the target
Song of Love Lv.6When casting heal, there is a 10% chance to create a 3m area around the party member, and every 1 second for 5 seconds, heal (Lv.10) heal amount is recovered by 10%.
Song of Love Lv.711% chance when heal is cast to create a 3m area around party members, and recovers HP by 11% of the healing amount (Lv.10) every 1 second for 5 seconds duration
Healing Song Lv.515% chance of creating healing balls around party members when casting heal. When contacting a party member, recovers HP by 35% of the healing amount (Lv. 10).
Healing Song Lv.618% chance of creating healing beads around party members when heal is cast. When contacting a party member, recovers HP by 40% of the healing amount (Lv.10).
Healing Song Lv.7When heal is cast, there is a 21% chance to generate a healing ball around a party member. When contacting a party member, heals HP by 45% of the healing amount (Lv.10).
Recovery Wind Lv.2When heal is cast, grants a healing effect to the target, recovers 30% of the healing amount every 1 second for 3 seconds, increases the amount of healing received by 10%
God’s Shield Lv.6Increases the duration of Giri Elayson’s skill by 4 seconds and increases the maximum number of damage defenses by 3 times.
God’s Shield Lv.7Increases the duration of Girie Elayson skill by 4 seconds and increases the maximum number of damage defense by 4 times
Serenade Lv.6Heal’s fixed casting time increases by 1 second, recovery amount increases 150%
Serenade Lv.7Heal’s fixed casting time increases by 1 second, recovery amount increases by 160%
Holy Spirit’s Blessing Lv.5Acquires additional effect of Manipikat, recovers 9% of Max SP every 10 seconds
Holy Spirit’s Blessing Lv.6Acquires additional effect of Manipikat, recovers 10% of Max SP every 10 seconds
Holy Spirit’s Blessing Lv.7Acquires additional effect of Manipikat, recovers 11% of Max SP every 10 seconds
God’s Call Lv.610% increased Chance of Instant Removal of Turn Undead
God’s Call Lv.711% increased Chance of Instant Elimination of Turn Undead
Thorn Vine Lv.6Magnus Exorsismus has a 20% chance to grant a fixed effect to the hit target.
Thorn Vine Lv.7Magnus Exorsismus has a 22% chance to grant a fixed effect to the hit target
Exorcist Area Lv.6Deals +6% damage to targets in Magnus Exorsismus, up to 3 times increased
Exorcist Area Lv.7Deals +7% damage to targets in Magnus Exorsismus, up to 3 times increased
Sacred Earth Lv.6Sanctuary effect increases by 160%, duration decreases by 40%
Sacred Earth Lv.7Sanctuary effect increases by 180%, duration decreases by 40%
Sexual Attribute Affinity Lv.5Darkness and Immortality damage +9% when using Aspersio
Sexual Attribute Affinity Lv.6Darkness and Immortality damage +10% when using Aspersio and when attacking with holy attributes
Sexual Attribute Affinity Lv.7Darkness and Immortality damage +11% when using Aspersio
Healing Shield Lv.6When receiving a healing effect, all damage -6% (continuous for 4 seconds) [excluding damage caused by abnormal conditions]
Healing Shield Lv.7When receiving a healing effect, all damage -7% (continuously for 5 seconds) [excluding damage caused by abnormal conditions]
Mace Master Lv.6200% additional increase in Mace Training skill effect
Mace Master Lv.7Additional 230% increase in Mace Training skill effect
Song of Extinction Lv.1Judgment’s critical strike effect added, critical strike chance is 10% of the current CRI
Song of Extinction Lv.2Judgment’s critical strike effect added, critical strike chance is 15% of the current CRI
Song of Sighs Lv.4When Judgment is cast, there is a LUK/7% chance to trigger additional Judgment
Holy Mace Lv.6Basic Attack Judgment Activation Chance +10%
Holy Mace Lv.7Basic Attack Judgment proc chance increased by 11%
SP recovery enhancement enhancement Lv.6SP recovery improvement Increases the SP natural recovery effect of passive skills by an additional 200%
SP recovery enhancement enhancement Lv.7Increases SP Recovery Power Increases the natural SP recovery effect of passive skills by an additional 220%.
Gear skill information newly added after the 20. 10. 28 update (Priest, High Priest)
Gear-B
Beginner skill
Skill nameSkill description
Poison Resistance Lv.3Poison Resistance +3%
Bleeding Resistance Lv.3Bleeding Resistance +3%
Ignition Resistance Lv.3Fire Resistance +3%
Dark Resistance Lv.3Shadow Resistance +3%
Silent Resistance Lv.3Silence Resistance +3%
Fear Resistance Lv.3Fear Resistance +3%
Stun Resistance Lv.3Stun Resistance +3%
Sleep Resistance Lv.3Sleep Resistance +3%
Ice Resistance Lv.3Freeze resistance +3%
Petrification Resistance Lv.3Petrification Resistance +3%
Confusion Resistance Lv.3Confusion Resistance +3%
Advanced skill
Skill nameSkill description
Holy Horse Unity Lv.120% magic damage increase applied to healing amount
Holy Horse Unity Lv.225% magic damage increase applied to healing amount
God’s Realm Lv.1Basilica recovers Max HP 3% HP and 1.5% SP of Max SP per second
God’s Realm Lv.2Basilica recovers Max HP 4% HP and 2% SP of Max SP per second
Nemesis Lv.1Judgment damage activated by passive changed to AOE, damage increased by 6%
Nemesis Lv.2Judgment damage activated by passive changed to AOE, damage increased by 10%
Gear-V
Advanced skill
Skill nameSkill description
Holy Horse Unity Lv.330% magic damage increase applied to healing amount
Holy Horse Unity Lv.4Apply 35% magic damage increase effect to healing amount
God’s Realm Lv.3Basilica recovers Max HP 5% HP and 2.5% SP of Max SP per second
God’s Realm Lv.4Basilica recovers Max HP 7% HP and 3.5% SP of Max SP per second
Nemesis Lv.3Judgment damage activated by passive changed to AOE, damage increased by 14%
Nemesis Lv.4Judgment damage activated by passive changed to AOE, damage increased by 18%
Gear-Y
Advanced skill
Skill nameSkill description
Holy Horse Unity Lv.6Apply 45% magic damage increase effect to healing amount
Holy Horse Unity Lv.7Apply 50% magic damage increase effect to healing amount
God’s Realm Lv.6Basilica recovers Max HP 9% HP and 4.5% SP of Max SP per second
God’s Realm Lv.7Basilica recovers Max HP 10% HP and 5% SP of Max SP per second
Nemesis Lv.6Judgment damage activated by passive changed to AOE, damage increased by 26%
Nemesis Lv.7Judgment damage activated by passive changed to AOE, damage increased by 30%
Gear skill information added after the 20. 10. 28 update (Monk, Champion)
Gear-B
Beginner skill
Skill nameSkill description
STR Lv.1STR+2
STR Lv.2STR+3
VIT Lv.1VIT+2
VIT Lv.2VIT+3
DEX Lv.1DEX+2
DEX Lv.2DEX+3
ATK Lv.2ATK+6
ATK Lv.3ATK+10
MATK Lv.2MATK+6
MATK Lv.3MATK+10
DEF Lv.2DEF+6
DEF Lv.3DEF+10
MDEF Lv.2MDEF+4
MDEF Lv.3MDEF+7
Healing Amount Increase Lv.1Healing Increase +1%
Healing Amount Increase Lv.2Healing Increase +2%
Animal Lover Lv.3Reduce damage taken from animal types +3%
Rose Cross Lv.3Damage Reduction from Demon Type +3%
Gardener Lv.3Reduce damage taken from plant types +3%
Funeral Officer Lv.3Damage Reduction from Immortality +3%
Mystery Seer Lv.3Intangible damage reduction +3%
Skilled Fisherman Lv.3Reduces damage taken from fishermen +3%
Demon Worshiper Lv.3Reduces damage taken from angel types +3%
Insect Doctor Lv.3Insect type damage reduction +3%
Dragon Hunter Lv.3Damage Reduction from Balaur +3%
Poison Resistance Lv.3Poison Resistance +3%
Bleeding Resistance Lv.3Bleeding Resistance +3%
Ignition Resistance Lv.3Fire Resistance +3%
Dark Resistance Lv.3Shadow Resistance +3%
Silent Resistance Lv.3Silence Resistance +3%
Fear Resistance Lv.3Fear Resistance +3%
Stun Resistance Lv.3Stun Resistance +3%
Sleep Resistance Lv.3Sleep Resistance +3%
Ice Resistance Lv.3Freeze resistance +3%
Petrification Resistance Lv.3Petrification Resistance +3%
Confusion Resistance Lv.3Confusion Resistance +3%
Potion Master Lv.2Increases the effect of using blue potion and red potion by 6%
Potion Master Lv.3Increases the effect of using blue potion and red potion by 9%
Danger Detection Lv.1When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded]
Danger Detection Lv.2When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.1When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.2When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.1Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.2Damage increases by up to 2% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.1Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.2Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Casting Barrier Lv.13% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Casting Barrier Lv.26% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Advanced skill
Skill nameSkill description
Priesthood Lv.180% increased Wire Sheet Effect
Priesthood Lv.2100% increased wire length effect
Sun Energy Lv.1ATK+3 per 1 vehicle
Sun Energy Lv.2ATK+5 per 1 vehicle
Jujak’s Health Lv.1Increases ATK by 1 for every 35 Max SP after the end of Asura’s Disruption, the effect continues until the state of weakness is canceled.
Jujak’s Health Lv.2Increases ATK by 1 for every 30 Max SP after the end of Asura’s dynamism, and the effect continues until the state of weakness is canceled.
Rejoined Lv.1Self CRI.DMG+4% while aerated
Rejoined Lv.2Self CRI.DMG+5% in aerated state
Super Violence Lv.1Meng Dragon and River, 10% chance of not consuming a vehicle when casting a detox
Super Violence Lv.2With a 12.5% ​​chance to not consume a mechanism when casting Maeng Dragon and Kang, Detox
Martial Arts Instruction Lv.1Every 7.5 seconds, when a normal attack occurs, the sixth party is activated.
Martial Arts Instruction Lv.2Every 7 seconds, in case of a normal attack, the sixth right is activated.
Gear-V
Beginner skill
Skill nameSkill description
STR Lv.3STR+6
STR Lv.4STR+8
VIT Lv.3VIT+6
VIT Lv.4VIT+8
DEX Lv.3DEX+6
DEX Lv.4DEX+8
ATK Lv.4ATK+16
ATK Lv.5ATK+20
MATK Lv.4MATK+16
MATK Lv.5MATK+20
DEF Lv.4DEF+15
DEF Lv.5DEF+18
MDEF Lv.4MDEF+12
MDEF Lv.5MDEF+15
Healing Increase Lv.3Healing Increase +3%
Healing Amount Increase Lv.4Healing Increase +4%
Anthropologist Lv.3Reduce damage taken from humanoids +3%
Potion Master Lv.4Increases the effect of using blue potion and red potion by 12%
Potion Master Lv.515% increased effect of blue potion and red potion
Danger Detection Lv.3When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded]
Danger Detection Lv.4When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.3When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.4When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.150% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.260% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.360% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking
Heartless Strike Lv.1After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.2After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.3After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.1When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded]
Prerequisite Lv.2When attacking a target with more than 75% HP, damage increases by 3% [Damage caused by abnormal status is excluded]
Prerequisite Lv.3When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.1When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.2When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded]
Confirmed Kill Lv.3When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded]
Memorizing Lv.1After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5%
Memorizing Lv.2After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8%
Memorizing Lv.3After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10%
Bae Euijin Lv.1If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Bae Euijin Lv.2If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.3If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Magic Concentration Lv.3Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.4Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magical Power Efficiency Lv.3Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.4Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.3ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Repeated Learning Lv.4ASPD +3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds)
Casting Barrier Lv.3When casting, damage taken is reduced by 9% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.412% reduction in damage received when in casting state [Damage caused by abnormal state is excluded]
Advanced skill
Skill nameSkill description
Protection of the Holy Spirit Lv.1When using a heal, 10% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 5% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Protection of the Holy Spirit Lv.2When using a heel, 12% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 5% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Protection of the Holy Spirit Lv.3When using a heel, 14% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 6% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Miracle Bell Lv.39% enhanced Angelus effect
Miracle Bell Lv.411% enhanced Angelus effect
God’s Baptism Lv.3Blessing skill effect +30%
God’s Baptism Lv.4Blessing skill effect +40%
God’s Shield Lv.3Girie Elayson skill duration increases by 2 seconds and maximum number of damage defense increases by 2 times
God’s Shield Lv.4Increases the duration of Giri Eleison’s skill by 3 seconds and increases the maximum number of damage defenses by 2 times.
Priesthood Lv.3120% increased Wire Sheet Effect
Priesthood Lv.4140% increased Wire Sheet Effect
Sun Energy Lv.3ATK+7 per 1 vehicle
Sun Energy Lv.4ATK+9 per 1 vehicle
Chi Flow Lv.38% chance to acquire 1 vehicle when hitting an attack, 2 times the probability of normal attack
Chi Flow Lv.49% chance of obtaining 1 vehicle when hitting an attack, 2 times the probability of normal attacking
Jujak’s Health Lv.3Increases ATK by 1 for every 28 Max SP after the end of Asura’s dynamism, and the effect continues until the state of weakness is canceled.
Jujak’s Health Lv.4Increases ATK by 1 for every 26 Max SP after the end of Asura’s dynamism, and the effect continues until the state of weakness is canceled.
Associated Lv.3Self CRI.DMG+6% in aerated state
Associated Lv.4Self CRI.DMG+7% while aerated
Degree of Six Hap Lv.3CRI occurred, inherited 40% of the character’s own CRI attribute
Degree of Six Hap Lv.4Sixty-one CRI occurs, 45% of the character’s CRI attributes are inherited
Super Violence Lv.3Meng Dragon and River, 15% chance to not consume a vehicle when casting a detox
Super Criminal Entry Lv.4With a 17.5% chance of not consuming machinery when casting Maeng Dragon and Kang, Detox
Surahwa Lv.1No need to cast Asura’s Depression, additional cast distance is increased by 0.5
Martial Arts Instruction Lv.3Every 6.5 seconds, in the case of a general attack, the sixth right is activated.
Martial Arts Instruction Lv.4Every 6 seconds, in case of a general attack, the right to fight is activated once
Gear-Y
Beginner skill
Skill nameSkill description
ATK Lv.7ATK+35
ATK Lv.8ATK+40
MATK Lv.7MATK+35
MATK Lv.8MATK+40
DEF Lv.7DEF+25
DEF Lv.8DEF+30
MDEF Lv.7MDEF+18
MDEF Lv.8MDEF+20
Healing Amount Increase Lv.5Healing Increase +5%
Healing Amount Increase Lv.6Healing Increase +6%
Potion Master Lv.7Increases the effect of using blue and red potions by 21%
Potion Master Lv.824% increased use of blue potion and red potion
Danger Detection Lv.6When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded]
Danger Detection Lv.7When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded]
Crisis Resistance Lv.6When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded]
Crisis Resistance Lv.7When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded]
Lightning Shield Lv.570% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.680% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking
Lightning Shield Lv.780% chance to cast a Lightning Bolt of Lv.8 on the opponent who did damage when evading or blocking
Heartless Strike Lv.5After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.6After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset
Heartless Strike Lv.7After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset
Prerequisite Lv.5When attacking targets with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded]
Prerequisite Lv.6When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded]
Prerequisite Lv.7When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirm Kill Lv.5When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded]
Confirmation Kill Lv.6When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded]
Confirmed Kill Lv.7When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded]
Energy Storm Lv.1When hitting a single skill (not including normal attack), AOE damage equivalent to 200% of the physical attack power of range 3 occurs (CD 3 seconds)
Memorizing Lv.5After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15%
Memorizing Lv.6After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18%
Memorizing Lv.7After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21%
Bae Euijin Lv.5If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 32%, and if it fails, the damage of the skill and attack decreases by 5 to 15%
Bae Euijin Lv.6If a skill or general attack is successful, the damage of the skill and attack increases by 5~36%, and if it fails, the damage of the skill and attack decreases by 5~15%
Bae Euijin Lv.7If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%.
Magic Concentration Lv.6Damage increases by up to 6% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Magic Concentration Lv.7Damage increases by up to 7% as the casting distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.6Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Horsepower Efficiency Lv.7Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.1Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.2Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded]
Spear and Shield Lv.3Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.1If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded]
Sword and Shield Lv.2If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded]
Sword and Shield Lv.3If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded]
Repeated Learning Lv.6ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds)
Repeated Learning Lv.7When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds)
Casting Barrier Lv.6When cast, damage taken is reduced by 18% [Damage caused by abnormal status is excluded]
Casting Barrier Lv.7Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded]
Gear-Y
Advanced skill
Skill nameSkill description
Protection of the Holy Spirit Lv.5When using a heal, 18% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 7% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Protection of the Holy Spirit Lv.6When heal is used, 20% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 7% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Protection of the Holy Spirit Lv.7When using a heal, 22% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 8% of the target HP. [Damage caused by abnormal conditions cannot be prevented.]
Miracle Bell Lv.614% enhanced Angelus effect
Miracle Bell Lv.715% enhanced Angelus effect
God’s Baptism Lv.6Blessing skill effect +60%
God’s Baptism Lv.7Blessing skill effect +70%
God’s Shield Lv.6Increases the duration of Giri Elayson’s skill by 4 seconds and increases the maximum number of damage defenses by 3 times.
God’s Shield Lv.7Increases the duration of Girie Elayson skill by 4 seconds and increases the maximum number of damage defense by 4 times
Priesthood Lv.6180% increased wire length effect
Priesthood Lv.7200% increased Wire Sheet Effect
Sun Energy Lv.6ATK+13 per 1 vehicle
Sun Energy Lv.7ATK+15 per 1 vehicle
Chi Flow Lv.611% chance of obtaining 1 vehicle when hitting an attack, 2 times the probability of normal attacking
Chi Flow Lv.712% chance to acquire 1 mechanism when hitting an attack, 2 times the probability of normal attack
Jujak’s Health Lv.6Increases ATK by 1 for every 22 Max SP after the end of Asura’s dynamism, and the effect continues until the weak state is canceled.
Jujak’s Health Lv.7Increases ATK by 1 for every 20 Max SP after the end of Asura’s dynamism, and the effect continues until the state of weakness is canceled.
Rejoined Lv.6Self CRI.DMG+9% while aerated
Associated Lv.7Self CRI.DMG+10% in aerated state
Degree of Yu Hap Lv.6CRI occurred, inherited 55% of the character’s own CRI attributes
Degree of Six Hap Lv.7Sixty-one CRI occurs, 60% of the character’s CRI attribute
Super Criminal Entry Lv.6With a 22.5% chance of not consuming machinery when casting Maeng Dragon and Kang, Detox
Super Violence Lv.7Meng Dragon and Kang, 25% chance to not consume a vehicle when casting a detox
Surahwa Lv.1No need to cast Asura’s Depression, additional cast distance is increased by 0.5
Martial Arts Instruction Lv.6Every 5 seconds, in case of a general attack, the sixth right is activated.
Martial Arts Instruction Lv.7Every 4.5 seconds, when a normal attack occurs, the sixth right is activated.

You can support us by subscribe our Youtube and follow our social media on Facebook, Instagram

Leave a Reply

Your email address will not be published.