Hello friends, this is guide about Ragnarok Origin Berus Core Skill List for Acolyte/Priest/High Priest/Champion.
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Copy series gear skill list | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
STR Lv.1 | STR+2 |
STR Lv.2 | STR+3 |
VIT Lv.1 | VIT+2 |
VIT Lv.2 | VIT+3 |
DEX Lv.1 | DEX+2 |
DEX Lv.2 | DEX+3 |
ATK Lv.2 | ATK+6 |
ATK Lv.3 | ATK+10 |
MATK Lv.2 | MATK+6 |
MATK Lv.3 | MATK+10 |
DEF Lv.2 | DEF+6 |
DEF Lv.3 | DEF+10 |
MDEF Lv.2 | MDEF+4 |
MDEF Lv.3 | MDEF+7 |
Healing Amount Increase Lv.1 | Healing Increase +1% |
Healing Amount Increase Lv.2 | Healing Increase +2% |
Animal Lover Lv.3 | Reduce damage taken from animal types +3% |
Rose Cross Lv.3 | Damage Reduction from Demon Type +3% |
Gardener Lv.3 | Reduce damage taken from plant types +3% |
Funeral Officer Lv.3 | Damage Reduction from Immortality +3% |
Mystery Seer Lv.3 | Intangible damage reduction +3% |
Skilled Fisherman Lv.3 | Reduces damage taken from fishermen +3% |
Demon Worshiper Lv.3 | Reduces damage taken from angel types +3% |
Insect Doctor Lv.3 | Insect type damage reduction +3% |
Dragon Hunter Lv.3 | Damage Reduction from Balaur +3% |
Potion Master Lv.2 | Increases the effect of using blue potion and red potion by 6% |
Potion Master Lv.3 | Increases the effect of using blue potion and red potion by 9% |
Danger Detection Lv.1 | When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.2 | When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.1 | When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.2 | When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.1 | 3% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Casting Barrier Lv.2 | 6% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Magic Concentration Lv.1 | Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.2 | Damage increases by up to 2% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.1 | Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.2 | Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Advanced skill | |
Skill name | Skill description |
Bongma Ritual Lv.1 | Magnus Exorsismus Fixed Casting-0.5s |
Bongma Ritual Lv.2 | Magnus Exorsismus Fixed Casting-0.6s |
Miracle Bell Lv.1 | 5% enhanced Angelus effect |
Miracle Bell Lv.2 | 7% enhanced Angelus effect |
God’s Baptism Lv.1 | Blessing skill effect +10% |
God’s Baptism Lv.2 | Blessing skill effect +20% |
Lion’s India Lv.1 | Delay after turn undead -5% |
Lion’s India Lv.2 | Delay after turn undead -10% |
Song of Love Lv.1 | When casting heal, there is a 5% chance to create a 3m area around a party member, and every 1 second for 5 seconds, heal (Lv.10) heal amount is recovered by 5%. |
Song of Love Lv.2 | 6% chance when heal is cast to create a 3m area around party members, and recovers HP by 6% of the healing amount (Lv.10) every 1 second for 5 seconds. |
God’s Shield Lv.1 | Increases the duration of Giri Elayson’s skill by 1 second and increases the maximum number of damage defenses by 1 |
God’s Shield Lv.2 | Girie Elayson skill duration increases by 2 seconds and damage defense maximum count increases by 1 |
Serenade Lv.1 | Heal fixed casting time increased by 1 second, recovery amount increased by 100% |
Serenade Lv.2 | Heal’s fixed casting time increases by 1 second, recovery amount increases by 110% |
God’s Call Lv.1 | 5% increased Chance of Instant Removal of Turn Undead |
God’s Call Lv.2 | 6% increased Chance of Instant Elimination of Turn Undead |
Thorn Vine Lv.1 | Magnus Exorsismus has a 10% chance to grant a fixed effect to the hit target |
Thorn Vine Lv.2 | Magnus Exorsismus has a 12% chance to grant a fixed effect to the hit target |
Exorcist Area Lv.1 | Increases damage +2% to targets in Magnus Exorsismus area, up to 2 times |
Exorcist Area Lv.2 | Deals +3% damage to targets in Magnus Exorsismus, up to 2 times increased |
Sacred Earth Lv.1 | Sanctuary effect increases by 60%, duration decreases by 40% |
Sacred Earth Lv.2 | Sanctuary effect increases by 80%, duration decreases by 40% |
Mace Master Lv.1 | Additional 50% increase in Mace Training skill effect |
Mace Master Lv.2 | Additional 80% increase in Mace Training skill effect |
Holy Mace Lv.1 | Basic Attack Judgment Activation Chance +5% |
Holy Mace Lv.2 | Basic Attack Judgment Activation Chance 6% increased |
SP Recovery Enhancement Lv.1 | SP recovery improvement 100% additional increase of the SP natural recovery effect of passive skills |
SP recovery enhancement enhancement Lv.2 | Increases SP recovery, increases the SP natural recovery effect of passive skills by additional 120% |
Gear-V | |
Beginner skill | |
Skill name | Skill description |
STR Lv.3 | STR+6 |
STR Lv.4 | STR+8 |
VIT Lv.3 | VIT+6 |
VIT Lv.4 | VIT+8 |
DEX Lv.3 | DEX+6 |
DEX Lv.4 | DEX+8 |
ATK Lv.4 | ATK+16 |
ATK Lv.5 | ATK+20 |
MATK Lv.4 | MATK+16 |
MATK Lv.5 | MATK+20 |
DEF Lv.4 | DEF+15 |
DEF Lv.5 | DEF+18 |
MDEF Lv.4 | MDEF+12 |
MDEF Lv.5 | MDEF+15 |
Healing Increase Lv.3 | Healing Increase +3% |
Healing Amount Increase Lv.4 | Healing Increase +4% |
Anthropologist Lv.3 | Reduce damage taken from humanoids +3% |
Potion Master Lv.4 | Increases the effect of using blue potion and red potion by 12% |
Potion Master Lv.5 | 15% increased effect of blue potion and red potion |
Danger Detection Lv.3 | When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.4 | When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.3 | When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.4 | When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.3 | When casting, damage taken is reduced by 9% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.4 | 12% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Lightning Shield Lv.1 | 50% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.2 | 60% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.3 | 60% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking |
Heartless Strike Lv.1 | After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.2 | After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.3 | After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.1 | When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.2 | When attacking a target with more than 75% HP, damage increases by 3% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.3 | When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.1 | When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.2 | When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.3 | When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded] |
Memorizing Lv.1 | After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5% |
Memorizing Lv.2 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8% |
Memorizing Lv.3 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10% |
Bae Euijin Lv.1 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Bae Euijin Lv.2 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.3 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Magic Concentration Lv.3 | Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.4 | Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magical Power Efficiency Lv.3 | Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.4 | Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.3 | ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Repeated Learning Lv.4 | ASPD +3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Protection of the Holy Spirit Lv.1 | When using a heal, 10% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 5% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Protection of the Holy Spirit Lv.2 | When using a heel, 12% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 5% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Protection of the Holy Spirit Lv.3 | When using a heel, 14% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 6% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Bongma Ritual Lv.3 | Magnus Exorsismus Fixed Casting-0.7s |
Bongma Ritual Lv.4 | Magnus Exorsismus Fixed Casting-0.8s |
Miracle Bell Lv.3 | 9% enhanced Angelus effect |
Miracle Bell Lv.4 | 11% enhanced Angelus effect |
God’s Baptism Lv.3 | Blessing skill effect +30% |
God’s Baptism Lv.4 | Blessing skill effect +40% |
Lion’s India Lv.3 | -15% delay after turn undead |
Lion’s India Lv.4 | Delay -20% after turn undead |
Song of Love Lv.3 | 7% chance when heal is cast to create a 3m area around party members, and recovers HP equal to 7% of the healing amount (Lv.10) every 1 second for 5 seconds duration |
Song of Love Lv.4 | 8% chance when heal is cast to create a 3m area around party members, and recovers HP by 8% of the healing amount (Lv.10) every 1 second for 5 seconds duration |
Healing Song Lv.1 | 5% chance of creating healing balls around party members when casting heal. When contacting a party member, recovers HP by 15% of the healing amount (Lv.10). |
Healing Song Lv.2 | When casting heal, there is an 8% chance to generate a healing ball around a party member. When contacting a party member, recovers HP by 20% of the healing amount (Lv.10). |
Healing Song Lv.3 | When casting heal, there is a 10% chance to generate a healing ball around a party member. When contacting a party member, heal HP by 25% of the healing amount (Lv.10). |
Recovery Wind Lv.1 | When heal is cast, grants a healing effect to the target, recovers 15% of the healing amount every 1 second for 3 seconds, increases the amount of healing received by 5% |
God’s Shield Lv.3 | Girie Elayson skill duration increases by 2 seconds and maximum number of damage defense increases by 2 times |
God’s Shield Lv.4 | Increases the duration of Giri Eleison’s skill by 3 seconds and increases the maximum number of damage defenses by 2 times. |
Serenade Lv.3 | Heal’s fixed casting time increases by 1 second, recovery amount increases by 120% |
Serenade Lv.4 | Heal’s fixed casting time increases by 1 second, recovery amount increases by 130% |
Holy Spirit’s Blessing Lv.1 | Acquires additional effect of Manipikat, recovers 5% of Max SP every 10 seconds |
Holy Spirit’s Blessing Lv.2 | Acquires additional effect of Manipikat, recovers 6% of Max SP every 10 seconds |
Holy Spirit’s Blessing Lv.3 | Acquires additional effect of Manipikat, recovers 7% of Max SP every 10 seconds |
God’s Call Lv.3 | 7% increased Chance of Instant Elimination of Turn Undead |
God’s Call Lv.4 | 8% increased Chance of Instant Elimination of Turn Undead |
Thorn Vine Lv.3 | 14% chance to grant a fixed effect to the target when Magnus Exorsismus is hit |
Thorn Vine Lv.4 | Magnus Exorsismus has a 16% chance to grant a fixed effect to the hit target |
Exorcist Area Lv.3 | Deals +3% damage to targets in Magnus Exorsismus, up to 3 times increased |
Exorcist Area Lv.4 | Deals +4% damage to targets in Magnus Exorsismus, up to 3 times increased |
Sacred Earth Lv.3 | Sanctuary effect increases by 100%, duration decreases by 40% |
Sacred Earth Lv.4 | Sanctuary effect increases by 120%, duration decreases by 40% |
Sexual Attribute Affinity Lv.1 | Darkness and Immortality damage +5% when using Aspersio and when attacking with Holy property |
Sexual Attribute Affinity Lv.2 | Darkness and Immortality damage +6% when using Aspersio |
Sexual Attribute Affinity Lv.3 | Darkness and Immortality damage +7% when using Aspersio |
Healing Shield Lv.3 | When receiving a healing effect, all damage -3% (continuous for 3 seconds) [excluding damage caused by abnormal conditions] |
Healing Shield Lv.4 | When receiving a healing effect, all damage -4% (continuously for 4 seconds) [excluding damage caused by abnormal conditions] |
Mace Master Lv.3 | Additional 110% increase in Mace Training skill effect |
Mace Master Lv.4 | Additional 140% increased Mace Training Skill Effect |
Song of Sighs Lv.1 | When Judgment is cast, there is a LUK/10% chance to trigger additional Judgment |
Song of Sighs Lv.2 | When Judgment is cast, there is a LUK/9% chance to trigger additional Judgment |
Holy Mace Lv.3 | 7% increased probability of triggering Judgment of General Attack |
Holy Mace Lv.4 | Basic Attack Judgment proc chance increased by 8% |
SP recovery enhancement enhancement Lv.3 | Increases SP recovery, increases the SP natural recovery effect of passive skills by an additional 140% |
SP recovery enhancement enhancement Lv.4 | Increases SP recovery, increases the SP natural recovery effect of passive skills by an additional 160% |
Gear-Y | |
Beginner skill | |
Skill name | Skill description |
ATK Lv.7 | ATK+35 |
ATK Lv.8 | ATK+40 |
MATK Lv.7 | MATK+35 |
MATK Lv.8 | MATK+40 |
DEF Lv.7 | DEF+25 |
DEF Lv.8 | DEF+30 |
MDEF Lv.7 | MDEF+18 |
MDEF Lv.8 | MDEF+20 |
Healing Amount Increase Lv.5 | Healing Increase +5% |
Healing Amount Increase Lv.6 | Healing Increase +6% |
Potion Master Lv.7 | Increases the effect of using blue and red potions by 21% |
Potion Master Lv.8 | 24% increased use of blue potion and red potion |
Danger Detection Lv.6 | When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.7 | When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.6 | When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.7 | When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.6 | When cast, damage taken is reduced by 18% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.7 | Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.5 | 70% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.6 | 80% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.7 | 80% chance to cast a Lightning Bolt of Lv.8 on the opponent who did damage when evading or blocking |
Heartless Strike Lv.5 | After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.6 | After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.7 | After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.5 | When attacking targets with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.6 | When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.7 | When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.5 | When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirmation Kill Lv.6 | When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded] |
Confirmed Kill Lv.7 | When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded] |
Energy Storm Lv.1 | After a single skill (not including normal attack) hits the target, damage is incurred in the vicinity of 200% of physical attack power and range 3 (cool time 3 seconds) |
Memorizing Lv.5 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15% |
Memorizing Lv.6 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18% |
Memorizing Lv.7 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21% |
Bae Euijin Lv.5 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 32%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.6 | If a skill or general attack is successful, the damage of the skill and attack increases by 5~36%, and if it fails, the damage of the skill and attack decreases by 5~15% |
Bae Euijin Lv.7 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Magic Concentration Lv.6 | Damage increases by up to 6% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.7 | Damage increases by up to 7% as the casting distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.6 | Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.7 | Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.1 | Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.2 | Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.3 | Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.1 | If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.2 | If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded] |
Sword and Shield Lv.3 | If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.6 | ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds) |
Repeated Learning Lv.7 | When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds) |
Advanced skill | |
Skill name | Skill description |
Protection of the Holy Spirit Lv.5 | When using a heal, 18% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 7% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Protection of the Holy Spirit Lv.6 | When heal is used, 20% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 7% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Protection of the Holy Spirit Lv.7 | When using a heal, 22% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 8% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Bongma Ritual Lv.6 | Magnus Exorsismus Fixed Casting-1.0s |
Bongma Ritual Lv.7 | Magnus Exorsismus Fixed Casting-1.1s |
Miracle Bell Lv.6 | 14% enhanced Angelus effect |
Miracle Bell Lv.7 | 15% enhanced Angelus effect |
God’s Baptism Lv.6 | Blessing skill effect +60% |
God’s Baptism Lv.7 | Blessing skill effect +70% |
Lion’s India Lv.6 | Delay -30% after turn undead |
Lion’s India Lv.7 | Delay after turn undead -35% |
Chant’s Blessing Lv.1 | When Rex Divina is cast, it gives an additional effect within 3m of the target |
Song of Love Lv.6 | When casting heal, there is a 10% chance to create a 3m area around the party member, and every 1 second for 5 seconds, heal (Lv.10) heal amount is recovered by 10%. |
Song of Love Lv.7 | 11% chance when heal is cast to create a 3m area around party members, and recovers HP by 11% of the healing amount (Lv.10) every 1 second for 5 seconds duration |
Healing Song Lv.5 | 15% chance of creating healing balls around party members when casting heal. When contacting a party member, recovers HP by 35% of the healing amount (Lv. 10). |
Healing Song Lv.6 | 18% chance of creating healing beads around party members when heal is cast. When contacting a party member, recovers HP by 40% of the healing amount (Lv.10). |
Healing Song Lv.7 | When heal is cast, there is a 21% chance to generate a healing ball around a party member. When contacting a party member, heals HP by 45% of the healing amount (Lv.10). |
Recovery Wind Lv.2 | When heal is cast, grants a healing effect to the target, recovers 30% of the healing amount every 1 second for 3 seconds, increases the amount of healing received by 10% |
God’s Shield Lv.6 | Increases the duration of Giri Elayson’s skill by 4 seconds and increases the maximum number of damage defenses by 3 times. |
God’s Shield Lv.7 | Increases the duration of Girie Elayson skill by 4 seconds and increases the maximum number of damage defense by 4 times |
Serenade Lv.6 | Heal’s fixed casting time increases by 1 second, recovery amount increases 150% |
Serenade Lv.7 | Heal’s fixed casting time increases by 1 second, recovery amount increases by 160% |
Holy Spirit’s Blessing Lv.5 | Acquires additional effect of Manipikat, recovers 9% of Max SP every 10 seconds |
Holy Spirit’s Blessing Lv.6 | Acquires additional effect of Manipikat, recovers 10% of Max SP every 10 seconds |
Holy Spirit’s Blessing Lv.7 | Acquires additional effect of Manipikat, recovers 11% of Max SP every 10 seconds |
God’s Call Lv.6 | 10% increased Chance of Instant Removal of Turn Undead |
God’s Call Lv.7 | 11% increased Chance of Instant Elimination of Turn Undead |
Thorn Vine Lv.6 | Magnus Exorsismus has a 20% chance to grant a fixed effect to the hit target. |
Thorn Vine Lv.7 | Magnus Exorsismus has a 22% chance to grant a fixed effect to the hit target |
Exorcist Area Lv.6 | Deals +6% damage to targets in Magnus Exorsismus, up to 3 times increased |
Exorcist Area Lv.7 | Deals +7% damage to targets in Magnus Exorsismus, up to 3 times increased |
Sacred Earth Lv.6 | Sanctuary effect increases by 160%, duration decreases by 40% |
Sacred Earth Lv.7 | Sanctuary effect increases by 180%, duration decreases by 40% |
Sexual Attribute Affinity Lv.5 | Darkness and Immortality damage +9% when using Aspersio |
Sexual Attribute Affinity Lv.6 | Darkness and Immortality damage +10% when using Aspersio and when attacking with holy attributes |
Sexual Attribute Affinity Lv.7 | Darkness and Immortality damage +11% when using Aspersio |
Healing Shield Lv.6 | When receiving a healing effect, all damage -6% (continuous for 4 seconds) [excluding damage caused by abnormal conditions] |
Healing Shield Lv.7 | When receiving a healing effect, all damage -7% (continuously for 5 seconds) [excluding damage caused by abnormal conditions] |
Mace Master Lv.6 | 200% additional increase in Mace Training skill effect |
Mace Master Lv.7 | Additional 230% increase in Mace Training skill effect |
Song of Extinction Lv.1 | Judgment’s critical strike effect added, critical strike chance is 10% of the current CRI |
Song of Extinction Lv.2 | Judgment’s critical strike effect added, critical strike chance is 15% of the current CRI |
Song of Sighs Lv.4 | When Judgment is cast, there is a LUK/7% chance to trigger additional Judgment |
Holy Mace Lv.6 | Basic Attack Judgment Activation Chance +10% |
Holy Mace Lv.7 | Basic Attack Judgment proc chance increased by 11% |
SP recovery enhancement enhancement Lv.6 | SP recovery improvement Increases the SP natural recovery effect of passive skills by an additional 200% |
SP recovery enhancement enhancement Lv.7 | Increases SP Recovery Power Increases the natural SP recovery effect of passive skills by an additional 220%. |
Gear skill information newly added after the 20. 10. 28 update (Priest, High Priest) | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
Poison Resistance Lv.3 | Poison Resistance +3% |
Bleeding Resistance Lv.3 | Bleeding Resistance +3% |
Ignition Resistance Lv.3 | Fire Resistance +3% |
Dark Resistance Lv.3 | Shadow Resistance +3% |
Silent Resistance Lv.3 | Silence Resistance +3% |
Fear Resistance Lv.3 | Fear Resistance +3% |
Stun Resistance Lv.3 | Stun Resistance +3% |
Sleep Resistance Lv.3 | Sleep Resistance +3% |
Ice Resistance Lv.3 | Freeze resistance +3% |
Petrification Resistance Lv.3 | Petrification Resistance +3% |
Confusion Resistance Lv.3 | Confusion Resistance +3% |
Advanced skill | |
Skill name | Skill description |
Holy Horse Unity Lv.1 | 20% magic damage increase applied to healing amount |
Holy Horse Unity Lv.2 | 25% magic damage increase applied to healing amount |
God’s Realm Lv.1 | Basilica recovers Max HP 3% HP and 1.5% SP of Max SP per second |
God’s Realm Lv.2 | Basilica recovers Max HP 4% HP and 2% SP of Max SP per second |
Nemesis Lv.1 | Judgment damage activated by passive changed to AOE, damage increased by 6% |
Nemesis Lv.2 | Judgment damage activated by passive changed to AOE, damage increased by 10% |
Gear-V | |
Advanced skill | |
Skill name | Skill description |
Holy Horse Unity Lv.3 | 30% magic damage increase applied to healing amount |
Holy Horse Unity Lv.4 | Apply 35% magic damage increase effect to healing amount |
God’s Realm Lv.3 | Basilica recovers Max HP 5% HP and 2.5% SP of Max SP per second |
God’s Realm Lv.4 | Basilica recovers Max HP 7% HP and 3.5% SP of Max SP per second |
Nemesis Lv.3 | Judgment damage activated by passive changed to AOE, damage increased by 14% |
Nemesis Lv.4 | Judgment damage activated by passive changed to AOE, damage increased by 18% |
Gear-Y | |
Advanced skill | |
Skill name | Skill description |
Holy Horse Unity Lv.6 | Apply 45% magic damage increase effect to healing amount |
Holy Horse Unity Lv.7 | Apply 50% magic damage increase effect to healing amount |
God’s Realm Lv.6 | Basilica recovers Max HP 9% HP and 4.5% SP of Max SP per second |
God’s Realm Lv.7 | Basilica recovers Max HP 10% HP and 5% SP of Max SP per second |
Nemesis Lv.6 | Judgment damage activated by passive changed to AOE, damage increased by 26% |
Nemesis Lv.7 | Judgment damage activated by passive changed to AOE, damage increased by 30% |
Gear skill information added after the 20. 10. 28 update (Monk, Champion) | |
Gear-B | |
Beginner skill | |
Skill name | Skill description |
STR Lv.1 | STR+2 |
STR Lv.2 | STR+3 |
VIT Lv.1 | VIT+2 |
VIT Lv.2 | VIT+3 |
DEX Lv.1 | DEX+2 |
DEX Lv.2 | DEX+3 |
ATK Lv.2 | ATK+6 |
ATK Lv.3 | ATK+10 |
MATK Lv.2 | MATK+6 |
MATK Lv.3 | MATK+10 |
DEF Lv.2 | DEF+6 |
DEF Lv.3 | DEF+10 |
MDEF Lv.2 | MDEF+4 |
MDEF Lv.3 | MDEF+7 |
Healing Amount Increase Lv.1 | Healing Increase +1% |
Healing Amount Increase Lv.2 | Healing Increase +2% |
Animal Lover Lv.3 | Reduce damage taken from animal types +3% |
Rose Cross Lv.3 | Damage Reduction from Demon Type +3% |
Gardener Lv.3 | Reduce damage taken from plant types +3% |
Funeral Officer Lv.3 | Damage Reduction from Immortality +3% |
Mystery Seer Lv.3 | Intangible damage reduction +3% |
Skilled Fisherman Lv.3 | Reduces damage taken from fishermen +3% |
Demon Worshiper Lv.3 | Reduces damage taken from angel types +3% |
Insect Doctor Lv.3 | Insect type damage reduction +3% |
Dragon Hunter Lv.3 | Damage Reduction from Balaur +3% |
Poison Resistance Lv.3 | Poison Resistance +3% |
Bleeding Resistance Lv.3 | Bleeding Resistance +3% |
Ignition Resistance Lv.3 | Fire Resistance +3% |
Dark Resistance Lv.3 | Shadow Resistance +3% |
Silent Resistance Lv.3 | Silence Resistance +3% |
Fear Resistance Lv.3 | Fear Resistance +3% |
Stun Resistance Lv.3 | Stun Resistance +3% |
Sleep Resistance Lv.3 | Sleep Resistance +3% |
Ice Resistance Lv.3 | Freeze resistance +3% |
Petrification Resistance Lv.3 | Petrification Resistance +3% |
Confusion Resistance Lv.3 | Confusion Resistance +3% |
Potion Master Lv.2 | Increases the effect of using blue potion and red potion by 6% |
Potion Master Lv.3 | Increases the effect of using blue potion and red potion by 9% |
Danger Detection Lv.1 | When HP is over 80%, damage taken is reduced by 2% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.2 | When HP is over 80%, damage taken is reduced by 3% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.1 | When HP is less than 20%, damage taken is reduced by 2% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.2 | When HP is less than 20%, damage taken is reduced by 4% [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.1 | Damage increases by up to 1% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.2 | Damage increases by up to 2% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.1 | Damage increases by up to 1% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.2 | Damage increases by up to 2% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Casting Barrier Lv.1 | 3% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Casting Barrier Lv.2 | 6% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Advanced skill | |
Skill name | Skill description |
Priesthood Lv.1 | 80% increased Wire Sheet Effect |
Priesthood Lv.2 | 100% increased wire length effect |
Sun Energy Lv.1 | ATK+3 per 1 vehicle |
Sun Energy Lv.2 | ATK+5 per 1 vehicle |
Jujak’s Health Lv.1 | Increases ATK by 1 for every 35 Max SP after the end of Asura’s Disruption, the effect continues until the state of weakness is canceled. |
Jujak’s Health Lv.2 | Increases ATK by 1 for every 30 Max SP after the end of Asura’s dynamism, and the effect continues until the state of weakness is canceled. |
Rejoined Lv.1 | Self CRI.DMG+4% while aerated |
Rejoined Lv.2 | Self CRI.DMG+5% in aerated state |
Super Violence Lv.1 | Meng Dragon and River, 10% chance of not consuming a vehicle when casting a detox |
Super Violence Lv.2 | With a 12.5% chance to not consume a mechanism when casting Maeng Dragon and Kang, Detox |
Martial Arts Instruction Lv.1 | Every 7.5 seconds, when a normal attack occurs, the sixth party is activated. |
Martial Arts Instruction Lv.2 | Every 7 seconds, in case of a normal attack, the sixth right is activated. |
Gear-V | |
Beginner skill | |
Skill name | Skill description |
STR Lv.3 | STR+6 |
STR Lv.4 | STR+8 |
VIT Lv.3 | VIT+6 |
VIT Lv.4 | VIT+8 |
DEX Lv.3 | DEX+6 |
DEX Lv.4 | DEX+8 |
ATK Lv.4 | ATK+16 |
ATK Lv.5 | ATK+20 |
MATK Lv.4 | MATK+16 |
MATK Lv.5 | MATK+20 |
DEF Lv.4 | DEF+15 |
DEF Lv.5 | DEF+18 |
MDEF Lv.4 | MDEF+12 |
MDEF Lv.5 | MDEF+15 |
Healing Increase Lv.3 | Healing Increase +3% |
Healing Amount Increase Lv.4 | Healing Increase +4% |
Anthropologist Lv.3 | Reduce damage taken from humanoids +3% |
Potion Master Lv.4 | Increases the effect of using blue potion and red potion by 12% |
Potion Master Lv.5 | 15% increased effect of blue potion and red potion |
Danger Detection Lv.3 | When HP is over 80%, damage taken is reduced by 4% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.4 | When HP is over 80%, damage taken is reduced by 5% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.3 | When HP is less than 20%, damage taken is reduced by 6% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.4 | When HP is less than 20%, damage taken is reduced by 8% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.1 | 50% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.2 | 60% chance to cast a Lightning Bolt of Lv.5 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.3 | 60% chance to cast a Lightning Bolt of Lv.6 on the opponent who inflicted damage during Evasion and Blocking |
Heartless Strike Lv.1 | After hitting 15 normal attacks, CRI +10 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.2 | After hitting 15 normal attacks, CRI +15 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.3 | After hitting 15 normal attacks, CRI +20 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.1 | When attacking a target with more than 75% HP, the damage is increased by 2% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.2 | When attacking a target with more than 75% HP, damage increases by 3% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.3 | When attacking a target with more than 75% HP, the damage is increased by 4% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.1 | When attacking a target with less than 25% HP, the damage is increased by 3% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.2 | When attacking a target with less than 25% HP, the damage is increased by 4% [Damage caused by abnormal conditions is excluded] |
Confirmed Kill Lv.3 | When attacking a target with less than 25% HP, damage is increased by 5% [Damage caused by abnormal status is excluded] |
Memorizing Lv.1 | After killing an enemy, variable casting and fixed casting of the next skill are reduced by 5% |
Memorizing Lv.2 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 8% |
Memorizing Lv.3 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 10% |
Bae Euijin Lv.1 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-20%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Bae Euijin Lv.2 | If a skill or general attack is successful, the damage of the skill and attack increases by 5 to 24%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.3 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 28%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Magic Concentration Lv.3 | Damage increases by up to 3% the closer the cast distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.4 | Damage increases by up to 4% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magical Power Efficiency Lv.3 | Damage increases by up to 3% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.4 | Damage increases by up to 4% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.3 | ASPD+2% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Repeated Learning Lv.4 | ASPD +3% when using basic attacks and skills continuously, stacks up to 3 times (lasts 3 seconds) |
Casting Barrier Lv.3 | When casting, damage taken is reduced by 9% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.4 | 12% reduction in damage received when in casting state [Damage caused by abnormal state is excluded] |
Advanced skill | |
Skill name | Skill description |
Protection of the Holy Spirit Lv.1 | When using a heal, 10% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 5% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Protection of the Holy Spirit Lv.2 | When using a heel, 12% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 5% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Protection of the Holy Spirit Lv.3 | When using a heel, 14% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 6% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Miracle Bell Lv.3 | 9% enhanced Angelus effect |
Miracle Bell Lv.4 | 11% enhanced Angelus effect |
God’s Baptism Lv.3 | Blessing skill effect +30% |
God’s Baptism Lv.4 | Blessing skill effect +40% |
God’s Shield Lv.3 | Girie Elayson skill duration increases by 2 seconds and maximum number of damage defense increases by 2 times |
God’s Shield Lv.4 | Increases the duration of Giri Eleison’s skill by 3 seconds and increases the maximum number of damage defenses by 2 times. |
Priesthood Lv.3 | 120% increased Wire Sheet Effect |
Priesthood Lv.4 | 140% increased Wire Sheet Effect |
Sun Energy Lv.3 | ATK+7 per 1 vehicle |
Sun Energy Lv.4 | ATK+9 per 1 vehicle |
Chi Flow Lv.3 | 8% chance to acquire 1 vehicle when hitting an attack, 2 times the probability of normal attack |
Chi Flow Lv.4 | 9% chance of obtaining 1 vehicle when hitting an attack, 2 times the probability of normal attacking |
Jujak’s Health Lv.3 | Increases ATK by 1 for every 28 Max SP after the end of Asura’s dynamism, and the effect continues until the state of weakness is canceled. |
Jujak’s Health Lv.4 | Increases ATK by 1 for every 26 Max SP after the end of Asura’s dynamism, and the effect continues until the state of weakness is canceled. |
Associated Lv.3 | Self CRI.DMG+6% in aerated state |
Associated Lv.4 | Self CRI.DMG+7% while aerated |
Degree of Six Hap Lv.3 | CRI occurred, inherited 40% of the character’s own CRI attribute |
Degree of Six Hap Lv.4 | Sixty-one CRI occurs, 45% of the character’s CRI attributes are inherited |
Super Violence Lv.3 | Meng Dragon and River, 15% chance to not consume a vehicle when casting a detox |
Super Criminal Entry Lv.4 | With a 17.5% chance of not consuming machinery when casting Maeng Dragon and Kang, Detox |
Surahwa Lv.1 | No need to cast Asura’s Depression, additional cast distance is increased by 0.5 |
Martial Arts Instruction Lv.3 | Every 6.5 seconds, in the case of a general attack, the sixth right is activated. |
Martial Arts Instruction Lv.4 | Every 6 seconds, in case of a general attack, the right to fight is activated once |
Gear-Y | |
Beginner skill | |
Skill name | Skill description |
ATK Lv.7 | ATK+35 |
ATK Lv.8 | ATK+40 |
MATK Lv.7 | MATK+35 |
MATK Lv.8 | MATK+40 |
DEF Lv.7 | DEF+25 |
DEF Lv.8 | DEF+30 |
MDEF Lv.7 | MDEF+18 |
MDEF Lv.8 | MDEF+20 |
Healing Amount Increase Lv.5 | Healing Increase +5% |
Healing Amount Increase Lv.6 | Healing Increase +6% |
Potion Master Lv.7 | Increases the effect of using blue and red potions by 21% |
Potion Master Lv.8 | 24% increased use of blue potion and red potion |
Danger Detection Lv.6 | When HP is over 80%, damage taken is reduced by 8% [Damage caused by abnormal status is excluded] |
Danger Detection Lv.7 | When HP is over 80%, damage taken is reduced by 10% [Damage caused by abnormal status is excluded] |
Crisis Resistance Lv.6 | When HP is less than 20%, damage taken is reduced by 12% [Damage caused by abnormal conditions is excluded] |
Crisis Resistance Lv.7 | When HP is less than 20%, damage taken is reduced by 14% [Damage caused by abnormal conditions is excluded] |
Lightning Shield Lv.5 | 70% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.6 | 80% chance to cast a Lightning Bolt of Lv.7 on the opponent who inflicted damage when evading or blocking |
Lightning Shield Lv.7 | 80% chance to cast a Lightning Bolt of Lv.8 on the opponent who did damage when evading or blocking |
Heartless Strike Lv.5 | After hitting 15 normal attacks, CRI +30 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.6 | After hitting 15 normal attacks, CRI +35 increases for 3 seconds. After the effect is activated, the stack is reset |
Heartless Strike Lv.7 | After hitting 15 normal attacks, CRI +40 increases for 3 seconds. After the effect is activated, the stack is reset |
Prerequisite Lv.5 | When attacking targets with more than 75% HP, damage increases by 6% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.6 | When attacking a target with more than 75% HP, the damage is increased by 7% [Damage caused by abnormal status is excluded] |
Prerequisite Lv.7 | When attacking a target with more than 75% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirm Kill Lv.5 | When attacking a target with less than 25% HP, damage increases by 8% [Damage caused by abnormal status is excluded] |
Confirmation Kill Lv.6 | When attacking a target with less than 25% HP, damage increases by 9% [Damage caused by abnormal status is excluded] |
Confirmed Kill Lv.7 | When attacking a target with less than 25% HP, damage increases by 10% [Damage caused by abnormal status is excluded] |
Energy Storm Lv.1 | When hitting a single skill (not including normal attack), AOE damage equivalent to 200% of the physical attack power of range 3 occurs (CD 3 seconds) |
Memorizing Lv.5 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 15% |
Memorizing Lv.6 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 18% |
Memorizing Lv.7 | After killing an enemy, variable casting and fixed casting of the following skills are reduced by 21% |
Bae Euijin Lv.5 | If a skill or normal attack is successful, the damage of the skill and attack increases by 5 to 32%, and if it fails, the damage of the skill and attack decreases by 5 to 15% |
Bae Euijin Lv.6 | If a skill or general attack is successful, the damage of the skill and attack increases by 5~36%, and if it fails, the damage of the skill and attack decreases by 5~15% |
Bae Euijin Lv.7 | If a skill or general attack is successful, the damage of the skill and attack increases by 5-40%, and if it fails, the damage of the skill and attack decreases by 5-15%. |
Magic Concentration Lv.6 | Damage increases by up to 6% the closer the casting distance is. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Magic Concentration Lv.7 | Damage increases by up to 7% as the casting distance is closer. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.6 | Damage increases by up to 6% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Horsepower Efficiency Lv.7 | Damage increases by up to 7% as the cast distance increases. Installation-type skills such as traps and fire walls are based on the installation location distance. [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.1 | Damage increased by 8% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.2 | Damage increases by 9% when protected by the safety wall within the range of the safety wall [Damage caused by abnormal conditions is excluded] |
Spear and Shield Lv.3 | Damage increased by 10% when protected by the safety wall within the safety wall range [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.1 | If you are protected by Hneuma within Hneuma, damage +8% [Damage caused by abnormal conditions is excluded] |
Sword and Shield Lv.2 | If you are protected by Hneuma within Hneuma, damage +9% [Damage caused by abnormal status is excluded] |
Sword and Shield Lv.3 | If you are protected by Hneuma within Hneuma, damage +10% [Damage caused by abnormal conditions is excluded] |
Repeated Learning Lv.6 | ASPD+4% when using basic attacks and skills consecutively, stacks up to 4 times (lasts 3 seconds) |
Repeated Learning Lv.7 | When using normal attacks and skills consecutively, ASPD+4%, stacks up to 5 times (lasts 3 seconds) |
Casting Barrier Lv.6 | When cast, damage taken is reduced by 18% [Damage caused by abnormal status is excluded] |
Casting Barrier Lv.7 | Reduces damage taken by 21% when in casting state [Damage caused by abnormal conditions is excluded] |
Gear-Y | |
Advanced skill | |
Skill name | Skill description |
Protection of the Holy Spirit Lv.5 | When using a heal, 18% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 7% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Protection of the Holy Spirit Lv.6 | When heal is used, 20% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 7% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Protection of the Holy Spirit Lv.7 | When using a heal, 22% of the amount of healing that exceeds the maximum HP is converted to a shield, and the shield value does not exceed 8% of the target HP. [Damage caused by abnormal conditions cannot be prevented.] |
Miracle Bell Lv.6 | 14% enhanced Angelus effect |
Miracle Bell Lv.7 | 15% enhanced Angelus effect |
God’s Baptism Lv.6 | Blessing skill effect +60% |
God’s Baptism Lv.7 | Blessing skill effect +70% |
God’s Shield Lv.6 | Increases the duration of Giri Elayson’s skill by 4 seconds and increases the maximum number of damage defenses by 3 times. |
God’s Shield Lv.7 | Increases the duration of Girie Elayson skill by 4 seconds and increases the maximum number of damage defense by 4 times |
Priesthood Lv.6 | 180% increased wire length effect |
Priesthood Lv.7 | 200% increased Wire Sheet Effect |
Sun Energy Lv.6 | ATK+13 per 1 vehicle |
Sun Energy Lv.7 | ATK+15 per 1 vehicle |
Chi Flow Lv.6 | 11% chance of obtaining 1 vehicle when hitting an attack, 2 times the probability of normal attacking |
Chi Flow Lv.7 | 12% chance to acquire 1 mechanism when hitting an attack, 2 times the probability of normal attack |
Jujak’s Health Lv.6 | Increases ATK by 1 for every 22 Max SP after the end of Asura’s dynamism, and the effect continues until the weak state is canceled. |
Jujak’s Health Lv.7 | Increases ATK by 1 for every 20 Max SP after the end of Asura’s dynamism, and the effect continues until the state of weakness is canceled. |
Rejoined Lv.6 | Self CRI.DMG+9% while aerated |
Associated Lv.7 | Self CRI.DMG+10% in aerated state |
Degree of Yu Hap Lv.6 | CRI occurred, inherited 55% of the character’s own CRI attributes |
Degree of Six Hap Lv.7 | Sixty-one CRI occurs, 60% of the character’s CRI attribute |
Super Criminal Entry Lv.6 | With a 22.5% chance of not consuming machinery when casting Maeng Dragon and Kang, Detox |
Super Violence Lv.7 | Meng Dragon and Kang, 25% chance to not consume a vehicle when casting a detox |
Surahwa Lv.1 | No need to cast Asura’s Depression, additional cast distance is increased by 0.5 |
Martial Arts Instruction Lv.6 | Every 5 seconds, in case of a general attack, the sixth right is activated. |
Martial Arts Instruction Lv.7 | Every 4.5 seconds, when a normal attack occurs, the sixth right is activated. |
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